X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer_status.hpp;h=1840ab8ead55d4c58db0f6f3d516bcbc9a0691f0;hb=f406067af6cbeb0a638078fe1d386d092583909c;hp=06db4f1ceaed371f40c31d3627a432c151c6952c;hpb=b72c5d178e4cc95130735d8bf8716513c7cc28e1;p=supertux.git diff --git a/src/player_status.hpp b/src/player_status.hpp index 06db4f1ce..1840ab8ea 100644 --- a/src/player_status.hpp +++ b/src/player_status.hpp @@ -1,7 +1,8 @@ // $Id$ // -// SuperTux - A Jump'n Run +// SuperTux // Copyright (C) 2003 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -19,10 +20,13 @@ #ifndef SUPERTUX_PLAYERSTATUS_H #define SUPERTUX_PLAYERSTATUS_H -#include "lisp/lisp.hpp" -#include "timer.hpp" +#include #include "serializable.hpp" -#include "sprite/sprite.hpp" +#include "video/color.hpp" + +namespace lisp{ class Writer; } +namespace lisp{ class Lisp; } +class Surface; static const float BORDER_X = 10; static const float BORDER_Y = 10; @@ -32,48 +36,36 @@ enum BonusType { }; class DrawingContext; -/** +/** * This class memorizes player status between different game sessions (for * example when switching maps in the worldmap) */ class PlayerStatus : public Serializable { + static Color text_color; public: PlayerStatus(); ~PlayerStatus(); - void reset(); - void incLives(); - void incCoins(); - void set_keys(int new_key); + void reset(); + void add_coins(int count, bool play_sound = true); void write(lisp::Writer& writer); void read(const lisp::Lisp& lisp); void draw(DrawingContext& context); - void draw_keys(DrawingContext& context); int coins; - int lives; BonusType bonus; + int max_fire_bullets; /**< maximum number of fire bullets in play */ + int max_ice_bullets; /**< maximum number of ice bullets in play */ - int score_multiplier; - int max_score_multiplier; - - enum { - KEY_BRASS = 0x001, - KEY_IRON = 0x002, - KEY_BRONZE = 0x004, - KEY_SILVER = 0x008, - KEY_GOLD = 0x010, - }; + void operator= (const PlayerStatus& other); private: - int keys; - Sprite* key_iron; - Sprite* key_brass; - Sprite* key_bronze; - Sprite* key_silver; - Sprite* key_gold; + // don't use this + PlayerStatus(const PlayerStatus& other); + + std::auto_ptr coin_surface; }; // global player state