X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=e76b93b0ec47dc9ede2b822fe2b8807bfd69931c;hb=6c61f312a1f5a768e202195ca18ed5a51974bdcc;hp=74e17ba352904fe71681f35ae8df7d81acb66c28;hpb=449e27cbf49e01f61c411ccaf512605541b37b87;p=supertux.git diff --git a/src/player.h b/src/player.h index 74e17ba35..e76b93b0e 100644 --- a/src/player.h +++ b/src/player.h @@ -1,34 +1,226 @@ +// $Id$ // -// Interface: tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef SUPERTUX_PLAYER_H +#define SUPERTUX_PLAYER_H + +#include "SDL.h" + +#include "bitmask.h" +#include "special/timer.h" +#include "special/base.h" +#include "video/surface.h" +#include "collision.h" +#include "special/moving_object.h" +#include "math/physic.h" +#include "defines.h" + +using namespace SuperTux; + +class BadGuy; + +/* Times: */ + +#define TUX_SAFE_TIME 1250 +#define TUX_INVINCIBLE_TIME 10000 +#define TUX_INVINCIBLE_TIME_WARNING 2000 +#define TUX_FLAPPING_TIME 1000 /* How long Tux can flap his wings to gain additional jump height */ +#define TIME_WARNING 20000 /* When to alert player they're low on time! */ + +/* One-ups... */ + +#define DISTROS_LIFEUP 100 + +/* Scores: */ + +#define SCORE_BRICK 5 +#define SCORE_DISTRO 20 + +/* Sizes: */ + +#define SMALL 0 +#define BIG 1 + +#include + +struct PlayerKeymap +{ +public: + int jump; + int up; + int down; + int left; + int right; + int power; + + PlayerKeymap(); +}; + +extern PlayerKeymap keymap; + +struct player_input_type +{ + int right; + int left; + int up; + int down; + int fire; + int old_fire; + int activate; + int jump; + int old_jump; +}; + +void player_input_init(player_input_type* pplayer_input); + +namespace SuperTux { +class Sprite; +} +class Camera; + +extern Surface* tux_life; + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* bigtux_star; + +#define GROWING_TIME 1000 +#define GROWING_FRAMES 7 +extern Surface* growingtux_left[GROWING_FRAMES]; +extern Surface* growingtux_right[GROWING_FRAMES]; + +class TuxBodyParts +{ +public: + TuxBodyParts() { }; + ~TuxBodyParts() { }; + + void set_action(std::string action); + void one_time_animation(); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; +}; + +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; + +class Player : public MovingObject +{ +public: + enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; + + player_input_type input; + int got_power; + int size; + bool duck; + bool holding_something; + bool dead; + DyingType dying; + + Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; + + bool jumping; + bool flapping; + bool can_jump; + bool can_flap; + bool falling_from_flap; + bool enable_hover; + bool butt_jump; + int frame_; + int frame_main; + + float flapping_velocity; + + // Ricardo's flapping + int flaps_nb; + + // temporary to help player's choosing a flapping + enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP }; + int flapping_mode; + + base_type previous_base; + Timer invincible_timer; + Timer skidding_timer; + Timer safe_timer; + Timer frame_timer; + Timer kick_timer; + Timer shooting_timer; // used to show the arm when Tux is shooting + Timer dying_timer; + Timer growing_timer; + Timer idle_timer; + Timer flapping_timer; + Physic physic; + +public: + Player(); + virtual ~Player(); + + int key_event(SDLKey key, int state); + void level_begin(); + void handle_input(); + void grabdistros(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + virtual void collision(const MovingObject& other_object, + int collision_type); + + void collision(void* p_c_object, int c_object); + void kill(HurtMode mode); + void player_remove_powerups(); + void check_bounds(Camera* camera); + bool on_ground(); + bool under_solid(); + bool tiles_on_air(int tiles); + void grow(bool animate); + void move(const Vector& vector); + + /** let the player jump a bit or more if jump button is hold down + (used when you hit a badguy) */ + void bounce(BadGuy* badguy); + + bool is_dead() const + { return dead; } + +private: + void init(); + + void handle_horizontal_input(); + void handle_vertical_input(); + void remove_powerups(); +}; -typedef struct upgrade_type - { - int alive; - int kind; - int height; - int x; - int y; - int xm; - int ym; - } -upgrade_type; - -typedef struct bullet_type - { - int alive; - int x; - int y; - int xm; - int ym; - } -bullet_type; +#endif /*SUPERTUX_PLAYER_H*/ +/* Local Variables: */ +/* mode:c++ */ +/* End: */