X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=e76b93b0ec47dc9ede2b822fe2b8807bfd69931c;hb=6c61f312a1f5a768e202195ca18ed5a51974bdcc;hp=6b1133e64881c147c3197b13c2ea629496816dd1;hpb=28a78871d5b6d03c5267b9ef98c7082af5e41a29;p=supertux.git diff --git a/src/player.h b/src/player.h index 6b1133e64..e76b93b0e 100644 --- a/src/player.h +++ b/src/player.h @@ -40,6 +40,7 @@ class BadGuy; #define TUX_SAFE_TIME 1250 #define TUX_INVINCIBLE_TIME 10000 #define TUX_INVINCIBLE_TIME_WARNING 2000 +#define TUX_FLAPPING_TIME 1000 /* How long Tux can flap his wings to gain additional jump height */ #define TIME_WARNING 20000 /* When to alert player they're low on time! */ /* One-ups... */ @@ -49,7 +50,7 @@ class BadGuy; /* Scores: */ #define SCORE_BRICK 5 -#define SCORE_DISTRO 25 +#define SCORE_DISTRO 20 /* Sizes: */ @@ -62,11 +63,11 @@ struct PlayerKeymap { public: int jump; - int activate; - int duck; + int up; + int down; int left; int right; - int fire; + int power; PlayerKeymap(); }; @@ -78,11 +79,12 @@ struct player_input_type int right; int left; int up; - int old_up; int down; int fire; int old_fire; int activate; + int jump; + int old_jump; }; void player_input_init(player_input_type* pplayer_input); @@ -96,36 +98,34 @@ extern Surface* tux_life; extern Sprite* smalltux_gameover; extern Sprite* smalltux_star; -extern Sprite* largetux_star; +extern Sprite* bigtux_star; #define GROWING_TIME 1000 #define GROWING_FRAMES 7 extern Surface* growingtux_left[GROWING_FRAMES]; extern Surface* growingtux_right[GROWING_FRAMES]; -struct PlayerSprite +class TuxBodyParts { - Sprite* stand_left; - Sprite* stand_right; - Sprite* walk_right; - Sprite* walk_left; - Sprite* jump_right; - Sprite* jump_left; - Sprite* kick_left; - Sprite* kick_right; - Sprite* skid_right; - Sprite* skid_left; - Sprite* grab_left; - Sprite* grab_right; - Sprite* duck_right; - Sprite* duck_left; - Sprite* stomp; +public: + TuxBodyParts() { }; + ~TuxBodyParts() { }; + + void set_action(std::string action); + void one_time_animation(); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; }; -extern PlayerSprite smalltux; -extern PlayerSprite largetux; -extern PlayerSprite firetux; -extern PlayerSprite icetux; +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; class Player : public MovingObject { @@ -149,10 +149,23 @@ public: FallMode fall_mode; bool jumping; + bool flapping; bool can_jump; + bool can_flap; + bool falling_from_flap; + bool enable_hover; bool butt_jump; int frame_; int frame_main; + + float flapping_velocity; + + // Ricardo's flapping + int flaps_nb; + + // temporary to help player's choosing a flapping + enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP }; + int flapping_mode; base_type previous_base; Timer invincible_timer; @@ -163,11 +176,10 @@ public: Timer shooting_timer; // used to show the arm when Tux is shooting Timer dying_timer; Timer growing_timer; - Timer stomp_timer; + Timer idle_timer; + Timer flapping_timer; Physic physic; - Vector stomp_pos; - public: Player(); virtual ~Player();