X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=e76b93b0ec47dc9ede2b822fe2b8807bfd69931c;hb=6c61f312a1f5a768e202195ca18ed5a51974bdcc;hp=13240e9cacebdabc2aad40d50e6ddc345277fbf3;hpb=a4c78a43edd48c0908a2f723d194e1aa8c806251;p=supertux.git diff --git a/src/player.h b/src/player.h index 13240e9ca..e76b93b0e 100644 --- a/src/player.h +++ b/src/player.h @@ -1,31 +1,46 @@ +// $Id$ // -// Interface: player/tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_PLAYER_H #define SUPERTUX_PLAYER_H -#include +#include "SDL.h" + #include "bitmask.h" -#include "type.h" -#include "timer.h" -#include "texture.h" +#include "special/timer.h" +#include "special/base.h" +#include "video/surface.h" #include "collision.h" -#include "sound.h" -#include "physic.h" +#include "special/moving_object.h" +#include "math/physic.h" +#include "defines.h" + +using namespace SuperTux; + +class BadGuy; /* Times: */ -#define TUX_SAFE_TIME 750 +#define TUX_SAFE_TIME 1250 #define TUX_INVINCIBLE_TIME 10000 +#define TUX_INVINCIBLE_TIME_WARNING 2000 +#define TUX_FLAPPING_TIME 1000 /* How long Tux can flap his wings to gain additional jump height */ #define TIME_WARNING 20000 /* When to alert player they're low on time! */ /* One-ups... */ @@ -35,19 +50,30 @@ /* Scores: */ #define SCORE_BRICK 5 -#define SCORE_DISTRO 25 +#define SCORE_DISTRO 20 + +/* Sizes: */ + +#define SMALL 0 +#define BIG 1 #include -struct player_keymap_type +struct PlayerKeymap { +public: int jump; - int duck; + int up; + int down; int left; int right; - int fire; + int power; + + PlayerKeymap(); }; +extern PlayerKeymap keymap; + struct player_input_type { int right; @@ -56,88 +82,145 @@ struct player_input_type int down; int fire; int old_fire; + int activate; + int jump; + int old_jump; }; void player_input_init(player_input_type* pplayer_input); -extern texture_type tux_life; -extern std::vector tux_right; -extern std::vector tux_left; -extern texture_type smalltux_jump_left; -extern texture_type smalltux_jump_right; -extern texture_type smalltux_stand_left; -extern texture_type smalltux_stand_right; -extern texture_type bigtux_right[3]; -extern texture_type bigtux_left[3]; -extern texture_type bigtux_right_jump; -extern texture_type bigtux_left_jump; -extern texture_type ducktux_right; -extern texture_type ducktux_left; -extern texture_type skidtux_right; -extern texture_type skidtux_left; -extern texture_type firetux_right[3]; -extern texture_type firetux_left[3]; -extern texture_type bigfiretux_right[3]; -extern texture_type bigfiretux_left[3]; -extern texture_type bigfiretux_right_jump; -extern texture_type bigfiretux_left_jump; -extern texture_type duckfiretux_right; -extern texture_type duckfiretux_left; -extern texture_type skidfiretux_right; -extern texture_type skidfiretux_left; -extern texture_type cape_right[2]; -extern texture_type cape_left[2]; -extern texture_type bigcape_right[2]; -extern texture_type bigcape_left[2]; - -class Player +namespace SuperTux { +class Sprite; +} +class Camera; + +extern Surface* tux_life; + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* bigtux_star; + +#define GROWING_TIME 1000 +#define GROWING_FRAMES 7 +extern Surface* growingtux_left[GROWING_FRAMES]; +extern Surface* growingtux_right[GROWING_FRAMES]; + +class TuxBodyParts { - public: - player_keymap_type keymap; - int lives; - int score; - int distros; +public: + TuxBodyParts() { }; + ~TuxBodyParts() { }; + + void set_action(std::string action); + void one_time_animation(); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; +}; + +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; + +class Player : public MovingObject +{ +public: + enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; player_input_type input; - bool got_coffee; + int got_power; int size; bool duck; + bool holding_something; + bool dead; DyingType dying; - int dir; + + Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; + bool jumping; + bool flapping; + bool can_jump; + bool can_flap; + bool falling_from_flap; + bool enable_hover; + bool butt_jump; int frame_; int frame_main; + + float flapping_velocity; + + // Ricardo's flapping + int flaps_nb; + + // temporary to help player's choosing a flapping + enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP }; + int flapping_mode; - base_type base; - base_type old_base; base_type previous_base; - timer_type invincible_timer; - timer_type skidding_timer; - timer_type safe_timer; - timer_type frame_timer; + Timer invincible_timer; + Timer skidding_timer; + Timer safe_timer; + Timer frame_timer; + Timer kick_timer; + Timer shooting_timer; // used to show the arm when Tux is shooting + Timer dying_timer; + Timer growing_timer; + Timer idle_timer; + Timer flapping_timer; Physic physic; - - public: - void init(); + +public: + Player(); + virtual ~Player(); + int key_event(SDLKey key, int state); void level_begin(); - void action(); void handle_input(); void grabdistros(); - void draw(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + virtual void collision(const MovingObject& other_object, + int collision_type); + void collision(void* p_c_object, int c_object); - void kill(int mode); - void is_dying(); - bool is_dead(); + void kill(HurtMode mode); void player_remove_powerups(); - void keep_in_bounds(); + void check_bounds(Camera* camera); bool on_ground(); bool under_solid(); + bool tiles_on_air(int tiles); + void grow(bool animate); + void move(const Vector& vector); + + /** let the player jump a bit or more if jump button is hold down + (used when you hit a badguy) */ + void bounce(BadGuy* badguy); + + bool is_dead() const + { return dead; } + +private: + void init(); - private: - void handle_horizontal_input(int dir); + void handle_horizontal_input(); void handle_vertical_input(); void remove_powerups(); }; #endif /*SUPERTUX_PLAYER_H*/ + +/* Local Variables: */ +/* mode:c++ */ +/* End: */