X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=ada9e96aa46ddb0a1955ae480a83eb8f49ed7072;hb=8385faa306eca6d96ab11ed7dae293d85e9c4e4f;hp=8c2e342c49aff26695856c837d82f6aa110751c5;hpb=f04a9e2da0f536ef0bf8fee7347fec9d48ea5d93;p=supertux.git diff --git a/src/player.h b/src/player.h index 8c2e342c4..ada9e96aa 100644 --- a/src/player.h +++ b/src/player.h @@ -16,35 +16,40 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - #ifndef SUPERTUX_PLAYER_H #define SUPERTUX_PLAYER_H -#include -#include "bitmask.h" -#include "type.h" +#include "SDL.h" + #include "timer.h" -#include "screen/texture.h" +#include "video/surface.h" #include "collision.h" -#include "sound.h" -#include "moving_object.h" -#include "physic.h" +#include "special/moving_object.h" +#include "special/sprite.h" +#include "math/physic.h" +#include "defines.h" -/* Times: */ +using namespace SuperTux; -#define TUX_SAFE_TIME 1250 -#define TUX_INVINCIBLE_TIME 10000 -#define TUX_INVINCIBLE_TIME_WARNING 2000 -#define TIME_WARNING 20000 /* When to alert player they're low on time! */ +class BadGuy; -/* One-ups... */ +/* Times: */ -#define DISTROS_LIFEUP 100 +#define TUX_SAFE_TIME 1.250 +#define TUX_INVINCIBLE_TIME 10.0 +#define TUX_INVINCIBLE_TIME_WARNING 2.0 +#define TUX_FLAPPING_TIME 1 /* How long Tux can flap his wings to gain additional jump height */ +#define TIME_WARNING 20 /* When to alert player they're low on time! */ /* Scores: */ #define SCORE_BRICK 5 -#define SCORE_DISTRO 25 +#define SCORE_DISTRO 20 + +/* Sizes: */ + +#define SMALL 0 +#define BIG 1 #include @@ -52,11 +57,11 @@ struct PlayerKeymap { public: int jump; - int activate; - int duck; + int up; + int down; int left; int right; - int fire; + int power; PlayerKeymap(); }; @@ -73,47 +78,54 @@ struct player_input_type int fire; int old_fire; int activate; + int jump; + int old_jump; }; void player_input_init(player_input_type* pplayer_input); -class Sprite; class Camera; +class PlayerStatus; extern Surface* tux_life; extern Sprite* smalltux_gameover; extern Sprite* smalltux_star; -extern Sprite* largetux_star; +extern Sprite* bigtux_star; -#define GROWING_TIME 1000 +#define GROWING_TIME 1.0 #define GROWING_FRAMES 7 extern Surface* growingtux_left[GROWING_FRAMES]; extern Surface* growingtux_right[GROWING_FRAMES]; -struct PlayerSprite +class TuxBodyParts { - Sprite* stand_left; - Sprite* stand_right; - Sprite* walk_right; - Sprite* walk_left; - Sprite* jump_right; - Sprite* jump_left; - Sprite* kick_left; - Sprite* kick_right; - Sprite* skid_right; - Sprite* skid_left; - Sprite* grab_left; - Sprite* grab_right; - Sprite* duck_right; - Sprite* duck_left; - Sprite* stomp; +public: + TuxBodyParts() + : head(0), body(0), arms(0), feet(0) + { } + ~TuxBodyParts() { + delete head; + delete body; + delete arms; + delete feet; + } + + void set_action(std::string action, int loops = -1); + void one_time_animation(); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; }; -extern PlayerSprite smalltux; -extern PlayerSprite largetux; -extern PlayerSprite firetux; -extern PlayerSprite icetux; +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; class Player : public MovingObject { @@ -136,24 +148,35 @@ public: float last_ground_y; FallMode fall_mode; + bool on_ground_flag; bool jumping; + bool flapping; bool can_jump; + bool can_flap; + bool falling_from_flap; + bool enable_hover; bool butt_jump; - int frame_; - int frame_main; - - base_type previous_base; - Timer invincible_timer; - Timer skidding_timer; - Timer safe_timer; - Timer frame_timer; - Timer kick_timer; - Timer shooting_timer; // used to show the arm when Tux is shooting - Timer dying_timer; - Timer growing_timer; - Timer stomp_timer; + + float flapping_velocity; + + // Ricardo's flapping + int flaps_nb; + + // temporary to help player's choosing a flapping + enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP }; + int flapping_mode; + + Timer2 invincible_timer; + Timer2 skidding_timer; + Timer2 safe_timer; + Timer2 kick_timer; + Timer2 shooting_timer; // used to show the arm when Tux is shooting + Timer2 dying_timer; + Timer2 growing_timer; + Timer2 idle_timer; + Timer2 flapping_timer; Physic physic; - + public: Player(); virtual ~Player(); @@ -163,20 +186,27 @@ public: void handle_input(); void grabdistros(); + PlayerStatus& get_status(); + virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); - virtual void collision(const MovingObject& other_object, - int collision_type); + virtual HitResponse collision(GameObject& other, const CollisionHit& hit); - void collision(void* p_c_object, int c_object); + void make_invincible(); + bool is_invincible() const + { + return invincible_timer.started(); + } void kill(HurtMode mode); void player_remove_powerups(); void check_bounds(Camera* camera); bool on_ground(); bool under_solid(); - bool tiles_on_air(int tiles); - void grow(bool animate); + void grow(bool animate = false); void move(const Vector& vector); + + void bounce(BadGuy& badguy); + bool is_dead() const { return dead; }