X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=ada9e96aa46ddb0a1955ae480a83eb8f49ed7072;hb=8385faa306eca6d96ab11ed7dae293d85e9c4e4f;hp=0563db8173bc54083a7666643bd0761b737cfc1a;hpb=416e3a38d49f534ba8b65a63723bdb33ec018c68;p=supertux.git diff --git a/src/player.h b/src/player.h index 0563db817..ada9e96aa 100644 --- a/src/player.h +++ b/src/player.h @@ -1,113 +1,225 @@ +// $Id$ // -// Interface: player/tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// -// - +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_PLAYER_H #define SUPERTUX_PLAYER_H -#include -#include "bitmask.h" -#include "type.h" +#include "SDL.h" + #include "timer.h" -#include "texture.h" +#include "video/surface.h" #include "collision.h" -#include "sound.h" -#include "physic.h" +#include "special/moving_object.h" +#include "special/sprite.h" +#include "math/physic.h" +#include "defines.h" -/* Times: */ +using namespace SuperTux; -#define TUX_SAFE_TIME 750 -#define TUX_INVINCIBLE_TIME 10000 -#define TIME_WARNING 20000 /* When to alert player they're low on time! */ +class BadGuy; -/* One-ups... */ +/* Times: */ -#define DISTROS_LIFEUP 100 +#define TUX_SAFE_TIME 1.250 +#define TUX_INVINCIBLE_TIME 10.0 +#define TUX_INVINCIBLE_TIME_WARNING 2.0 +#define TUX_FLAPPING_TIME 1 /* How long Tux can flap his wings to gain additional jump height */ +#define TIME_WARNING 20 /* When to alert player they're low on time! */ /* Scores: */ #define SCORE_BRICK 5 -#define SCORE_DISTRO 25 +#define SCORE_DISTRO 20 + +/* Sizes: */ + +#define SMALL 0 +#define BIG 1 -typedef struct player_keymap_type +#include + +struct PlayerKeymap { - int jump; - int duck; - int left; - int right; - int fire; -} -player_keymap_type; - -typedef struct player_input_type +public: + int jump; + int up; + int down; + int left; + int right; + int power; + + PlayerKeymap(); +}; + +extern PlayerKeymap keymap; + +struct player_input_type +{ + int right; + int left; + int up; + int old_up; + int down; + int fire; + int old_fire; + int activate; + int jump; + int old_jump; +}; + +void player_input_init(player_input_type* pplayer_input); + +class Camera; +class PlayerStatus; + +extern Surface* tux_life; + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* bigtux_star; + +#define GROWING_TIME 1.0 +#define GROWING_FRAMES 7 +extern Surface* growingtux_left[GROWING_FRAMES]; +extern Surface* growingtux_right[GROWING_FRAMES]; + +class TuxBodyParts { - int right; - int left; - int up; - int down; - int fire; - int old_fire; -} -player_input_type; - -typedef struct player_type +public: + TuxBodyParts() + : head(0), body(0), arms(0), feet(0) + { } + ~TuxBodyParts() { + delete head; + delete body; + delete arms; + delete feet; + } + + void set_action(std::string action, int loops = -1); + void one_time_animation(); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; +}; + +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; + +class Player : public MovingObject { - player_input_type input; - player_keymap_type keymap; - int score; - int distros; - int got_coffee; - int size; - int duck; - int dying; - int dir; - int jumping; - int frame_main; - int frame; - int lives; - base_type base; - timer_type invincible_timer; - timer_type skidding_timer; - timer_type safe_timer; - physic_type vphysic; - physic_type hphysic; -} -player_type; - -extern texture_type tux_life, - tux_right[3], tux_left[3], - bigtux_right[3], bigtux_left[3], - bigtux_right_jump, bigtux_left_jump, - ducktux_right, ducktux_left, - skidtux_right, skidtux_left, - firetux_right[3], firetux_left[3], - bigfiretux_right[3], bigfiretux_left[3], - bigfiretux_right_jump, bigfiretux_left_jump, - duckfiretux_right, duckfiretux_left, - skidfiretux_right, skidfiretux_left, - cape_right[2], cape_left[2], - bigcape_right[2], bigcape_left[2]; - -void player_init(player_type* pplayer); -int player_key_event(player_type* pplayer, SDLKey key, int state); -void player_level_begin(player_type* pplayer); -void player_action(player_type* pplayer); -void player_input(player_type* pplayer); -void player_grabdistros(player_type *pplayer); -void player_draw(player_type* pplayer); -void player_collision(player_type* pplayer,void* p_c_object, int c_object); -void player_kill(player_type *pplayer, int mode); -void player_dying(player_type *pplayer); -void player_remove_powerups(player_type *pplayer); -void player_keep_in_bounds(player_type *pplayer); -int player_on_ground(player_type *pplayer); +public: + enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; + + player_input_type input; + int got_power; + int size; + bool duck; + bool holding_something; + bool dead; + DyingType dying; + + Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; + + bool on_ground_flag; + bool jumping; + bool flapping; + bool can_jump; + bool can_flap; + bool falling_from_flap; + bool enable_hover; + bool butt_jump; + + float flapping_velocity; + + // Ricardo's flapping + int flaps_nb; + + // temporary to help player's choosing a flapping + enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP }; + int flapping_mode; + + Timer2 invincible_timer; + Timer2 skidding_timer; + Timer2 safe_timer; + Timer2 kick_timer; + Timer2 shooting_timer; // used to show the arm when Tux is shooting + Timer2 dying_timer; + Timer2 growing_timer; + Timer2 idle_timer; + Timer2 flapping_timer; + Physic physic; + +public: + Player(); + virtual ~Player(); + + int key_event(SDLKey key, int state); + void level_begin(); + void handle_input(); + void grabdistros(); + + PlayerStatus& get_status(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + virtual HitResponse collision(GameObject& other, const CollisionHit& hit); + + void make_invincible(); + bool is_invincible() const + { + return invincible_timer.started(); + } + void kill(HurtMode mode); + void player_remove_powerups(); + void check_bounds(Camera* camera); + bool on_ground(); + bool under_solid(); + void grow(bool animate = false); + void move(const Vector& vector); + + void bounce(BadGuy& badguy); + + bool is_dead() const + { return dead; } + +private: + void init(); + + void handle_horizontal_input(); + void handle_vertical_input(); + void remove_powerups(); +}; #endif /*SUPERTUX_PLAYER_H*/ + +/* Local Variables: */ +/* mode:c++ */ +/* End: */