X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=21a00a2dc22fd4ead6f30ace9ea88b759d0c8c60;hb=5dba61177d71c5572fd29af172fcdab7b1f9a561;hp=541f1795b43b54e8ded5839be0b35f30ae7b6eae;hpb=8d35b07c0536394203ec46982c780e6ebd661cbe;p=supertux.git diff --git a/src/player.h b/src/player.h index 541f1795b..21a00a2dc 100644 --- a/src/player.h +++ b/src/player.h @@ -27,12 +27,15 @@ #include "texture.h" #include "collision.h" #include "sound.h" +#include "moving_object.h" +#include "drawable.h" #include "physic.h" /* Times: */ -#define TUX_SAFE_TIME 750 +#define TUX_SAFE_TIME 1250 #define TUX_INVINCIBLE_TIME 10000 +#define TUX_INVINCIBLE_TIME_WARNING 2000 #define TIME_WARNING 20000 /* When to alert player they're low on time! */ /* One-ups... */ @@ -65,6 +68,7 @@ struct player_input_type int right; int left; int up; + int old_up; int down; int fire; int old_fire; @@ -75,98 +79,103 @@ void player_input_init(player_input_type* pplayer_input); class Sprite; extern Surface* tux_life; -extern std::vector tux_right; -extern std::vector tux_left; -extern Surface* smalltux_jump_left; -extern Surface* smalltux_jump_right; -extern Surface* smalltux_stand_left; -extern Surface* smalltux_stand_right; -extern Sprite* smalltux_skid_left; -extern Sprite* smalltux_skid_right; -extern Sprite* smalltux_gameover; -extern Sprite* largetux_stand_left; -extern Sprite* largetux_stand_right; - -extern Sprite* smalltux_kick_left; -extern Sprite* smalltux_kick_right; -extern Sprite* smalltux_grab_left; -extern Sprite* smalltux_grab_right; -extern Sprite* smalltux_star; -extern Sprite* largetux_star; - -extern Sprite* largetux_kick_left; -extern Sprite* largetux_kick_right; -extern Sprite* largetux_grab_left; -extern Sprite* largetux_grab_right; - -extern Sprite* bigtux_right; -extern Sprite* bigtux_left; -extern Sprite* bigtux_right_jump; -extern Sprite* bigtux_left_jump; -extern Sprite* ducktux_right; -extern Sprite* ducktux_left; -extern Surface* skidtux_right; -extern Surface* skidtux_left; -extern Surface* firetux_right[3]; -extern Surface* firetux_left[3]; -extern Surface* bigfiretux_right[3]; -extern Surface* bigfiretux_left[3]; -extern Surface* bigfiretux_right_jump; -extern Surface* bigfiretux_left_jump; -extern Surface* duckfiretux_right; -extern Surface* duckfiretux_left; -extern Surface* skidfiretux_right; -extern Surface* skidfiretux_left; -extern Surface* cape_right[2]; -extern Surface* cape_left[2]; -extern Surface* bigcape_right[2]; -extern Surface* bigcape_left[2]; - -class Player + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* largetux_star; +extern Sprite* growingtux_left; +extern Sprite* growingtux_right; + +struct PlayerSprite +{ + Sprite* stand_left; + Sprite* stand_right; + Sprite* walk_right; + Sprite* walk_left; + Sprite* jump_right; + Sprite* jump_left; + Sprite* kick_left; + Sprite* kick_right; + Sprite* skid_right; + Sprite* skid_left; + Sprite* grab_left; + Sprite* grab_right; + Sprite* duck_right; + Sprite* duck_left; +}; + +extern PlayerSprite smalltux; +extern PlayerSprite largetux; +extern PlayerSprite firetux; +extern PlayerSprite icetux; + +class Player : public MovingObject, public Drawable { public: enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; player_input_type input; - bool got_coffee; + int got_power; int size; bool duck; bool holding_something; + bool dead; DyingType dying; Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; bool jumping; + bool can_jump; + bool butt_jump; int frame_; int frame_main; - base_type base; - base_type old_base; base_type previous_base; Timer invincible_timer; Timer skidding_timer; Timer safe_timer; Timer frame_timer; + Timer kick_timer; + Timer shooting_timer; // used to show the arm when Tux is shooting + Timer dying_timer; + Timer growing_timer; Physic physic; public: - void init(); + Player(DisplayManager& display_manager); + virtual ~Player(); + int key_event(SDLKey key, int state); void level_begin(); - void action(double frame_ratio); void handle_input(); void grabdistros(); - void draw(); + + virtual void action(float elapsed_time); + virtual void draw(Camera& viewport, int layer); + virtual void collision(const MovingObject& other_object, + int collision_type); + void collision(void* p_c_object, int c_object); void kill(HurtMode mode); - void is_dying(); - bool is_dead(); void player_remove_powerups(); - void keep_in_bounds(); + void check_bounds(Camera& viewport); bool on_ground(); bool under_solid(); + bool tiles_on_air(int tiles); + void grow(bool animate); + void move(const Vector& vector); + bool is_dead() const + { return dead; } private: + void init(); + void handle_horizontal_input(); void handle_vertical_input(); void remove_powerups();