X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=21a00a2dc22fd4ead6f30ace9ea88b759d0c8c60;hb=5dba61177d71c5572fd29af172fcdab7b1f9a561;hp=36b678ecce21eec3154d95da82d5d079353e8a54;hpb=9c42b027236d7d66871181a1668a25205db8e881;p=supertux.git diff --git a/src/player.h b/src/player.h index 36b678ecc..21a00a2dc 100644 --- a/src/player.h +++ b/src/player.h @@ -1,14 +1,21 @@ +// $Id$ // -// Interface: player/tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_PLAYER_H #define SUPERTUX_PLAYER_H @@ -20,12 +27,15 @@ #include "texture.h" #include "collision.h" #include "sound.h" +#include "moving_object.h" +#include "drawable.h" #include "physic.h" /* Times: */ -#define TUX_SAFE_TIME 750 +#define TUX_SAFE_TIME 1250 #define TUX_INVINCIBLE_TIME 10000 +#define TUX_INVINCIBLE_TIME_WARNING 2000 #define TIME_WARNING 20000 /* When to alert player they're low on time! */ /* One-ups... */ @@ -37,83 +47,142 @@ #define SCORE_BRICK 5 #define SCORE_DISTRO 25 -typedef struct player_keymap_type +#include + +struct PlayerKeymap { - int jump; - int duck; - int left; - int right; - int fire; -} -player_keymap_type; - -typedef struct player_input_type +public: + int jump; + int duck; + int left; + int right; + int fire; + + PlayerKeymap(); +}; + +extern PlayerKeymap keymap; + +struct player_input_type { - int right; - int left; - int up; - int down; - int fire; - int old_fire; -} -player_input_type; + int right; + int left; + int up; + int old_up; + int down; + int fire; + int old_fire; +}; void player_input_init(player_input_type* pplayer_input); -typedef struct player_type +class Sprite; + +extern Surface* tux_life; + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* largetux_star; +extern Sprite* growingtux_left; +extern Sprite* growingtux_right; + +struct PlayerSprite { - player_input_type input; - player_keymap_type keymap; - int score; - int distros; - int got_coffee; - int size; - int duck; - int dying; - int dir; - int jumping; - int frame_main; - int frame; - int lives; - base_type base; - base_type old_base; - base_type previous_base; - timer_type invincible_timer; - timer_type skidding_timer; - timer_type safe_timer; - timer_type frame_timer; - physic_type vphysic; - physic_type hphysic; -} -player_type; - -extern texture_type tux_life, - tux_right[3], tux_left[3], - bigtux_right[3], bigtux_left[3], - bigtux_right_jump, bigtux_left_jump, - ducktux_right, ducktux_left, - skidtux_right, skidtux_left, - firetux_right[3], firetux_left[3], - bigfiretux_right[3], bigfiretux_left[3], - bigfiretux_right_jump, bigfiretux_left_jump, - duckfiretux_right, duckfiretux_left, - skidfiretux_right, skidfiretux_left, - cape_right[2], cape_left[2], - bigcape_right[2], bigcape_left[2]; - -void player_init(player_type* pplayer); -int player_key_event(player_type* pplayer, SDLKey key, int state); -void player_level_begin(player_type* pplayer); -void player_action(player_type* pplayer); -void player_input(player_type* pplayer); -void player_grabdistros(player_type *pplayer); -void player_draw(player_type* pplayer); -void player_collision(player_type* pplayer,void* p_c_object, int c_object); -void player_kill(player_type *pplayer, int mode); -void player_dying(player_type *pplayer); -void player_remove_powerups(player_type *pplayer); -void player_keep_in_bounds(player_type *pplayer); -int player_on_ground(player_type *pplayer); -int player_under_solid(player_type *pplayer); + Sprite* stand_left; + Sprite* stand_right; + Sprite* walk_right; + Sprite* walk_left; + Sprite* jump_right; + Sprite* jump_left; + Sprite* kick_left; + Sprite* kick_right; + Sprite* skid_right; + Sprite* skid_left; + Sprite* grab_left; + Sprite* grab_right; + Sprite* duck_right; + Sprite* duck_left; +}; + +extern PlayerSprite smalltux; +extern PlayerSprite largetux; +extern PlayerSprite firetux; +extern PlayerSprite icetux; + +class Player : public MovingObject, public Drawable +{ +public: + enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; + + player_input_type input; + int got_power; + int size; + bool duck; + bool holding_something; + bool dead; + DyingType dying; + + Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; + + bool jumping; + bool can_jump; + bool butt_jump; + int frame_; + int frame_main; + + base_type previous_base; + Timer invincible_timer; + Timer skidding_timer; + Timer safe_timer; + Timer frame_timer; + Timer kick_timer; + Timer shooting_timer; // used to show the arm when Tux is shooting + Timer dying_timer; + Timer growing_timer; + Physic physic; + +public: + Player(DisplayManager& display_manager); + virtual ~Player(); + + int key_event(SDLKey key, int state); + void level_begin(); + void handle_input(); + void grabdistros(); + + virtual void action(float elapsed_time); + virtual void draw(Camera& viewport, int layer); + virtual void collision(const MovingObject& other_object, + int collision_type); + + void collision(void* p_c_object, int c_object); + void kill(HurtMode mode); + void player_remove_powerups(); + void check_bounds(Camera& viewport); + bool on_ground(); + bool under_solid(); + bool tiles_on_air(int tiles); + void grow(bool animate); + void move(const Vector& vector); + bool is_dead() const + { return dead; } + +private: + void init(); + + void handle_horizontal_input(); + void handle_vertical_input(); + void remove_powerups(); +}; #endif /*SUPERTUX_PLAYER_H*/ + +/* Local Variables: */ +/* mode:c++ */ +/* End: */