X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=21a00a2dc22fd4ead6f30ace9ea88b759d0c8c60;hb=5dba61177d71c5572fd29af172fcdab7b1f9a561;hp=1c9420eafc7f280989d373b091eccfc131b88534;hpb=9725d9e35c7b9713bf2f4764f9eaea4bbd5c55bf;p=supertux.git diff --git a/src/player.h b/src/player.h index 1c9420eaf..21a00a2dc 100644 --- a/src/player.h +++ b/src/player.h @@ -1,34 +1,188 @@ +// $Id$ // -// C++ Interface: tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef SUPERTUX_PLAYER_H +#define SUPERTUX_PLAYER_H + +#include +#include "bitmask.h" +#include "type.h" +#include "timer.h" +#include "texture.h" +#include "collision.h" +#include "sound.h" +#include "moving_object.h" +#include "drawable.h" +#include "physic.h" + +/* Times: */ + +#define TUX_SAFE_TIME 1250 +#define TUX_INVINCIBLE_TIME 10000 +#define TUX_INVINCIBLE_TIME_WARNING 2000 +#define TIME_WARNING 20000 /* When to alert player they're low on time! */ + +/* One-ups... */ + +#define DISTROS_LIFEUP 100 + +/* Scores: */ + +#define SCORE_BRICK 5 +#define SCORE_DISTRO 25 + +#include + +struct PlayerKeymap +{ +public: + int jump; + int duck; + int left; + int right; + int fire; + + PlayerKeymap(); +}; + +extern PlayerKeymap keymap; + +struct player_input_type +{ + int right; + int left; + int up; + int old_up; + int down; + int fire; + int old_fire; +}; + +void player_input_init(player_input_type* pplayer_input); + +class Sprite; + +extern Surface* tux_life; + +extern Sprite* smalltux_gameover; +extern Sprite* smalltux_star; +extern Sprite* largetux_star; +extern Sprite* growingtux_left; +extern Sprite* growingtux_right; + +struct PlayerSprite +{ + Sprite* stand_left; + Sprite* stand_right; + Sprite* walk_right; + Sprite* walk_left; + Sprite* jump_right; + Sprite* jump_left; + Sprite* kick_left; + Sprite* kick_right; + Sprite* skid_right; + Sprite* skid_left; + Sprite* grab_left; + Sprite* grab_right; + Sprite* duck_right; + Sprite* duck_left; +}; + +extern PlayerSprite smalltux; +extern PlayerSprite largetux; +extern PlayerSprite firetux; +extern PlayerSprite icetux; + +class Player : public MovingObject, public Drawable +{ +public: + enum HurtMode { KILL, SHRINK }; + enum Power { NONE_POWER, FIRE_POWER, ICE_POWER }; + enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING }; + + player_input_type input; + int got_power; + int size; + bool duck; + bool holding_something; + bool dead; + DyingType dying; + + Direction dir; + Direction old_dir; + + float last_ground_y; + FallMode fall_mode; + + bool jumping; + bool can_jump; + bool butt_jump; + int frame_; + int frame_main; + + base_type previous_base; + Timer invincible_timer; + Timer skidding_timer; + Timer safe_timer; + Timer frame_timer; + Timer kick_timer; + Timer shooting_timer; // used to show the arm when Tux is shooting + Timer dying_timer; + Timer growing_timer; + Physic physic; + +public: + Player(DisplayManager& display_manager); + virtual ~Player(); + + int key_event(SDLKey key, int state); + void level_begin(); + void handle_input(); + void grabdistros(); + + virtual void action(float elapsed_time); + virtual void draw(Camera& viewport, int layer); + virtual void collision(const MovingObject& other_object, + int collision_type); + + void collision(void* p_c_object, int c_object); + void kill(HurtMode mode); + void player_remove_powerups(); + void check_bounds(Camera& viewport); + bool on_ground(); + bool under_solid(); + bool tiles_on_air(int tiles); + void grow(bool animate); + void move(const Vector& vector); + bool is_dead() const + { return dead; } + +private: + void init(); + + void handle_horizontal_input(); + void handle_vertical_input(); + void remove_powerups(); +}; -typedef struct upgrade_type - { - int alive; - int kind; - int height; - int x; - int y; - int xm; - int ym; - } -upgrade_type; - -typedef struct bullet_type - { - int alive; - int x; - int y; - int xm; - int ym; - } -bullet_type; +#endif /*SUPERTUX_PLAYER_H*/ +/* Local Variables: */ +/* mode:c++ */ +/* End: */