X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=e0fd00397da602dd637d8753c7344221ef2f3dd8;hb=636db12f75b7130ec46d9be895c26eea1e1484ec;hp=e097c78f312316620b85e2c863d9adf254a2afee;hpb=01648ef85cd4e04675eceb8418936de901480c8c;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index e097c78f3..e0fd00397 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -18,7 +18,8 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include - +#include +#include #include "gameloop.h" #include "globals.h" #include "player.h" @@ -28,53 +29,18 @@ #include "sprite.h" #include "screen.h" +#define AUTOSCROLL_DEAD_INTERVAL 300 + Surface* tux_life; -std::vector tux_right; -std::vector tux_left; - -Surface* smalltux_jump_left; -Surface* smalltux_jump_right; -Surface* smalltux_stand_left; -Surface* smalltux_stand_right; -Sprite* smalltux_gameover; -Sprite* smalltux_skid_left; -Sprite* smalltux_skid_right; -Sprite* smalltux_kick_left; -Sprite* smalltux_kick_right; -Sprite* smalltux_grab_left; -Sprite* smalltux_grab_right; -Sprite* smalltux_star; +Sprite* smalltux_gameover; +Sprite* smalltux_star; Sprite* largetux_star; -Sprite* largetux_kick_left; -Sprite* largetux_kick_right; -Sprite* largetux_grab_left; -Sprite* largetux_grab_right; -Sprite* largetux_stand_left; -Sprite* largetux_stand_right; -Sprite* bigtux_right; -Sprite* bigtux_left; -Sprite* bigtux_right_jump; -Sprite* bigtux_left_jump; -Sprite* ducktux_right; -Sprite* ducktux_left; - -Surface* skidtux_right; -Surface* skidtux_left; -Surface* firetux_right[3]; -Surface* firetux_left[3]; - -Surface* bigfiretux_right[3]; -Surface* bigfiretux_left[3]; -Surface* bigfiretux_right_jump; -Surface* bigfiretux_left_jump; -Surface* duckfiretux_right; -Surface* duckfiretux_left; -Surface* skidfiretux_right; -Surface* skidfiretux_left; - -Surface* cape_right[2]; -Surface* cape_left[2]; + +PlayerSprite smalltux; +PlayerSprite largetux; +PlayerSprite icetux; +PlayerSprite firetux; PlayerKeymap keymap; @@ -95,6 +61,7 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->old_fire = UP; pplayer_input->right = UP; pplayer_input->up = UP; + pplayer_input->old_up = UP; } void @@ -108,7 +75,7 @@ Player::init() base.height = 32; size = SMALL; - got_coffee = false; + got_power = NONE_POWER; base.x = plevel->start_pos_x; base.y = plevel->start_pos_y; @@ -116,10 +83,13 @@ Player::init() base.ym = 0; previous_base = old_base = base; dir = RIGHT; + old_dir = dir; duck = false; dying = DYING_NOT; jumping = false; + can_jump = true; + butt_jump = false; frame_main = 0; frame_ = 0; @@ -130,6 +100,7 @@ Player::init() skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + kick_timer.init(true); physic.reset(); } @@ -159,6 +130,8 @@ Player::key_event(SDLKey key, int state) } else if(key == keymap.fire) { + if (state == UP) + input.old_fire = UP; input.fire = state; return true; } @@ -211,6 +184,14 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); + if (!invincible_timer.started() + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + kill(SHRINK); + } + // Don't accelerate Tux if he is running against a wall if (target.x != base.x) { @@ -225,7 +206,6 @@ Player::action(double frame_ratio) base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); previous_base = old_base = base; } - keep_in_bounds(); // Land: if (!on_ground()) @@ -249,7 +229,8 @@ Player::action(double frame_ratio) physic.enable_gravity(false); /* Reset score multiplier (for multi-hits): */ - player_status.score_multiplier = 1; + if (!invincible_timer.started()) + player_status.score_multiplier = 1; } if(jumped_in_solid) @@ -300,6 +281,7 @@ Player::action(double frame_ratio) skidding_timer.check(); invincible_timer.check(); safe_timer.check(); + kick_timer.check(); } bool @@ -328,9 +310,11 @@ Player::handle_horizontal_input() float dirsign = 0; if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) { + old_dir = dir; dir = LEFT; dirsign = -1; } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) { + old_dir = dir; dir = RIGHT; dirsign = 1; } @@ -405,24 +389,27 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { - if(input.up == DOWN) + // Press jump key + if(input.up == DOWN && can_jump) { if (on_ground()) { // jump higher if we are running - if (physic.get_velocity_x() > MAX_WALK_XM) + if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) physic.set_velocity_y(5.8); else physic.set_velocity_y(5.2); --base.y; jumping = true; + can_jump = false; if (size == SMALL) play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); else play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); } } + // Let go of jump key else if(input.up == UP && jumping) { jumping = false; @@ -430,6 +417,34 @@ Player::handle_vertical_input() physic.set_velocity_y(0); } } + + if (input.down == DOWN && !on_ground() && !duck) + butt_jump = true; + else if (input.down == UP) + butt_jump = false; + if (input.down == DOWN && butt_jump && on_ground()) + { + if (isbrick(base.x, base.y + base.height)) + World::current()->trybreakbrick(base.x, base.y + base.height, false); + if (isbrick(base.x + base.width, base.y + base.height)) + World::current()->trybreakbrick(base.x + base.width, base.y + base.height, false); + + butt_jump = false; + } + + + if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || + issolid(base.x + 1, base.y + base.height + 64) || + issolid(base.x + base.width - 1, base.y + base.height + 64)) + && jumping == false + && can_jump == false + && input.up == DOWN + && input.old_up == UP) + { + can_jump = true; + } + + input.old_up = input.up; } void @@ -440,16 +455,19 @@ Player::handle_input() /* Jump/jumping? */ - if ( input.up == DOWN || (input.up == UP && jumping)) + if (on_ground() && input.up == UP) + can_jump = true; + if (input.up == DOWN || (input.up == UP && jumping)) { handle_vertical_input(); } /* Shoot! */ - if (input.fire == DOWN && input.old_fire == UP && got_coffee) + if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); + input.old_fire = DOWN; } /* tux animations: */ @@ -475,7 +493,7 @@ Player::handle_input() } /* Duck! */ - if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0) + if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground()) { duck = true; base.height = 32; @@ -488,11 +506,25 @@ Player::handle_input() duck = false; base.y -= 32; base.height = 64; - old_base = previous_base = base; + // changing base size confuses collision otherwise + old_base = previous_base = base; } } void +Player::grow() +{ + if(size == BIG) + return; + + size = BIG; + base.height = 64; + base.y -= 32; + + old_base = previous_base = base; +} + +void Player::grabdistros() { /* Grab distros: */ @@ -530,168 +562,98 @@ Player::draw() { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(base.x - scroll_x, base.y); + smalltux_gameover->draw(base.x, base.y); } else { + PlayerSprite* sprite; + if (size == SMALL) + sprite = &smalltux; + else if (got_power == FIRE_POWER) + sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; + else + sprite = &largetux; + + if (duck && size != SMALL) { - if (!skidding_timer.started()) - { - if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - smalltux_jump_right->draw( base.x - scroll_x, base.y - 10); - else - smalltux_jump_left->draw( base.x - scroll_x, base.y - 10); - } - else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - smalltux_stand_right->draw( base.x - scroll_x, base.y - 9); - else - smalltux_stand_left->draw( base.x - scroll_x, base.y - 9); - } - else // moving - { - if (dir == RIGHT) - tux_right[(global_frame_counter/2) % tux_right.size()]->draw(base.x - scroll_x, base.y - 9); - else - tux_left[(global_frame_counter/2) % tux_left.size()]->draw(base.x - scroll_x, base.y - 9); - } - } - } + if (dir == RIGHT) + sprite->duck_right->draw(base.x, base.y); + else + sprite->duck_left->draw(base.x, base.y); + } + else if (skidding_timer.started()) + { + if (dir == RIGHT) + sprite->skid_right->draw(base.x, base.y); + else + sprite->skid_left->draw(base.x, base.y); + } + else if (kick_timer.started()) + { + if (dir == RIGHT) + sprite->kick_right->draw(base.x, base.y); else + sprite->kick_left->draw(base.x, base.y); + } + else if (physic.get_velocity_y() != 0) + { + if (dir == RIGHT) + sprite->jump_right->draw(base.x, base.y); + else + sprite->jump_left->draw(base.x, base.y); + } + else + { + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - smalltux_skid_right->draw(base.x - scroll_x, base.y); + sprite->stand_right->draw( base.x, base.y); else - smalltux_skid_left->draw(base.x - scroll_x, base.y); + sprite->stand_left->draw( base.x, base.y); } - - if (holding_something && physic.get_velocity_y() == 0) + else // moving { if (dir == RIGHT) - smalltux_grab_right->draw(base.x - scroll_x, base.y); + sprite->walk_right->draw(base.x, base.y); else - smalltux_grab_left->draw(base.x - scroll_x, base.y); + sprite->walk_left->draw(base.x, base.y); } - - if (invincible_timer.started()) - smalltux_star->draw(base.x - scroll_x, base.y); } - else // Large Tux + + // Draw arm overlay graphics when Tux is holding something + if (holding_something && physic.get_velocity_y() == 0) { - if (!got_coffee) - { - if (!duck) - { - if (!skidding_timer.started()) - { - if (physic.get_velocity_y() == 0) - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - largetux_stand_right->draw(base.x - scroll_x, base.y); - else - largetux_stand_left->draw(base.x - scroll_x, base.y); - } - else // walking - { - if (dir == RIGHT) - bigtux_right->draw(base.x - scroll_x, base.y); - else - bigtux_left->draw(base.x - scroll_x, base.y); - } - } - else - { - if (dir == RIGHT) - bigtux_right_jump->draw(base.x - scroll_x, base.y); - else - bigtux_left_jump->draw(base.x - scroll_x, base.y); - } - } - else - { - if (dir == RIGHT) - skidtux_right->draw(base.x - scroll_x - 8, base.y); - else - skidtux_left->draw(base.x - scroll_x - 8, base.y); - } - } - else - { - if (dir == RIGHT) - ducktux_right->draw(base.x - scroll_x, base.y); - else - ducktux_left->draw(base.x - scroll_x, base.y); - } - } + if (dir == RIGHT) + sprite->grab_right->draw(base.x, base.y); else - { - /* Tux has coffee! */ - if (!duck) - { - if (!skidding_timer.started()) - { - if (!jumping || physic.get_velocity_y() > 0) - { - if (dir == RIGHT) - bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y); - else - bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y); - } - else - { - if (dir == RIGHT) - bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y); - else - bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y); - } - } - else - { - if (dir == RIGHT) - skidfiretux_right->draw(base.x- scroll_x - 8, base.y); - else - skidfiretux_left->draw(base.x- scroll_x - 8, base.y); - } - } - else - { - if (dir == RIGHT) - duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16); - else - duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16); - } - } - - if (holding_something && !duck && physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - largetux_grab_right->draw(base.x - scroll_x, base.y); - else - largetux_grab_left->draw(base.x - scroll_x, base.y); - } - - if (invincible_timer.started()) - largetux_star->draw(base.x - scroll_x, base.y); + sprite->grab_left->draw(base.x, base.y); } - } - } + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(base.x, base.y); + else + largetux_star->draw(base.x, base.y); + } + } + } + if (debug_mode) - fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150); + fillrect(base.x - scroll_x, base.y - scroll_y, + base.width, base.height, 75,75,75, 150); } void Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; + Trampoline* ptramp_c = NULL; switch (c_object) { @@ -703,7 +665,8 @@ Player::collision(void* p_c_object, int c_object) !safe_timer.started() && pbad_c->mode != BadGuy::HELD) { - if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN) + if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN + && !holding_something) { holding_something = true; pbad_c->mode = BadGuy::HELD; @@ -721,14 +684,12 @@ Player::collision(void* p_c_object, int c_object) kill(SHRINK); } else - { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - World::current()->add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * player_status.score_multiplier); - } + pbad_c->kill_me(20); } + else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB + || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_SPIKY)) + pbad_c->kill_me(20); else { if (!invincible_timer.started()) @@ -737,12 +698,55 @@ Player::collision(void* p_c_object, int c_object) } else { - pbad_c->kill_me(); + pbad_c->kill_me(25); } } player_status.score_multiplier++; } break; + + case CO_TRAMPOLINE: + ptramp_c = (Trampoline*) p_c_object; + + // Pick up trampoline + if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground()) + { + holding_something = true; + ptramp_c->mode = Trampoline::M_HELD; + ptramp_c->base.y -= 8; + } + // Set down trampoline + else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN) + { + holding_something = false; + ptramp_c->mode = Trampoline::M_NORMAL; + ptramp_c->base.y += 8; + ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y()); + + //if (dir == RIGHT) + // ptramp_c->base.x = base.x + base.width+1; + //else /* LEFT */ + // ptramp_c->base.x = base.x - base.width-1; + } +/* + // Don't let tux walk through trampoline + else if (ptramp_c->mode != Trampoline::M_HELD && on_ground()) + { + if (physic.get_velocity_x() > 0) // RIGHT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x - base.width; + } + else if (physic.get_velocity_x() < 0) // LEFT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x + ptramp_c->base.width; + } + } +*/ + + break; + default: break; } @@ -760,9 +764,9 @@ Player::kill(HurtMode mode) if (mode == SHRINK && size == BIG) { - if (got_coffee) + if (got_power != NONE_POWER) { - got_coffee = false; + got_power = NONE_POWER; } else { @@ -777,6 +781,8 @@ Player::kill(HurtMode mode) physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); + if(dying != DYING_SQUISHED) + --player_status.lives; dying = DYING_SQUISHED; } } @@ -790,7 +796,8 @@ Player::is_dying() bool Player::is_dead() { - if(base.y > screen->h) + if(base.y > screen->h + scroll_y || + base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling return true; else return false; @@ -800,64 +807,40 @@ bool Player::is_dead() void Player::remove_powerups() { - got_coffee = false; + got_power = NONE_POWER; size = SMALL; base.height = 32; } void -Player::keep_in_bounds() +Player::check_bounds(bool back_scrolling, bool hor_autoscroll) { - Level* plevel = World::current()->get_level(); - /* Keep tux in bounds: */ if (base.x < 0) { // Lock Tux to the size of the level, so that he doesn't fall of // on the left side base.x = 0; } - else if (base.x < scroll_x) - { - base.x = scroll_x; - } /* Keep in-bounds, vertically: */ - if (base.y > screen->h) + if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { kill(KILL); } - int scroll_threshold = screen->w/2 - 80; - if (debug_mode) - { - scroll_x += screen->w/2; - // Backscrolling for debug mode - if (scroll_x < base.x - 80) - scroll_x = base.x - 80; - else if (scroll_x > base.x + 80) - scroll_x = base.x + 80; - scroll_x -= screen->w/2; - - if(scroll_x < 0) - scroll_x = 0; - } - else + if(base.x < scroll_x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled + base.x = scroll_x; + + if(hor_autoscroll) { - if (base.x > scroll_threshold + scroll_x - && scroll_x < ((World::current()->get_level()->width * 32) - screen->w)) - { - // FIXME: Scrolling needs to be handled by a seperate View - // class, doing it as a player huck is ugly - - // Scroll the screen in past center: - scroll_x = base.x - scroll_threshold; - - // Lock the scrolling to the levelsize, so that we don't - // scroll over the right border - if (scroll_x > 32 * plevel->width - screen->w) - scroll_x = 32 * plevel->width - screen->w; - } + if(base.x == scroll_x) + if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) + kill(KILL); + + if(base.x + base.width > scroll_x + screen->w) + base.x = scroll_x + screen->w - base.width; } + } // EOF //