X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=e0fd00397da602dd637d8753c7344221ef2f3dd8;hb=636db12f75b7130ec46d9be895c26eea1e1484ec;hp=cfffa8221b81e971707481f3233ce54fb5b71abc;hpb=aa5a16779bd88ee966db51e5b74b344de2ead375;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index cfffa8221..e0fd00397 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -18,6 +18,8 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include +#include #include "gameloop.h" #include "globals.h" #include "player.h" @@ -37,6 +39,7 @@ Sprite* largetux_star; PlayerSprite smalltux; PlayerSprite largetux; +PlayerSprite icetux; PlayerSprite firetux; PlayerKeymap keymap; @@ -72,7 +75,7 @@ Player::init() base.height = 32; size = SMALL; - got_coffee = false; + got_power = NONE_POWER; base.x = plevel->start_pos_x; base.y = plevel->start_pos_y; @@ -181,6 +184,14 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); + if (!invincible_timer.started() + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + kill(SHRINK); + } + // Don't accelerate Tux if he is running against a wall if (target.x != base.x) { @@ -453,7 +464,7 @@ Player::handle_input() /* Shoot! */ - if (input.fire == DOWN && input.old_fire == UP && got_coffee) + if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); input.old_fire = DOWN; @@ -551,7 +562,7 @@ Player::draw() { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(base.x - scroll_x, base.y); + smalltux_gameover->draw(base.x, base.y); } else { @@ -559,54 +570,56 @@ Player::draw() if (size == SMALL) sprite = &smalltux; - else if (got_coffee) + else if (got_power == FIRE_POWER) sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; else sprite = &largetux; if (duck && size != SMALL) { if (dir == RIGHT) - sprite->duck_right->draw(base.x - scroll_x, base.y); + sprite->duck_right->draw(base.x, base.y); else - sprite->duck_left->draw(base.x - scroll_x, base.y); + sprite->duck_left->draw(base.x, base.y); } else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->skid_right->draw(base.x - scroll_x, base.y); + sprite->skid_right->draw(base.x, base.y); else - sprite->skid_left->draw(base.x - scroll_x, base.y); + sprite->skid_left->draw(base.x, base.y); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->kick_right->draw(base.x - scroll_x, base.y); + sprite->kick_right->draw(base.x, base.y); else - sprite->kick_left->draw(base.x - scroll_x, base.y); + sprite->kick_left->draw(base.x, base.y); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->jump_right->draw(base.x - scroll_x, base.y); + sprite->jump_right->draw(base.x, base.y); else - sprite->jump_left->draw(base.x - scroll_x, base.y); + sprite->jump_left->draw(base.x, base.y); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->stand_right->draw( base.x - scroll_x, base.y); + sprite->stand_right->draw( base.x, base.y); else - sprite->stand_left->draw( base.x - scroll_x, base.y); + sprite->stand_left->draw( base.x, base.y); } else // moving { if (dir == RIGHT) - sprite->walk_right->draw(base.x - scroll_x, base.y); + sprite->walk_right->draw(base.x, base.y); else - sprite->walk_left->draw(base.x - scroll_x, base.y); + sprite->walk_left->draw(base.x, base.y); } } @@ -614,9 +627,9 @@ Player::draw() if (holding_something && physic.get_velocity_y() == 0) { if (dir == RIGHT) - sprite->grab_right->draw(base.x - scroll_x, base.y); + sprite->grab_right->draw(base.x, base.y); else - sprite->grab_left->draw(base.x - scroll_x, base.y); + sprite->grab_left->draw(base.x, base.y); } // Draw blinking star overlay @@ -624,15 +637,15 @@ Player::draw() (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) { if (size == SMALL || duck) - smalltux_star->draw(base.x - scroll_x, base.y); + smalltux_star->draw(base.x, base.y); else - largetux_star->draw(base.x - scroll_x, base.y); + largetux_star->draw(base.x, base.y); } } } if (debug_mode) - fillrect(base.x - scroll_x, base.y, + fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,75,75, 150); } @@ -640,6 +653,7 @@ void Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; + Trampoline* ptramp_c = NULL; switch (c_object) { @@ -670,14 +684,12 @@ Player::collision(void* p_c_object, int c_object) kill(SHRINK); } else - { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - World::current()->add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * player_status.score_multiplier); - } + pbad_c->kill_me(20); } + else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB + || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_SPIKY)) + pbad_c->kill_me(20); else { if (!invincible_timer.started()) @@ -692,6 +704,49 @@ Player::collision(void* p_c_object, int c_object) player_status.score_multiplier++; } break; + + case CO_TRAMPOLINE: + ptramp_c = (Trampoline*) p_c_object; + + // Pick up trampoline + if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground()) + { + holding_something = true; + ptramp_c->mode = Trampoline::M_HELD; + ptramp_c->base.y -= 8; + } + // Set down trampoline + else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN) + { + holding_something = false; + ptramp_c->mode = Trampoline::M_NORMAL; + ptramp_c->base.y += 8; + ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y()); + + //if (dir == RIGHT) + // ptramp_c->base.x = base.x + base.width+1; + //else /* LEFT */ + // ptramp_c->base.x = base.x - base.width-1; + } +/* + // Don't let tux walk through trampoline + else if (ptramp_c->mode != Trampoline::M_HELD && on_ground()) + { + if (physic.get_velocity_x() > 0) // RIGHT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x - base.width; + } + else if (physic.get_velocity_x() < 0) // LEFT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x + ptramp_c->base.width; + } + } +*/ + + break; + default: break; } @@ -709,9 +764,9 @@ Player::kill(HurtMode mode) if (mode == SHRINK && size == BIG) { - if (got_coffee) + if (got_power != NONE_POWER) { - got_coffee = false; + got_power = NONE_POWER; } else { @@ -741,7 +796,8 @@ Player::is_dying() bool Player::is_dead() { - if(base.y > screen->h || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // last condition can happen in auto-scrolling + if(base.y > screen->h + scroll_y || + base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling return true; else return false; @@ -751,7 +807,7 @@ bool Player::is_dead() void Player::remove_powerups() { - got_coffee = false; + got_power = NONE_POWER; size = SMALL; base.height = 32; } @@ -767,7 +823,7 @@ Player::check_bounds(bool back_scrolling, bool hor_autoscroll) } /* Keep in-bounds, vertically: */ - if (base.y > screen->h) + if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { kill(KILL); }