X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=e0fd00397da602dd637d8753c7344221ef2f3dd8;hb=636db12f75b7130ec46d9be895c26eea1e1484ec;hp=9525e70116349942ffe7dd7a373b3b3a6c78cec9;hpb=69ebb35511ad7ec0956b0f2b26c76fde47a53890;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 9525e7011..e0fd00397 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -1,47 +1,57 @@ +// $Id$ // -// C Implementation: player/tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser & Bill Kendrick, (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include +#include +#include #include "gameloop.h" #include "globals.h" #include "player.h" #include "defines.h" #include "scene.h" +#include "tile.h" +#include "sprite.h" #include "screen.h" -texture_type tux_life; -texture_type tux_right[3]; -texture_type tux_left[3]; -texture_type bigtux_right[3]; -texture_type bigtux_left[3]; -texture_type bigtux_right_jump; -texture_type bigtux_left_jump; -texture_type ducktux_right; -texture_type ducktux_left; -texture_type skidtux_right; -texture_type skidtux_left; -texture_type firetux_right[3]; -texture_type firetux_left[3]; -texture_type bigfiretux_right[3]; -texture_type bigfiretux_left[3]; -texture_type bigfiretux_right_jump; -texture_type bigfiretux_left_jump; -texture_type duckfiretux_right; -texture_type duckfiretux_left; -texture_type skidfiretux_right; -texture_type skidfiretux_left; -texture_type cape_right[2]; -texture_type cape_left[2]; -texture_type bigcape_right[2]; -texture_type bigcape_left[2]; +#define AUTOSCROLL_DEAD_INTERVAL 300 + +Surface* tux_life; + +Sprite* smalltux_gameover; +Sprite* smalltux_star; +Sprite* largetux_star; + +PlayerSprite smalltux; +PlayerSprite largetux; +PlayerSprite icetux; +PlayerSprite firetux; + +PlayerKeymap keymap; + +PlayerKeymap::PlayerKeymap() +{ + keymap.jump = SDLK_UP; + keymap.duck = SDLK_DOWN; + keymap.left = SDLK_LEFT; + keymap.right = SDLK_RIGHT; + keymap.fire = SDLK_LCTRL; +} void player_input_init(player_input_type* pplayer_input) { @@ -51,48 +61,48 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->old_fire = UP; pplayer_input->right = UP; pplayer_input->up = UP; + pplayer_input->old_up = UP; } void Player::init() { + Level* plevel = World::current()->get_level(); + + holding_something = false; + base.width = 32; base.height = 32; size = SMALL; - got_coffee = false; + got_power = NONE_POWER; - base.x = 0; - base.y = 240; + base.x = plevel->start_pos_x; + base.y = plevel->start_pos_y; base.xm = 0; base.ym = 0; - old_base = base; + previous_base = old_base = base; dir = RIGHT; + old_dir = dir; duck = false; dying = DYING_NOT; jumping = false; + can_jump = true; + butt_jump = false; frame_main = 0; frame_ = 0; - lives = 3; - score = 0; - distros = 0; - - player_input_init(&input_); + + player_input_init(&input); - keymap.jump = SDLK_UP; - keymap.duck = SDLK_DOWN; - keymap.left = SDLK_LEFT; - keymap.right = SDLK_RIGHT; - keymap.fire = SDLK_LCTRL; + invincible_timer.init(true); + skidding_timer.init(true); + safe_timer.init(true); + frame_timer.init(true); + kick_timer.init(true); - timer_init(&invincible_timer,true); - timer_init(&skidding_timer,true); - timer_init(&safe_timer,true); - timer_init(&frame_timer,true); - physic_init(&hphysic); - physic_init(&vphysic); + physic.reset(); } int @@ -100,27 +110,29 @@ Player::key_event(SDLKey key, int state) { if(key == keymap.right) { - input_.right = state; + input.right = state; return true; } else if(key == keymap.left) { - input_.left = state; + input.left = state; return true; } else if(key == keymap.jump) { - input_.up = state; + input.up = state; return true; } else if(key == keymap.duck) { - input_.down = state; + input.down = state; return true; } else if(key == keymap.fire) { - input_.fire = state; + if (state == UP) + input.old_fire = UP; + input.fire = state; return true; } else @@ -130,162 +142,128 @@ Player::key_event(SDLKey key, int state) void Player::level_begin() { - base.x = 0; - base.y = 240; + base.x = 100; + base.y = 170; base.xm = 0; base.ym = 0; - old_base = base; + previous_base = old_base = base; + duck = false; + + dying = DYING_NOT; - player_input_init(&input_); + player_input_init(&input); - timer_init(&invincible_timer,true); - timer_init(&skidding_timer,true); - timer_init(&safe_timer,true); - timer_init(&frame_timer,true); - physic_init(&hphysic); - physic_init(&vphysic); + invincible_timer.init(true); + skidding_timer.init(true); + safe_timer.init(true); + frame_timer.init(true); + + physic.reset(); } void -Player::action() +Player::action(double frame_ratio) { bool jumped_in_solid = false; - /* --- HANDLE TUX! --- */ - - input(); + if (input.fire == UP) + holding_something = false; /* Move tux: */ - previous_base = base; - base.x += base.xm * frame_ratio; - base.y += base.ym * frame_ratio; + /* --- HANDLE TUX! --- */ + if(dying == DYING_NOT) + handle_input(); - collision_swept_object_map(&old_base,&base); + physic.apply(frame_ratio, base.x, base.y); - keep_in_bounds(); + if(dying == DYING_NOT) + { + base_type target = base; - /* Land: */ + collision_swept_object_map(&old_base, &base); - if (!dying) - { + if (!invincible_timer.started() + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + kill(SHRINK); + } + // Don't accelerate Tux if he is running against a wall + if (target.x != base.x) + { + physic.set_velocity_x(0); + } - if( !on_ground()) + // special exception for cases where we're stuck under tiles after + // being ducked. In this case we drift out + if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y + && collision_object_map(base)) { + base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); + previous_base = old_base = base; + } + + // Land: + if (!on_ground()) + { + physic.enable_gravity(true); if(under_solid()) { - physic_set_state(&vphysic,PH_VT); - physic_set_start_vy(&vphysic,0); + // fall down + physic.set_velocity_y(0); jumped_in_solid = true; } - else - { - if(!physic_is_set(&vphysic)) - { - physic_set_state(&vphysic,PH_VT); - physic_set_start_vy(&vphysic,0); - } - } - base.ym = physic_get_velocity(&vphysic); - } else { - /* Land: */ - - if (base.ym > 0) + if (physic.get_velocity_y() < 0) { base.y = (int)(((int)base.y / 32) * 32); - base.ym = 0; + physic.set_velocity_y(0); } - physic_init(&vphysic); - + physic.enable_gravity(false); /* Reset score multiplier (for multi-hits): */ - - score_multiplier = 1; + if (!invincible_timer.started()) + player_status.score_multiplier = 1; } - if(jumped_in_solid == true) + if(jumped_in_solid) { - if (isbrick(base.x, base.y) || isfullbox(base.x, base.y)) { - trygrabdistro(base.x, base.y - 32,BOUNCE); - trybumpbadguy(base.x, base.y - 64); + World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE); + World::current()->trybumpbadguy(base.x, base.y - 64); - if(size == BIG) - trybreakbrick(base.x, base.y); + World::current()->trybreakbrick(base.x, base.y, size == SMALL); bumpbrick(base.x, base.y); - tryemptybox(base.x, base.y, RIGHT); + World::current()->tryemptybox(base.x, base.y, RIGHT); } if (isbrick(base.x+ 31, base.y) || isfullbox(base.x+ 31, base.y)) { - trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); - trybumpbadguy(base.x+ 31, base.y - 64); + World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); + World::current()->trybumpbadguy(base.x+ 31, base.y - 64); if(size == BIG) - trybreakbrick(base.x+ 31, base.y); + World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); bumpbrick(base.x+ 31, base.y); - tryemptybox(base.x+ 31, base.y, LEFT); - } - - - if(size == SMALL) - { - /* Get a distro from a brick? */ - - if (shape(base.x, base.y) == 'x' || - shape(base.x, base.y) == 'y') - { - add_bouncy_distro((((int)base.x) - / 32) * 32, - ((int)base.y / 32) * 32); - if (counting_distros == false) - { - counting_distros = true; - distro_counter = 100; - } - - if (distro_counter <= 0) - level_change(¤t_level,base.x,base.y - 1, 'a'); - - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - } - else if (shape(base.x+ 31, base.y) == 'x' || - shape(base.x+ 31, base.y) == 'y') - { - add_bouncy_distro((((int)base.x + 31) - / 32) * 32, - ((int)base.y / 32) * 32); - if (counting_distros == false) - { - counting_distros = true; - distro_counter = 100; - } - - if (distro_counter <= 0) - level_change(¤t_level,base.x+ 31, base.y, 'a'); - - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - } + World::current()->tryemptybox(base.x+ 31, base.y, LEFT); } } grabdistros(); - if(jumped_in_solid == true) + + if (jumped_in_solid) { ++base.y; ++old_base.y; @@ -295,54 +273,15 @@ Player::action() jumping = false; } } - } - timer_check(&safe_timer); - - /* ---- DONE HANDLING TUX! --- */ - /* Handle invincibility timer: */ - - - if (get_current_music() == HERRING_MUSIC && !timer_check(&invincible_timer)) - { - /* - no, we are no more invincible - or we were not in invincible mode - but are we in hurry ? - */ - - - if (timer_get_left(&time_left) < TIME_WARNING) - { - /* yes, we are in hurry - stop the herring_song, prepare to play the correct - fast level_song ! - */ - set_current_music(HURRYUP_MUSIC); - } - else - { - set_current_music(LEVEL_MUSIC); - } - - /* start playing it */ - play_current_music(); - } - - /* Handle skidding: */ - - timer_check(&skidding_timer); - - /* End of level? */ - - if (base.x >= endpos && endpos != 0) - { - next_level = 1; - } - + // check some timers + skidding_timer.check(); + invincible_timer.check(); + safe_timer.check(); + kick_timer.check(); } bool @@ -362,231 +301,187 @@ Player::under_solid() } void -Player::handle_horizontal_input(int newdir) +Player::handle_horizontal_input() { - if ((newdir ? (base.xm < -SKID_XM) : (base.xm > SKID_XM)) && !timer_started(&skidding_timer) && - dir == !newdir && on_ground()) - { - timer_start(&skidding_timer, SKID_TIME); - - play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); - - } - dir = newdir; - - - if ((newdir ? (base.xm < 0) : (base.xm > 0)) && !isice(base.x, base.y + base.height) && - !timer_started(&skidding_timer)) - { - base.xm = 0; - } - - if (!duck) - { - if (dir == newdir) - { - /* Facing the direction we're jumping? Go full-speed: */ - - if (input_.fire == UP) - { - base.xm = base.xm + ( newdir ? WALK_SPEED : -WALK_SPEED) * frame_ratio; - - if(newdir) - { - if (base.xm > MAX_WALK_XM) - base.xm = MAX_WALK_XM; - } - else - { - if (base.xm < -MAX_WALK_XM) - base.xm = -MAX_WALK_XM; - } - } - else if ( input_.fire == DOWN) - { - base.xm = base.xm + ( newdir ? RUN_SPEED : -RUN_SPEED) * frame_ratio; - - if(newdir) - { - if (base.xm > MAX_RUN_XM) - base.xm = MAX_RUN_XM; - } - else - { - if (base.xm < -MAX_RUN_XM) - base.xm = -MAX_RUN_XM; - } - } - else - { - /* Not facing the direction we're jumping? - Go half-speed: */ - - base.xm = base.xm + ( newdir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio; - - if(newdir) - { - if (base.xm > MAX_WALK_XM / 2) - base.xm = MAX_WALK_XM / 2; - } - else - { - if (base.xm < -MAX_WALK_XM / 2) - base.xm = -MAX_WALK_XM / 2; - } - } - } - - } + float vx = physic.get_velocity_x(); + float vy = physic.get_velocity_y(); + float ax = physic.get_acceleration_x(); + float ay = physic.get_acceleration_y(); + + float dirsign = 0; + if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) { + old_dir = dir; + dir = LEFT; + dirsign = -1; + } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) { + old_dir = dir; + dir = RIGHT; + dirsign = 1; + } + + if (input.fire == UP) { + ax = dirsign * WALK_ACCELERATION_X; + // limit speed + if(vx >= MAX_WALK_XM && dirsign > 0) { + vx = MAX_WALK_XM; + ax = 0; + } else if(vx <= -MAX_WALK_XM && dirsign < 0) { + vx = -MAX_WALK_XM; + ax = 0; + } + } else { + ax = dirsign * RUN_ACCELERATION_X; + // limit speed + if(vx >= MAX_RUN_XM && dirsign > 0) { + vx = MAX_RUN_XM; + ax = 0; + } else if(vx <= -MAX_RUN_XM && dirsign < 0) { + vx = -MAX_RUN_XM; + ax = 0; + } + } + + // we can reach WALK_SPEED without any acceleration + if(dirsign != 0 && fabs(vx) < WALK_SPEED) { + vx = dirsign * WALK_SPEED; + } + + // changing directions? + if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { + if(fabs(vx)>SKID_XM && !skidding_timer.check()) { + skidding_timer.start(SKID_TIME); + play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); + ax *= 2.5; + } else { + ax *= 2; + } + } + + // we get slower when not pressing any keys + if(dirsign == 0) { + if(fabs(vx) < WALK_SPEED) { + vx = 0; + ax = 0; + } else if(vx < 0) { + ax = WALK_ACCELERATION_X * 1.5; + } else { + ax = WALK_ACCELERATION_X * -1.5; + } + } + + // if we're on ice slow down acceleration or deceleration + if (isice(base.x, base.y + base.height)) + { + /* the acceleration/deceleration rate on ice is inversely proportional to + * the current velocity. + */ + + // increasing 1 will increase acceleration/deceleration rate + // decreasing 1 will decrease acceleration/deceleration rate + // must stay above zero, though + if (ax != 0) ax *= 1 / fabs(vx); + } + + physic.set_velocity(vx, vy); + physic.set_acceleration(ax, ay); } void Player::handle_vertical_input() { - if(input_.up == DOWN) + // Press jump key + if(input.up == DOWN && can_jump) { if (on_ground()) { - if(!physic_is_set(&vphysic)) - { - physic_set_state(&vphysic,PH_VT); - physic_set_start_vy(&vphysic,5.5); - --base.y; - jumping = true; - if (size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); - else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); - } + // jump higher if we are running + if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) + physic.set_velocity_y(5.8); + else + physic.set_velocity_y(5.2); + + --base.y; + jumping = true; + can_jump = false; + if (size == SMALL) + play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + else + play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); } } - else if(input_.up == UP && jumping == true) + // Let go of jump key + else if(input.up == UP && jumping) { - if (on_ground()) - { - physic_init(&vphysic); - jumping = false; - } - else - { - jumping = false; - if(physic_is_set(&vphysic)) - { - if(physic_get_velocity(&vphysic) < 0.) - { - physic_set_state(&vphysic,PH_VT); - physic_set_start_vy(&vphysic,0); - } - } - else - { - if(!physic_is_set(&vphysic)) - { - physic_set_state(&vphysic,PH_VT); - } - } - } + jumping = false; + if(physic.get_velocity_y() > 0) { + physic.set_velocity_y(0); + } } + + if (input.down == DOWN && !on_ground() && !duck) + butt_jump = true; + else if (input.down == UP) + butt_jump = false; + if (input.down == DOWN && butt_jump && on_ground()) + { + if (isbrick(base.x, base.y + base.height)) + World::current()->trybreakbrick(base.x, base.y + base.height, false); + if (isbrick(base.x + base.width, base.y + base.height)) + World::current()->trybreakbrick(base.x + base.width, base.y + base.height, false); + + butt_jump = false; + } + + + if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || + issolid(base.x + 1, base.y + base.height + 64) || + issolid(base.x + base.width - 1, base.y + base.height + 64)) + && jumping == false + && can_jump == false + && input.up == DOWN + && input.old_up == UP) + { + can_jump = true; + } + + input.old_up = input.up; } void -Player::input() +Player::handle_input() { - /* Handle key and joystick state: */ - - if(duck == false) - { - if (input_.right == DOWN && input_.left == UP) - { - handle_horizontal_input(RIGHT); - } - else if (input_.left == DOWN && input_.right == UP) - { - handle_horizontal_input(LEFT); - } - else - { - if(base.xm > 0) - { - base.xm = (int)(base.xm - frame_ratio); - if(base.xm < 0) - base.xm = 0; - } - else if(base.xm < 0) - { - base.xm = (int)(base.xm + frame_ratio); - if(base.xm > 0) - base.xm = 0; - } - } - } + /* Handle horizontal movement: */ + handle_horizontal_input(); /* Jump/jumping? */ - if ( input_.up == DOWN || (input_.up == UP && jumping == true)) + if (on_ground() && input.up == UP) + can_jump = true; + if (input.up == DOWN || (input.up == UP && jumping)) { handle_vertical_input(); } /* Shoot! */ - if (input_.fire == DOWN && input_.old_fire == UP && got_coffee) + if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - add_bullet(base.x, base.y, base.xm, dir); + World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); + input.old_fire = DOWN; } - - /* Duck! */ - - if (input_.down == DOWN) - { - if (size == BIG && duck != true) - { - duck = true; - base.height = 32; - base.y += 32; - } - } - else + /* tux animations: */ + if(!frame_timer.check()) { - if (size == BIG && duck == true) - { - /* Make sure we're not standing back up into a solid! */ - base.height = 64; - base.y -= 32; - - if (!collision_object_map(&base) /*issolid(base.x + 16, base.y - 16)*/) - { - duck = false; - base.height = 64; - old_base.y -= 32; - old_base.height = 64; - } - else - { - base.height = 32; - base.y += 32; - } - } - else - { - duck = false; - } - } - - /* (Tux): */ - - if(!timer_check(&frame_timer)) - { - timer_start(&frame_timer,25); - if (input_.right == UP && input_.left == UP) + frame_timer.start(25); + if (input.right == UP && input.left == UP) { frame_main = 1; frame_ = 1; } else { - if ((input_.fire == DOWN && (global_frame_counter % 2) == 0) || + if ((input.fire == DOWN && (global_frame_counter % 2) == 0) || (global_frame_counter % 4) == 0) frame_main = (frame_main + 1) % 4; @@ -597,6 +492,36 @@ Player::input() } } + /* Duck! */ + if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground()) + { + duck = true; + base.height = 32; + base.y += 32; + // changing base size confuses collision otherwise + old_base = previous_base = base; + } + else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground()) + { + duck = false; + base.y -= 32; + base.height = 64; + // changing base size confuses collision otherwise + old_base = previous_base = base; + } +} + +void +Player::grow() +{ + if(size == BIG) + return; + + size = BIG; + base.height = 64; + base.y -= 32; + + old_base = previous_base = base; } void @@ -605,26 +530,26 @@ Player::grabdistros() /* Grab distros: */ if (!dying) { - trygrabdistro(base.x, base.y, NO_BOUNCE); - trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); + World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); + World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); - trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); - trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); + World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); + World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); if(size == BIG) { - trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); - trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); + World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); + World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); } } /* Enough distros for a One-up? */ - if (distros >= DISTROS_LIFEUP) + if (player_status.distros >= DISTROS_LIFEUP) { - distros = distros - DISTROS_LIFEUP; - if(lives < MAX_LIVES) - lives++; + player_status.distros = player_status.distros - DISTROS_LIFEUP; + if(player_status.lives < MAX_LIVES) + ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); } @@ -633,283 +558,195 @@ Player::grabdistros() void Player::draw() { - if (!timer_started(&safe_timer) || (global_frame_counter % 2) == 0) + if (!safe_timer.started() || (global_frame_counter % 2) == 0) { - if (size == SMALL) + if (dying == DYING_SQUISHED) + { + smalltux_gameover->draw(base.x, base.y); + } + else { - if (timer_started(&invincible_timer)) + PlayerSprite* sprite; + + if (size == SMALL) + sprite = &smalltux; + else if (got_power == FIRE_POWER) + sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; + else + sprite = &largetux; + + if (duck && size != SMALL) { - /* Draw cape: */ - if (dir == RIGHT) - { - texture_draw(&cape_right[global_frame_counter % 2], - base.x- scroll_x, base.y); - } - else - { - texture_draw(&cape_left[global_frame_counter % 2], - base.x- scroll_x, base.y); - } + sprite->duck_right->draw(base.x, base.y); + else + sprite->duck_left->draw(base.x, base.y); } - - - if (!got_coffee) + else if (skidding_timer.started()) { if (dir == RIGHT) - { - texture_draw(&tux_right[frame_], base.x- scroll_x, base.y); - } + sprite->skid_right->draw(base.x, base.y); else - { - texture_draw(&tux_left[frame_], base.x- scroll_x, base.y); - } + sprite->skid_left->draw(base.x, base.y); } - else + else if (kick_timer.started()) { - /* Tux got coffee! */ - if (dir == RIGHT) - { - texture_draw(&firetux_right[frame_], base.x- scroll_x, base.y); - } + sprite->kick_right->draw(base.x, base.y); else - { - texture_draw(&firetux_left[frame_], base.x- scroll_x, base.y); - } + sprite->kick_left->draw(base.x, base.y); } - } - else - { - if (timer_started(&invincible_timer)) + else if (physic.get_velocity_y() != 0) { - /* Draw cape: */ if (dir == RIGHT) - { - texture_draw(&bigcape_right[global_frame_counter % 2], - base.x- scroll_x - 8, base.y); - } + sprite->jump_right->draw(base.x, base.y); else - { - texture_draw(&bigcape_left[global_frame_counter % 2], - base.x-scroll_x - 8, base.y); - } + sprite->jump_left->draw(base.x, base.y); } - - if (!got_coffee) + else { - if (!duck) + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { - if (!timer_started(&skidding_timer)) - { - if (!jumping || base.ym > 0) - { - if (dir == RIGHT) - { - texture_draw(&bigtux_right[frame_], - base.x- scroll_x - 8, base.y); - } - else - { - texture_draw(&bigtux_left[frame_], - base.x- scroll_x - 8, base.y); - } - } - else - { - if (dir == RIGHT) - { - texture_draw(&bigtux_right_jump, - base.x- scroll_x - 8, base.y); - } - else - { - texture_draw(&bigtux_left_jump, - base.x- scroll_x - 8, base.y); - } - } - } + if (dir == RIGHT) + sprite->stand_right->draw( base.x, base.y); else - { - if (dir == RIGHT) - { - texture_draw(&skidtux_right, - base.x- scroll_x - 8, base.y); - } - else - { - texture_draw(&skidtux_left, - base.x- scroll_x - 8, base.y); - } - } + sprite->stand_left->draw( base.x, base.y); } - else + else // moving { if (dir == RIGHT) - { - texture_draw(&ducktux_right, base.x- scroll_x - 8, base.y - 16); - } + sprite->walk_right->draw(base.x, base.y); else - { - texture_draw(&ducktux_left, base.x- scroll_x - 8, base.y - 16); - } + sprite->walk_left->draw(base.x, base.y); } } - else + + // Draw arm overlay graphics when Tux is holding something + if (holding_something && physic.get_velocity_y() == 0) { - /* Tux has coffee! */ + if (dir == RIGHT) + sprite->grab_right->draw(base.x, base.y); + else + sprite->grab_left->draw(base.x, base.y); + } - if (!duck) - { - if (!timer_started(&skidding_timer)) - { - if (!jumping || base.ym > 0) - { - if (dir == RIGHT) - { - texture_draw(&bigfiretux_right[frame_], - base.x- scroll_x - 8, base.y); - } - else - { - texture_draw(&bigfiretux_left[frame_], - base.x- scroll_x - 8, base.y); - } - } - else - { - if (dir == RIGHT) - { - texture_draw(&bigfiretux_right_jump, - base.x- scroll_x - 8, base.y); - } - else - { - texture_draw(&bigfiretux_left_jump, - base.x- scroll_x - 8, base.y); - } - } - } - else - { - if (dir == RIGHT) - { - texture_draw(&skidfiretux_right, - base.x- scroll_x - 8, base.y); - } - else - { - texture_draw(&skidfiretux_left, - base.x- scroll_x - 8, base.y); - } - } - } + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(base.x, base.y); else - { - if (dir == RIGHT) - { - texture_draw(&duckfiretux_right, base.x- scroll_x - 8, base.y - 16); - } - else - { - texture_draw(&duckfiretux_left, base.x- scroll_x - 8, base.y - 16); - } - } + largetux_star->draw(base.x, base.y); } } - } + } + + if (debug_mode) + fillrect(base.x - scroll_x, base.y - scroll_y, + base.width, base.height, 75,75,75, 150); } void Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; + Trampoline* ptramp_c = NULL; switch (c_object) { case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; - /* Hurt the player if he just touched it: */ + /* Hurt player if he touches a badguy */ if (!pbad_c->dying && !dying && - !timer_started(&safe_timer) && - pbad_c->mode != HELD) + !safe_timer.started() && + pbad_c->mode != BadGuy::HELD) { - if (pbad_c->mode == FLAT && input_.fire != DOWN) + if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN + && !holding_something) { - /* Kick: */ - - pbad_c->mode = KICK; - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); - - if (base.x < pbad_c->base.x + (pbad_c->base.width/2)) - { - pbad_c->dir = RIGHT; - pbad_c->base.x = pbad_c->base.x + 16; - } - else - { - pbad_c->dir = LEFT; - pbad_c->base.x = pbad_c->base.x - 32; - } - - timer_start(&pbad_c->timer,5000); + holding_something = true; + pbad_c->mode = BadGuy::HELD; + pbad_c->base.y-=8; } - else if (pbad_c->mode == FLAT && input_.fire == DOWN) + else if (pbad_c->mode == BadGuy::FLAT) { - pbad_c->mode = HELD; - pbad_c->base.y-=8; + // Don't get hurt if we're kicking a flat badguy! } - else if (pbad_c->mode == KICK) + else if (pbad_c->mode == BadGuy::KICK) { - if (base.y < pbad_c->base.y - 16 && - timer_started(&pbad_c->timer)) + /* Hurt if you get hit by kicked laptop: */ + if (!invincible_timer.started()) { - /* Step on (stop being kicked) */ - - pbad_c->mode = FLAT; - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); - timer_start(&pbad_c->timer, 10000); + kill(SHRINK); } else - { - /* Hurt if you get hit by kicked laptop: */ - - if (timer_started(&pbad_c->timer)) - { - if (!timer_started(&invincible_timer)) - { - kill(SHRINK); - } - else - { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * score_multiplier); - } - } - } + pbad_c->kill_me(20); } + else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB + || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_SPIKY)) + pbad_c->kill_me(20); else { - if (!timer_started(&invincible_timer )) + if (!invincible_timer.started()) { kill(SHRINK); } else { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * score_multiplier); + pbad_c->kill_me(25); } } - score_multiplier++; + player_status.score_multiplier++; } break; + + case CO_TRAMPOLINE: + ptramp_c = (Trampoline*) p_c_object; + + // Pick up trampoline + if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground()) + { + holding_something = true; + ptramp_c->mode = Trampoline::M_HELD; + ptramp_c->base.y -= 8; + } + // Set down trampoline + else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN) + { + holding_something = false; + ptramp_c->mode = Trampoline::M_NORMAL; + ptramp_c->base.y += 8; + ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y()); + + //if (dir == RIGHT) + // ptramp_c->base.x = base.x + base.width+1; + //else /* LEFT */ + // ptramp_c->base.x = base.x - base.width-1; + } +/* + // Don't let tux walk through trampoline + else if (ptramp_c->mode != Trampoline::M_HELD && on_ground()) + { + if (physic.get_velocity_x() > 0) // RIGHT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x - base.width; + } + else if (physic.get_velocity_x() < 0) // LEFT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x + ptramp_c->base.width; + } + } +*/ + + break; + default: break; } @@ -919,29 +756,33 @@ Player::collision(void* p_c_object, int c_object) /* Kill Player! */ void -Player::kill(int mode) +Player::kill(HurtMode mode) { - base.ym = -5; - play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); - if (dir == RIGHT) - base.xm = -8; - else if (dir == LEFT) - base.xm = 8; + physic.set_velocity_x(0); if (mode == SHRINK && size == BIG) { - if (got_coffee) - got_coffee = false; - - size = SMALL; - base.height = 32; - - timer_start(&safe_timer,TUX_SAFE_TIME); + if (got_power != NONE_POWER) + { + got_power = NONE_POWER; + } + else + { + size = SMALL; + base.height = 32; + duck = false; + } + safe_timer.start(TUX_SAFE_TIME); } else { + physic.enable_gravity(true); + physic.set_acceleration(0, 0); + physic.set_velocity(0, 7); + if(dying != DYING_SQUISHED) + --player_status.lives; dying = DYING_SQUISHED; } } @@ -949,65 +790,58 @@ Player::kill(int mode) void Player::is_dying() { - base.ym = base.ym + gravity; - - /* He died :^( */ - - --lives; remove_powerups(); dying = DYING_NOT; - - level_begin(); +} +bool Player::is_dead() +{ + if(base.y > screen->h + scroll_y || + base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling + return true; + else + return false; } /* Remove Tux's power ups */ void Player::remove_powerups() { - got_coffee = false; + got_power = NONE_POWER; size = SMALL; base.height = 32; } void -Player::keep_in_bounds() +Player::check_bounds(bool back_scrolling, bool hor_autoscroll) { /* Keep tux in bounds: */ - if (base.x< 0) - base.x= 0; - else if(base.x< scroll_x) - base.x= scroll_x; - else if (base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true) - { - scroll_x = base.x- 160; - /*base.x+= 160;*/ - - if(scroll_x < 0) - scroll_x = 0; - + if (base.x < 0) + { // Lock Tux to the size of the level, so that he doesn't fall of + // on the left side + base.x = 0; } - else if (base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w)) - { - /* Scroll the screen in past center: */ - - scroll_x = base.x- screen->w / 2; - /*base.x= 320 + scroll_x;*/ - if (scroll_x > ((current_level.width * 32) - screen->w)) - scroll_x = ((current_level.width * 32) - screen->w); - } - else if (base.x> 608 + scroll_x) + /* Keep in-bounds, vertically: */ + if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { - /* ... unless there's no more to scroll! */ - - /*base.x= 608 + scroll_x;*/ + kill(KILL); } - /* Keep in-bounds, vertically: */ + if(base.x < scroll_x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled + base.x = scroll_x; - if (base.y > screen->h) + if(hor_autoscroll) { - kill(KILL); + if(base.x == scroll_x) + if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) + kill(KILL); + + if(base.x + base.width > scroll_x + screen->w) + base.x = scroll_x + screen->w - base.width; } + } + +// EOF // +