X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=e0fd00397da602dd637d8753c7344221ef2f3dd8;hb=636db12f75b7130ec46d9be895c26eea1e1484ec;hp=179b533f0fb2b33981079dbc7626852fb4883bbb;hpb=12eca6eff537006bb8ca7316c151558b5e9fcb01;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 179b533f0..e0fd00397 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -18,6 +18,8 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include +#include #include "gameloop.h" #include "globals.h" #include "player.h" @@ -37,6 +39,7 @@ Sprite* largetux_star; PlayerSprite smalltux; PlayerSprite largetux; +PlayerSprite icetux; PlayerSprite firetux; PlayerKeymap keymap; @@ -72,7 +75,7 @@ Player::init() base.height = 32; size = SMALL; - got_coffee = false; + got_power = NONE_POWER; base.x = plevel->start_pos_x; base.y = plevel->start_pos_y; @@ -86,6 +89,7 @@ Player::init() dying = DYING_NOT; jumping = false; can_jump = true; + butt_jump = false; frame_main = 0; frame_ = 0; @@ -180,6 +184,14 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); + if (!invincible_timer.started() + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + kill(SHRINK); + } + // Don't accelerate Tux if he is running against a wall if (target.x != base.x) { @@ -194,7 +206,6 @@ Player::action(double frame_ratio) base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); previous_base = old_base = base; } - check_bounds(); // Land: if (!on_ground()) @@ -218,7 +229,8 @@ Player::action(double frame_ratio) physic.enable_gravity(false); /* Reset score multiplier (for multi-hits): */ - player_status.score_multiplier = 1; + if (!invincible_timer.started()) + player_status.score_multiplier = 1; } if(jumped_in_solid) @@ -406,6 +418,21 @@ Player::handle_vertical_input() } } + if (input.down == DOWN && !on_ground() && !duck) + butt_jump = true; + else if (input.down == UP) + butt_jump = false; + if (input.down == DOWN && butt_jump && on_ground()) + { + if (isbrick(base.x, base.y + base.height)) + World::current()->trybreakbrick(base.x, base.y + base.height, false); + if (isbrick(base.x + base.width, base.y + base.height)) + World::current()->trybreakbrick(base.x + base.width, base.y + base.height, false); + + butt_jump = false; + } + + if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || issolid(base.x + 1, base.y + base.height + 64) || issolid(base.x + base.width - 1, base.y + base.height + 64)) @@ -437,7 +464,7 @@ Player::handle_input() /* Shoot! */ - if (input.fire == DOWN && input.old_fire == UP && got_coffee) + if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); input.old_fire = DOWN; @@ -535,7 +562,7 @@ Player::draw() { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(base.x - scroll_x, base.y); + smalltux_gameover->draw(base.x, base.y); } else { @@ -543,54 +570,56 @@ Player::draw() if (size == SMALL) sprite = &smalltux; - else if (got_coffee) + else if (got_power == FIRE_POWER) sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; else sprite = &largetux; if (duck && size != SMALL) { if (dir == RIGHT) - sprite->duck_right->draw(base.x - scroll_x, base.y); + sprite->duck_right->draw(base.x, base.y); else - sprite->duck_left->draw(base.x - scroll_x, base.y); + sprite->duck_left->draw(base.x, base.y); } else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->skid_right->draw(base.x - scroll_x, base.y); + sprite->skid_right->draw(base.x, base.y); else - sprite->skid_left->draw(base.x - scroll_x, base.y); + sprite->skid_left->draw(base.x, base.y); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->kick_right->draw(base.x - scroll_x, base.y); + sprite->kick_right->draw(base.x, base.y); else - sprite->kick_left->draw(base.x - scroll_x, base.y); + sprite->kick_left->draw(base.x, base.y); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->jump_right->draw(base.x - scroll_x, base.y); + sprite->jump_right->draw(base.x, base.y); else - sprite->jump_left->draw(base.x - scroll_x, base.y); + sprite->jump_left->draw(base.x, base.y); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->stand_right->draw( base.x - scroll_x, base.y); + sprite->stand_right->draw( base.x, base.y); else - sprite->stand_left->draw( base.x - scroll_x, base.y); + sprite->stand_left->draw( base.x, base.y); } else // moving { if (dir == RIGHT) - sprite->walk_right->draw(base.x - scroll_x, base.y); + sprite->walk_right->draw(base.x, base.y); else - sprite->walk_left->draw(base.x - scroll_x, base.y); + sprite->walk_left->draw(base.x, base.y); } } @@ -598,9 +627,9 @@ Player::draw() if (holding_something && physic.get_velocity_y() == 0) { if (dir == RIGHT) - sprite->grab_right->draw(base.x - scroll_x, base.y); + sprite->grab_right->draw(base.x, base.y); else - sprite->grab_left->draw(base.x - scroll_x, base.y); + sprite->grab_left->draw(base.x, base.y); } // Draw blinking star overlay @@ -608,15 +637,15 @@ Player::draw() (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) { if (size == SMALL || duck) - smalltux_star->draw(base.x - scroll_x, base.y); + smalltux_star->draw(base.x, base.y); else - largetux_star->draw(base.x - scroll_x, base.y); + largetux_star->draw(base.x, base.y); } } } if (debug_mode) - fillrect(base.x - scroll_x, base.y, + fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,75,75, 150); } @@ -624,6 +653,7 @@ void Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; + Trampoline* ptramp_c = NULL; switch (c_object) { @@ -654,14 +684,12 @@ Player::collision(void* p_c_object, int c_object) kill(SHRINK); } else - { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - World::current()->add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * player_status.score_multiplier); - } + pbad_c->kill_me(20); } + else if (pbad_c->frozen_timer.check() && (pbad_c->kind == BAD_MRBOMB + || pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_SPIKY)) + pbad_c->kill_me(20); else { if (!invincible_timer.started()) @@ -676,6 +704,49 @@ Player::collision(void* p_c_object, int c_object) player_status.score_multiplier++; } break; + + case CO_TRAMPOLINE: + ptramp_c = (Trampoline*) p_c_object; + + // Pick up trampoline + if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground()) + { + holding_something = true; + ptramp_c->mode = Trampoline::M_HELD; + ptramp_c->base.y -= 8; + } + // Set down trampoline + else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN) + { + holding_something = false; + ptramp_c->mode = Trampoline::M_NORMAL; + ptramp_c->base.y += 8; + ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y()); + + //if (dir == RIGHT) + // ptramp_c->base.x = base.x + base.width+1; + //else /* LEFT */ + // ptramp_c->base.x = base.x - base.width-1; + } +/* + // Don't let tux walk through trampoline + else if (ptramp_c->mode != Trampoline::M_HELD && on_ground()) + { + if (physic.get_velocity_x() > 0) // RIGHT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x - base.width; + } + else if (physic.get_velocity_x() < 0) // LEFT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x + ptramp_c->base.width; + } + } +*/ + + break; + default: break; } @@ -693,9 +764,9 @@ Player::kill(HurtMode mode) if (mode == SHRINK && size == BIG) { - if (got_coffee) + if (got_power != NONE_POWER) { - got_coffee = false; + got_power = NONE_POWER; } else { @@ -710,6 +781,8 @@ Player::kill(HurtMode mode) physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); + if(dying != DYING_SQUISHED) + --player_status.lives; dying = DYING_SQUISHED; } } @@ -723,7 +796,8 @@ Player::is_dying() bool Player::is_dead() { - if(base.y > screen->h || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // last condition can happen in auto-scrolling + if(base.y > screen->h + scroll_y || + base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling return true; else return false; @@ -733,13 +807,13 @@ bool Player::is_dead() void Player::remove_powerups() { - got_coffee = false; + got_power = NONE_POWER; size = SMALL; base.height = 32; } void -Player::check_bounds() +Player::check_bounds(bool back_scrolling, bool hor_autoscroll) { /* Keep tux in bounds: */ if (base.x < 0) @@ -749,21 +823,23 @@ Player::check_bounds() } /* Keep in-bounds, vertically: */ - if (base.y > screen->h) + if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { kill(KILL); } - if(base.x < scroll_x) // can happen if back scrolling is disabled + if(base.x < scroll_x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled base.x = scroll_x; - if(base.x == scroll_x) - if(issolid(base.x, base.y) || issolid(base.x, base.y+32)) - kill(KILL); - - if(base.x + base.width > scroll_x + screen->w) - base.x = scroll_x + screen->w - base.width; + if(hor_autoscroll) + { + if(base.x == scroll_x) + if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) + kill(KILL); + if(base.x + base.width > scroll_x + screen->w) + base.x = scroll_x + screen->w - base.width; + } }