X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=b3e1831ec78c6a091364d1f16ed3c68b5d23a206;hb=84160722392a024dda42bd86ca9bd85b68c49457;hp=6e33c7441db412289bed2a77025ed9f0ce64239b;hpb=07e39df2d2daf5264c6a2f1692be03e9d5a04fcc;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 6e33c7441..b3e1831ec 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -1,35 +1,63 @@ +// $Id$ // -// C Implementation: player/tux +// SuperTux - A Jump'n Run +// Copyright (C) 2003 Tobias Glaesser // -// Description: -// -// -// Author: Tobias Glaesser & Bill Kendrick, (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include #include "gameloop.h" #include "globals.h" #include "player.h" #include "defines.h" #include "scene.h" +#include "tile.h" +#include "sprite.h" #include "screen.h" -texture_type tux_life, -tux_right[3], tux_left[3], -bigtux_right[3], bigtux_left[3], -bigtux_right_jump, bigtux_left_jump, -ducktux_right, ducktux_left, -skidtux_right, skidtux_left, -firetux_right[3], firetux_left[3], -bigfiretux_right[3], bigfiretux_left[3], -bigfiretux_right_jump, bigfiretux_left_jump, -duckfiretux_right, duckfiretux_left, -skidfiretux_right, skidfiretux_left, -cape_right[2], cape_left[2], -bigcape_right[2], bigcape_left[2]; +Surface* tux_life; +std::vector tux_right; +std::vector tux_left; +Surface* smalltux_jump_left; +Surface* smalltux_jump_right; +Surface* smalltux_stand_left; +Surface* smalltux_stand_right; + +Sprite* bigtux_right; +Sprite* bigtux_left; +Sprite* bigtux_right_jump; +Sprite* bigtux_left_jump; +Sprite* ducktux_right; +Sprite* ducktux_left; +Surface* skidtux_right; +Surface* skidtux_left; +Surface* firetux_right[3]; +Surface* firetux_left[3]; +Surface* bigfiretux_right[3]; +Surface* bigfiretux_left[3]; +Surface* bigfiretux_right_jump; +Surface* bigfiretux_left_jump; +Surface* duckfiretux_right; +Surface* duckfiretux_left; +Surface* skidfiretux_right; +Surface* skidfiretux_left; +Surface* cape_right[2]; +Surface* cape_left[2]; +Surface* bigcape_right[2]; +Surface* bigcape_left[2]; void player_input_init(player_input_type* pplayer_input) { @@ -41,256 +69,203 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->up = UP; } -void player_init(player_type* pplayer) +void +Player::init() { - pplayer->base.width = 32; - pplayer->base.height = 32; - - pplayer->size = SMALL; - pplayer->got_coffee = false; - - pplayer->base.x = 0; - pplayer->base.y = 240; - pplayer->base.xm = 0; - pplayer->base.ym = 0; - pplayer->old_base = pplayer->base; - pplayer->dir = RIGHT; - pplayer->duck = false; - - pplayer->dying = DYING_NOT; - pplayer->jumping = false; - - pplayer->frame_main = 0; - pplayer->frame = 0; - pplayer->lives = 3; - pplayer->score = 0; - pplayer->distros = 0; - - player_input_init(&pplayer->input); - - pplayer->keymap.jump = SDLK_UP; - pplayer->keymap.duck = SDLK_DOWN; - pplayer->keymap.left = SDLK_LEFT; - pplayer->keymap.right = SDLK_RIGHT; - pplayer->keymap.fire = SDLK_LCTRL; - - timer_init(&pplayer->invincible_timer,true); - timer_init(&pplayer->skidding_timer,true); - timer_init(&pplayer->safe_timer,true); - timer_init(&pplayer->frame_timer,true); - physic_init(&pplayer->hphysic); - physic_init(&pplayer->vphysic); + Level* plevel = World::current()->get_level(); + + base.width = 32; + base.height = 32; + + size = SMALL; + got_coffee = false; + + base.x = plevel->start_pos_x; + base.y = plevel->start_pos_y; + base.xm = 0; + base.ym = 0; + previous_base = old_base = base; + dir = RIGHT; + duck = false; + + dying = DYING_NOT; + jumping = false; + + frame_main = 0; + frame_ = 0; + + player_input_init(&input); + + keymap.jump = SDLK_UP; + keymap.duck = SDLK_DOWN; + keymap.left = SDLK_LEFT; + keymap.right = SDLK_RIGHT; + keymap.fire = SDLK_LCTRL; + + invincible_timer.init(true); + skidding_timer.init(true); + safe_timer.init(true); + frame_timer.init(true); + + physic.reset(); } -int player_key_event(player_type* pplayer, SDLKey key, int state) +int +Player::key_event(SDLKey key, int state) { - if(key == pplayer->keymap.right) + if(key == keymap.right) { - pplayer->input.right = state; + input.right = state; return true; } - else if(key == pplayer->keymap.left) + else if(key == keymap.left) { - pplayer->input.left = state; + input.left = state; return true; } - else if(key == pplayer->keymap.jump) + else if(key == keymap.jump) { - pplayer->input.up = state; + input.up = state; return true; } - else if(key == pplayer->keymap.duck) + else if(key == keymap.duck) { - pplayer->input.down = state; + input.down = state; return true; } - else if(key == pplayer->keymap.fire) + else if(key == keymap.fire) { - pplayer->input.fire = state; + input.fire = state; return true; } else return false; } -void player_level_begin(player_type* pplayer) +void +Player::level_begin() { - pplayer->base.x = 0; - pplayer->base.y = 240; - pplayer->base.xm = 0; - pplayer->base.ym = 0; - pplayer->old_base = pplayer->base; - - player_input_init(&pplayer->input); - - timer_init(&pplayer->invincible_timer,true); - timer_init(&pplayer->skidding_timer,true); - timer_init(&pplayer->safe_timer,true); - timer_init(&pplayer->frame_timer,true); - physic_init(&pplayer->hphysic); - physic_init(&pplayer->vphysic); + base.x = 100; + base.y = 170; + base.xm = 0; + base.ym = 0; + previous_base = old_base = base; + duck = false; + + dying = DYING_NOT; + + player_input_init(&input); + + invincible_timer.init(true); + skidding_timer.init(true); + safe_timer.init(true); + frame_timer.init(true); + + physic.reset(); } -void player_action(player_type* pplayer) +void +Player::action(double frame_ratio) { bool jumped_in_solid = false; /* --- HANDLE TUX! --- */ - player_input(pplayer); + if(dying == DYING_NOT) + handle_input(); /* Move tux: */ - - pplayer->previous_base = pplayer->base; - - pplayer->base.x += pplayer->base.xm * frame_ratio; - pplayer->base.y += pplayer->base.ym * frame_ratio; - - collision_swept_object_map(&pplayer->old_base,&pplayer->base); - - player_keep_in_bounds(pplayer); - - /* Land: */ - - if (!pplayer->dying) + previous_base = base; + + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) { + collision_swept_object_map(&old_base, &base); + // special exception for cases where we're stuck under tiles after + // being ducked. In this case we drift out + if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y + && collision_object_map(&base)) { + base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); + previous_base = old_base = base; + } + keep_in_bounds(); + } + + if (dying == DYING_NOT) { + /* Land: */ - if( !player_on_ground(pplayer)) + if( !on_ground()) { - if(player_under_solid(pplayer)) + physic.enable_gravity(true); + if(under_solid()) { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,0); + // fall down + physic.set_velocity(physic.get_velocity_x(), 0); jumped_in_solid = true; } - else - { - if(!physic_is_set(&pplayer->vphysic)) - { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,0); - } - } - pplayer->base.ym = physic_get_velocity(&pplayer->vphysic); - } else { - /* Land: */ - - if (pplayer->base.ym > 0) + if (physic.get_velocity_y() < 0) { - pplayer->base.y = (int)(((int)pplayer->base.y / 32) * 32); - pplayer->base.ym = 0; + base.y = (int)(((int)base.y / 32) * 32); + physic.set_velocity(physic.get_velocity_x(), 0); } - physic_init(&pplayer->vphysic); - + physic.enable_gravity(false); /* Reset score multiplier (for multi-hits): */ - - score_multiplier = 1; + player_status.score_multiplier = 1; } - if(jumped_in_solid == true) + if(jumped_in_solid) { - - if (isbrick(pplayer->base.x, pplayer->base.y) || - isfullbox(pplayer->base.x, pplayer->base.y)) + if (isbrick(base.x, base.y) || + isfullbox(base.x, base.y)) { - trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE); - trybumpbadguy(pplayer->base.x, pplayer->base.y - 64); + World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE); + World::current()->trybumpbadguy(base.x, base.y - 64); - if(pplayer->size == BIG) - trybreakbrick(pplayer->base.x, pplayer->base.y); + World::current()->trybreakbrick(base.x, base.y, size == SMALL); - bumpbrick(pplayer->base.x, pplayer->base.y); - tryemptybox(pplayer->base.x, pplayer->base.y, RIGHT); + bumpbrick(base.x, base.y); + World::current()->tryemptybox(base.x, base.y, RIGHT); } - if (isbrick(pplayer->base.x+ 31, pplayer->base.y) || - isfullbox(pplayer->base.x+ 31, pplayer->base.y)) + if (isbrick(base.x+ 31, base.y) || + isfullbox(base.x+ 31, base.y)) { - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE); - trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64); + World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); + World::current()->trybumpbadguy(base.x+ 31, base.y - 64); - if(pplayer->size == BIG) - trybreakbrick(pplayer->base.x+ 31, pplayer->base.y); + if(size == BIG) + World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); - bumpbrick(pplayer->base.x+ 31, pplayer->base.y); - tryemptybox(pplayer->base.x+ 31, pplayer->base.y, LEFT); - } - - - if(pplayer->size == SMALL) - { - /* Get a distro from a brick? */ - - if (shape(pplayer->base.x, pplayer->base.y) == 'x' || - shape(pplayer->base.x, pplayer->base.y) == 'y') - { - add_bouncy_distro((((int)pplayer->base.x) - / 32) * 32, - ((int)pplayer->base.y / 32) * 32); - if (counting_distros == false) - { - counting_distros = true; - distro_counter = 100; - } - - if (distro_counter <= 0) - level_change(¤t_level,pplayer->base.x,pplayer->base.y - 1, 'a'); - - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - } - else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' || - shape(pplayer->base.x+ 31, pplayer->base.y) == 'y') - { - add_bouncy_distro((((int)pplayer->base.x + 31) - / 32) * 32, - ((int)pplayer->base.y / 32) * 32); - if (counting_distros == false) - { - counting_distros = true; - distro_counter = 100; - } - - if (distro_counter <= 0) - level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a'); - - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - } + bumpbrick(base.x+ 31, base.y); + World::current()->tryemptybox(base.x+ 31, base.y, LEFT); } } - player_grabdistros(pplayer); - if(jumped_in_solid == true) + grabdistros(); + + if (jumped_in_solid) { - ++pplayer->base.y; - ++pplayer->old_base.y; - if(player_on_ground(pplayer)) + ++base.y; + ++old_base.y; + if(on_ground()) { /* Make sure jumping is off. */ - pplayer->jumping = false; + jumping = false; } } - } - timer_check(&pplayer->safe_timer); - /* ---- DONE HANDLING TUX! --- */ /* Handle invincibility timer: */ - - - if (get_current_music() == HERRING_MUSIC && !timer_check(&pplayer->invincible_timer)) + if (get_current_music() == HERRING_MUSIC && !invincible_timer.check()) { /* no, we are no more invincible @@ -298,8 +273,8 @@ void player_action(player_type* pplayer) but are we in hurry ? */ - - if (timer_get_left(&time_left) < TIME_WARNING) + // FIXME: Move this to gamesession + if (GameSession::current()->time_left.get_left() < TIME_WARNING) { /* yes, we are in hurry stop the herring_song, prepare to play the correct @@ -316,492 +291,387 @@ void player_action(player_type* pplayer) play_current_music(); } - /* Handle skidding: */ - - timer_check(&pplayer->skidding_timer); - - /* End of level? */ - - if (pplayer->base.x >= endpos && endpos != 0) - { - next_level = 1; - } - + // check some timers + skidding_timer.check(); + invincible_timer.check(); + safe_timer.check(); } -bool player_on_ground(player_type *pplayer) +bool +Player::on_ground() { - return ( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y + pplayer->base.height) || - issolid(pplayer->base.x + 1, pplayer->base.y + pplayer->base.height) || - issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y + pplayer->base.height) ); + return ( issolid(base.x + base.width / 2, base.y + base.height) || + issolid(base.x + 1, base.y + base.height) || + issolid(base.x + base.width - 1, base.y + base.height) ); } -bool player_under_solid(player_type *pplayer) +bool +Player::under_solid() { - return ( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y) || - issolid(pplayer->base.x + 1, pplayer->base.y) || - issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y) ); + return ( issolid(base.x + base.width / 2, base.y) || + issolid(base.x + 1, base.y) || + issolid(base.x + base.width - 1, base.y) ); } -void player_handle_horizontal_input(player_type *pplayer, int dir) +void +Player::handle_horizontal_input() { - - if ((dir ? (pplayer->base.xm < -SKID_XM) : (pplayer->base.xm > SKID_XM)) && !timer_started(&pplayer->skidding_timer) && - pplayer->dir == !dir && player_on_ground(pplayer)) - { - timer_start(&pplayer->skidding_timer, SKID_TIME); - - play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); - - } - pplayer->dir = dir; - - - if ((dir ? (pplayer->base.xm < 0) : (pplayer->base.xm > 0)) && !isice(pplayer->base.x, pplayer->base.y + pplayer->base.height) && - !timer_started(&pplayer->skidding_timer)) - { - pplayer->base.xm = 0; - } - - if (!pplayer->duck) - { - if (pplayer->dir == dir) - { - /* Facing the direction we're jumping? Go full-speed: */ - - if (pplayer->input.fire == UP) - { - pplayer->base.xm = pplayer->base.xm + ( dir ? WALK_SPEED : -WALK_SPEED) * frame_ratio; - - if(dir) - { - if (pplayer->base.xm > MAX_WALK_XM) - pplayer->base.xm = MAX_WALK_XM; - } - else - { - if (pplayer->base.xm < -MAX_WALK_XM) - pplayer->base.xm = -MAX_WALK_XM; - } - } - else if ( pplayer->input.fire == DOWN) - { - pplayer->base.xm = pplayer->base.xm + ( dir ? RUN_SPEED : -RUN_SPEED) * frame_ratio; - - if(dir) - { - if (pplayer->base.xm > MAX_RUN_XM) - pplayer->base.xm = MAX_RUN_XM; - } - else - { - if (pplayer->base.xm < -MAX_RUN_XM) - pplayer->base.xm = -MAX_RUN_XM; - } - } - else - { - /* Not facing the direction we're jumping? - Go half-speed: */ - - pplayer->base.xm = pplayer->base.xm + ( dir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio; - - if(dir) - { - if (pplayer->base.xm > MAX_WALK_XM / 2) - pplayer->base.xm = MAX_WALK_XM / 2; - } - else - { - if (pplayer->base.xm < -MAX_WALK_XM / 2) - pplayer->base.xm = -MAX_WALK_XM / 2; - } - } - } - - } + float vx = physic.get_velocity_x(); + float vy = physic.get_velocity_y(); + float ax = physic.get_acceleration_x(); + float ay = physic.get_acceleration_y(); + + float dirsign = 0; + if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) { + dir = LEFT; + dirsign = -1; + } else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) { + dir = RIGHT; + dirsign = 1; + } + + if (input.fire == UP) { + ax = dirsign * WALK_ACCELERATION_X; + // limit speed + if(vx >= MAX_WALK_XM && dirsign > 0) { + vx = MAX_WALK_XM; + ax = 0; + } else if(vx <= -MAX_WALK_XM && dirsign < 0) { + vx = -MAX_WALK_XM; + ax = 0; + } + } else { + ax = dirsign * RUN_ACCELERATION_X; + // limit speed + if(vx >= MAX_RUN_XM && dirsign > 0) { + vx = MAX_RUN_XM; + ax = 0; + } else if(vx <= -MAX_RUN_XM && dirsign < 0) { + vx = -MAX_RUN_XM; + ax = 0; + } + } + + // we can reach WALK_SPEED without any acceleration + if(dirsign != 0 && fabs(vx) < WALK_SPEED) { + vx = dirsign * WALK_SPEED; + } + + // changing directions? + if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { + if(fabs(vx)>SKID_XM && !skidding_timer.check()) { + skidding_timer.start(SKID_TIME); + play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); + ax *= 2.5; + } else { + ax *= 2; + } + } + + // we get slower when not pressing any keys + if(dirsign == 0) { + if(fabs(vx) < WALK_SPEED) { + vx = 0; + ax = 0; + } else if(vx < 0) { + ax = WALK_ACCELERATION_X * 1.5; + } else { + ax = WALK_ACCELERATION_X * -1.5; + } + } + + // if we're on ice slow down acceleration or deceleration + if (isice(base.x, base.y + base.height)) + { + /* the acceleration/deceleration rate on ice is inversely proportional to + * the current velocity. + */ + + // increasing 1 will increase acceleration/deceleration rate + // decreasing 1 will decrease acceleration/deceleration rate + // must stay above zero, though + if (ax != 0) ax *= 1 / fabs(vx); + } + + physic.set_velocity(vx, vy); + physic.set_acceleration(ax, ay); } -void player_handle_vertical_input(player_type *pplayer) +void +Player::handle_vertical_input() { - if(pplayer->input.up == DOWN) + if(input.up == DOWN) { - if (player_on_ground(pplayer)) + if (on_ground()) { - if(!physic_is_set(&pplayer->vphysic)) - { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,5.5); - --pplayer->base.y; - pplayer->jumping = true; - if (pplayer->size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); - else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); - } + // jump + physic.set_velocity(physic.get_velocity_x(), 5.5); + --base.y; + jumping = true; + if (size == SMALL) + play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + else + play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); } } - else if(pplayer->input.up == UP && pplayer->jumping == true) + else if(input.up == UP && jumping) { - if (player_on_ground(pplayer)) - { - physic_init(&pplayer->vphysic); - pplayer->jumping = false; - } - else - { - pplayer->jumping = false; - if(physic_is_set(&pplayer->vphysic)) - { - if(physic_get_velocity(&pplayer->vphysic) < 0.) - { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,0); - } - } - else - { - if(!physic_is_set(&pplayer->vphysic)) - { - physic_set_state(&pplayer->vphysic,PH_VT); - } - } - } + jumping = false; + if(physic.get_velocity_y() > 0) { + physic.set_velocity(physic.get_velocity_x(), 0); + } } } -void player_input(player_type *pplayer) +void +Player::handle_input() { - /* Handle key and joystick state: */ - - if(pplayer->duck == false) - { - if (pplayer->input.right == DOWN && pplayer->input.left == UP) - { - player_handle_horizontal_input(pplayer,RIGHT); - } - else if (pplayer->input.left == DOWN && pplayer->input.right == UP) - { - player_handle_horizontal_input(pplayer,LEFT); - } - else - { - if(pplayer->base.xm > 0) - { - pplayer->base.xm = (int)(pplayer->base.xm - frame_ratio); - if(pplayer->base.xm < 0) - pplayer->base.xm = 0; - } - else if(pplayer->base.xm < 0) - { - pplayer->base.xm = (int)(pplayer->base.xm + frame_ratio); - if(pplayer->base.xm > 0) - pplayer->base.xm = 0; - } - } - } + /* Handle horizontal movement: */ + handle_horizontal_input(); /* Jump/jumping? */ - if ( pplayer->input.up == DOWN || (pplayer->input.up == UP && pplayer->jumping == true)) + if ( input.up == DOWN || (input.up == UP && jumping)) { - player_handle_vertical_input(pplayer); + handle_vertical_input(); } /* Shoot! */ - if (pplayer->input.fire == DOWN && pplayer->input.old_fire == UP && pplayer->got_coffee) + if (input.fire == DOWN && input.old_fire == UP && got_coffee) { - add_bullet(pplayer->base.x, pplayer->base.y, pplayer->base.xm, pplayer->dir); + World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); } - - /* Duck! */ - - if (pplayer->input.down == DOWN) + /* tux animations: */ + if(!frame_timer.check()) { - if (pplayer->size == BIG && pplayer->duck != true) + frame_timer.start(25); + if (input.right == UP && input.left == UP) { - pplayer->duck = true; - pplayer->base.height = 32; - pplayer->base.y += 32; - } - } - else - { - if (pplayer->size == BIG && pplayer->duck == true) - { - /* Make sure we're not standing back up into a solid! */ - pplayer->base.height = 64; - pplayer->base.y -= 32; - - if (!collision_object_map(&pplayer->base) /*issolid(pplayer->base.x + 16, pplayer->base.y - 16)*/) - { - pplayer->duck = false; - pplayer->base.height = 64; - pplayer->old_base.y -= 32; - pplayer->old_base.height = 64; - } - else - { - pplayer->base.height = 32; - pplayer->base.y += 32; - } + frame_main = 1; + frame_ = 1; } else { - pplayer->duck = false; - } - } + if ((input.fire == DOWN && (global_frame_counter % 2) == 0) || + (global_frame_counter % 4) == 0) + frame_main = (frame_main + 1) % 4; - /* (Tux): */ + frame_ = frame_main; - if(!timer_check(&pplayer->frame_timer)) - { - timer_start(&pplayer->frame_timer,25); - if (pplayer->input.right == UP && pplayer->input.left == UP) - { - pplayer->frame_main = 1; - pplayer->frame = 1; - } - else - { - if ((pplayer->input.fire == DOWN && (frame % 2) == 0) || - (frame % 4) == 0) - pplayer->frame_main = (pplayer->frame_main + 1) % 4; - - pplayer->frame = pplayer->frame_main; - - if (pplayer->frame == 3) - pplayer->frame = 1; + if (frame_ == 3) + frame_ = 1; } } + /* Duck! */ + if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0) + { + duck = true; + base.height = 32; + base.y += 32; + // changing base size confuses collision otherwise + old_base = previous_base = base; + } + else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0) + { + duck = false; + base.y -= 32; + base.height = 64; + old_base = previous_base = base; + } } -void player_grabdistros(player_type *pplayer) +void +Player::grabdistros() { /* Grab distros: */ - if (!pplayer->dying) + if (!dying) { - trygrabdistro(pplayer->base.x, pplayer->base.y, NO_BOUNCE); - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y, NO_BOUNCE); + World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); + World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); - trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height, NO_BOUNCE); - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height, NO_BOUNCE); + World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); + World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); - if(pplayer->size == BIG) + if(size == BIG) { - trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE); - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE); + World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); + World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); } } - /* Enough distros for a One-up? */ - - if (distros >= DISTROS_LIFEUP) + if (player_status.distros >= DISTROS_LIFEUP) { - distros = distros - DISTROS_LIFEUP; - if(pplayer->lives < MAX_LIVES) - pplayer->lives++; + player_status.distros = player_status.distros - DISTROS_LIFEUP; + if(player_status.lives < MAX_LIVES) + ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); } } -void player_draw(player_type* pplayer) +void +Player::draw() { - if (!timer_started(&pplayer->safe_timer) || (frame % 2) == 0) + if (!safe_timer.started() || (global_frame_counter % 2) == 0) { - if (pplayer->size == SMALL) + if (size == SMALL) { - if (timer_started(&pplayer->invincible_timer)) + if (invincible_timer.started()) { /* Draw cape: */ - if (pplayer->dir == RIGHT) - { - texture_draw(&cape_right[frame % 2], - pplayer->base.x- scroll_x, pplayer->base.y); - } + if (dir == RIGHT) + cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y); else - { - texture_draw(&cape_left[frame % 2], - pplayer->base.x- scroll_x, pplayer->base.y); - } + cape_left[global_frame_counter % 2]->draw(base.x- scroll_x, base.y); } - if (!pplayer->got_coffee) + if (!got_coffee) { - if (pplayer->dir == RIGHT) + if (physic.get_velocity_y() != 0) { - texture_draw(&tux_right[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + if (dir == RIGHT) + smalltux_jump_right->draw( base.x - scroll_x, base.y - 10); + else + smalltux_jump_left->draw( base.x - scroll_x, base.y - 10); } else { - texture_draw(&tux_left[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing + { + if (dir == RIGHT) + smalltux_stand_right->draw( base.x - scroll_x, base.y - 9); + else + smalltux_stand_left->draw( base.x - scroll_x, base.y - 9); + } + else // moving + { + if (dir == RIGHT) + tux_right[(global_frame_counter/2) % tux_right.size()]->draw(base.x - scroll_x, base.y - 9); + else + tux_left[(global_frame_counter/2) % tux_left.size()]->draw(base.x - scroll_x, base.y - 9); + } } } else { /* Tux got coffee! */ - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&firetux_right[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + firetux_right[frame_]->draw( base.x- scroll_x, base.y); } else { - texture_draw(&firetux_left[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + firetux_left[frame_]->draw( base.x- scroll_x, base.y); } } } else { - if (timer_started(&pplayer->invincible_timer)) + if (invincible_timer.started()) { - /* Draw cape: */ - - if (pplayer->dir == RIGHT) - { - texture_draw(&bigcape_right[frame % 2], - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + float capex = base.x + (base.width - bigcape_right[0]->w) / 2; + capex -= scroll_x; + float capey = base.y + (base.height - bigcape_right[0]->h) / 2; + + /* Draw cape (just not in ducked mode since that looks silly): */ + if (dir == RIGHT) + bigcape_right[global_frame_counter % 2]->draw(capex, capey); else - { - texture_draw(&bigcape_left[frame % 2], - pplayer->base.x-scroll_x - 8, pplayer->base.y); - } + bigcape_left[global_frame_counter % 2]->draw(capex, capey); } - if (!pplayer->got_coffee) + if (!got_coffee) { - if (!pplayer->duck) + if (!duck) { - if (!timer_started(&pplayer->skidding_timer)) + if (!skidding_timer.started()) { - if (!pplayer->jumping || pplayer->base.ym > 0) + if (physic.get_velocity_y() == 0) { - if (pplayer->dir == RIGHT) - { - texture_draw(&bigtux_right[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + if (dir == RIGHT) + bigtux_right->draw(base.x - scroll_x, base.y); else - { - texture_draw(&bigtux_left[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + bigtux_left->draw(base.x - scroll_x, base.y); } else { - if (pplayer->dir == RIGHT) - { - texture_draw(&bigtux_right_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + if (dir == RIGHT) + bigtux_right_jump->draw(base.x - scroll_x, base.y); else - { - texture_draw(&bigtux_left_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + bigtux_left_jump->draw(base.x - scroll_x, base.y); } } else { - if (pplayer->dir == RIGHT) - { - texture_draw(&skidtux_right, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + if (dir == RIGHT) + skidtux_right->draw(base.x - scroll_x - 8, base.y); else - { - texture_draw(&skidtux_left, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + skidtux_left->draw(base.x - scroll_x - 8, base.y); } } else { - if (pplayer->dir == RIGHT) - { - texture_draw(&ducktux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); - } + if (dir == RIGHT) + ducktux_right->draw(base.x - scroll_x, base.y); else - { - texture_draw(&ducktux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); - } + ducktux_left->draw(base.x - scroll_x, base.y); } } else { /* Tux has coffee! */ - - if (!pplayer->duck) + if (!duck) { - if (!timer_started(&pplayer->skidding_timer)) + if (!skidding_timer.started()) { - if (!pplayer->jumping || pplayer->base.ym > 0) + if (!jumping || physic.get_velocity_y() > 0) { - if (pplayer->dir == RIGHT) - { - texture_draw(&bigfiretux_right[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + if (dir == RIGHT) + bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y); else - { - texture_draw(&bigfiretux_left[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y); } else { - if (pplayer->dir == RIGHT) - { - texture_draw(&bigfiretux_right_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + if (dir == RIGHT) + bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y); else - { - texture_draw(&bigfiretux_left_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y); } } else { - if (pplayer->dir == RIGHT) - { - texture_draw(&skidfiretux_right, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + if (dir == RIGHT) + skidfiretux_right->draw(base.x- scroll_x - 8, base.y); else - { - texture_draw(&skidfiretux_left, - pplayer->base.x- scroll_x - 8, pplayer->base.y); - } + skidfiretux_left->draw(base.x- scroll_x - 8, base.y); } } else { - if (pplayer->dir == RIGHT) - { - texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); - } + if (dir == RIGHT) + duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16); else - { - texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); - } + duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16); } } } } + + if (debug_mode) + fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150); } -void player_collision(player_type* pplayer, void* p_c_object, int c_object) +void +Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; @@ -809,85 +679,49 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) { case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; - /* Hurt the player if he just touched it: */ - if (!pbad_c->dying && !pplayer->dying && - !timer_started(&pplayer->safe_timer) && + /* Hurt player if he touches a badguy */ + if (!pbad_c->dying && !dying && + !safe_timer.started() && pbad_c->mode != HELD) { - if (pbad_c->mode == FLAT && pplayer->input.fire != DOWN) - { - /* Kick: */ - - pbad_c->mode = KICK; - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); - - if (pplayer->base.x < pbad_c->base.x + (pbad_c->base.width/2)) - { - pbad_c->dir = RIGHT; - pbad_c->base.x = pbad_c->base.x + 16; - } - else - { - pbad_c->dir = LEFT; - pbad_c->base.x = pbad_c->base.x - 32; - } - - timer_start(&pbad_c->timer,5000); - } - else if (pbad_c->mode == FLAT && pplayer->input.fire == DOWN) + if (pbad_c->mode == FLAT && input.fire == DOWN) { pbad_c->mode = HELD; pbad_c->base.y-=8; } + else if (pbad_c->mode == FLAT) + { + // Don't get hurt if we're kicking a flat badguy! + } else if (pbad_c->mode == KICK) { - if (pplayer->base.y < pbad_c->base.y - 16 && - timer_started(&pbad_c->timer)) + /* Hurt if you get hit by kicked laptop: */ + if (!invincible_timer.started()) { - /* Step on (stop being kicked) */ - - pbad_c->mode = FLAT; - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); - timer_start(&pbad_c->timer, 10000); + kill(SHRINK); } else { - /* Hurt if you get hit by kicked laptop: */ - - if (timer_started(&pbad_c->timer)) - { - if (!timer_started(&pplayer->invincible_timer)) - { - player_kill(pplayer,SHRINK); - } - else - { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * score_multiplier); - } - } + pbad_c->dying = DYING_FALLING; + play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); + World::current()->add_score(pbad_c->base.x - scroll_x, + pbad_c->base.y, + 25 * player_status.score_multiplier); } } else { - if (!timer_started(&pplayer->invincible_timer )) + if (!invincible_timer.started()) { - player_kill(pplayer,SHRINK); + kill(SHRINK); } else { - pbad_c->dying = DYING_FALLING; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, - 25 * score_multiplier); + pbad_c->kill_me(); } } - score_multiplier++; + player_status.score_multiplier++; } break; default: @@ -898,92 +732,111 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) /* Kill Player! */ -void player_kill(player_type* pplayer, int mode) +void +Player::kill(int mode) { - pplayer->base.ym = -5; - play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); - if (pplayer->dir == RIGHT) - pplayer->base.xm = -8; - else if (pplayer->dir == LEFT) - pplayer->base.xm = 8; + physic.set_velocity(0, physic.get_velocity_y()); - if (mode == SHRINK && pplayer->size == BIG) + if (mode == SHRINK && size == BIG) { - if (pplayer->got_coffee) - pplayer->got_coffee = false; + if (got_coffee) + got_coffee = false; - pplayer->size = SMALL; - pplayer->base.height = 32; + size = SMALL; + base.height = 32; + duck = false; - timer_start(&pplayer->safe_timer,TUX_SAFE_TIME); + safe_timer.start(TUX_SAFE_TIME); } else { - pplayer->dying = DYING_SQUISHED; + physic.enable_gravity(true); + physic.set_acceleration(0, 0); + physic.set_velocity(0, 7); + dying = DYING_SQUISHED; } } -void player_dying(player_type *pplayer) +void +Player::is_dying() { - pplayer->base.ym = pplayer->base.ym + gravity; - - /* He died :^( */ - - --pplayer->lives; - player_remove_powerups(pplayer); - pplayer->dying = DYING_NOT; - - player_level_begin(pplayer); + remove_powerups(); + dying = DYING_NOT; +} +bool Player::is_dead() +{ + if(base.y > screen->h) + return true; + else + return false; } /* Remove Tux's power ups */ -void player_remove_powerups(player_type* pplayer) +void +Player::remove_powerups() { - pplayer->got_coffee = false; - pplayer->size = SMALL; - pplayer->base.height = 32; + got_coffee = false; + size = SMALL; + base.height = 32; } -void player_keep_in_bounds(player_type* pplayer) +void +Player::keep_in_bounds() { - /* Keep tux in bounds: */ - if (pplayer->base.x< 0) - pplayer->base.x= 0; - else if(pplayer->base.x< scroll_x) - pplayer->base.x= scroll_x; - else if (pplayer->base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true) - { - scroll_x = pplayer->base.x- 160; - /*pplayer->base.x+= 160;*/ - - if(scroll_x < 0) - scroll_x = 0; + Level* plevel = World::current()->get_level(); + /* Keep tux in bounds: */ + if (base.x < 0) + { // Lock Tux to the size of the level, so that he doesn't fall of + // on the left side + base.x = 0; } - else if (pplayer->base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w)) - { - /* Scroll the screen in past center: */ - - scroll_x = pplayer->base.x- screen->w / 2; - /*pplayer->base.x= 320 + scroll_x;*/ - - if (scroll_x > ((current_level.width * 32) - screen->w)) - scroll_x = ((current_level.width * 32) - screen->w); + else if (base.x < scroll_x) + { + base.x = scroll_x; } - else if (pplayer->base.x> 608 + scroll_x) - { - /* ... unless there's no more to scroll! */ - /*pplayer->base.x= 608 + scroll_x;*/ + /* Keep in-bounds, vertically: */ + if (base.y > screen->h) + { + kill(KILL); } - /* Keep in-bounds, vertically: */ + int scroll_threshold = screen->w/2 - 80; + if (debug_mode) + { + scroll_x += screen->w/2; + // Backscrolling for debug mode + if (scroll_x < base.x - 80) + scroll_x = base.x - 80; + else if (scroll_x > base.x + 80) + scroll_x = base.x + 80; + scroll_x -= screen->w/2; - if (pplayer->base.y > screen->h) + if(scroll_x < 0) + scroll_x = 0; + } + else { - player_kill(&tux,KILL); + if (base.x > scroll_threshold + scroll_x + && scroll_x < ((World::current()->get_level()->width * 32) - screen->w)) + { + // FIXME: Scrolling needs to be handled by a seperate View + // class, doing it as a player huck is ugly + + // Scroll the screen in past center: + scroll_x = base.x - scroll_threshold; + + // Lock the scrolling to the levelsize, so that we don't + // scroll over the right border + if (scroll_x > 32 * plevel->width - screen->w) + scroll_x = 32 * plevel->width - screen->w; + } } } + +// EOF // +