X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=afc4eb5e078232cd59033ee104e21c43118c7809;hb=54769dff40025a2e798d2544df6d745196968f94;hp=fe5604f608e55df629491e6a2fb173ae936f3701;hpb=5a2b8d827208e8d5acc30567fb3ea6cc9c6470f5;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index fe5604f60..afc4eb5e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -371,7 +371,7 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { - if(input.up == DOWN) + if(input.up == DOWN && input.old_up == UP) { if (on_ground()) { @@ -410,6 +410,7 @@ Player::handle_input() { handle_vertical_input(); } + input.old_up = input.up; /* Shoot! */ @@ -455,6 +456,8 @@ Player::handle_input() duck = false; base.y -= 32; base.height = 64; + // changing base size confuses collision otherwise + old_base = previous_base = base; } } @@ -467,13 +470,6 @@ Player::grow() size = BIG; base.height = 64; base.y -= 32; - // eventually go in duck mode if there's no space - if(collision_object_map(base)) - { - base.height = 32; - base.y += 32; - duck = true; - } old_base = previous_base = base; }