X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=afc4eb5e078232cd59033ee104e21c43118c7809;hb=54769dff40025a2e798d2544df6d745196968f94;hp=b3e1831ec78c6a091364d1f16ed3c68b5d23a206;hpb=84160722392a024dda42bd86ca9bd85b68c49457;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index b3e1831ec..afc4eb5e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -29,35 +29,25 @@ #include "screen.h" Surface* tux_life; -std::vector tux_right; -std::vector tux_left; -Surface* smalltux_jump_left; -Surface* smalltux_jump_right; -Surface* smalltux_stand_left; -Surface* smalltux_stand_right; - -Sprite* bigtux_right; -Sprite* bigtux_left; -Sprite* bigtux_right_jump; -Sprite* bigtux_left_jump; -Sprite* ducktux_right; -Sprite* ducktux_left; -Surface* skidtux_right; -Surface* skidtux_left; -Surface* firetux_right[3]; -Surface* firetux_left[3]; -Surface* bigfiretux_right[3]; -Surface* bigfiretux_left[3]; -Surface* bigfiretux_right_jump; -Surface* bigfiretux_left_jump; -Surface* duckfiretux_right; -Surface* duckfiretux_left; -Surface* skidfiretux_right; -Surface* skidfiretux_left; -Surface* cape_right[2]; -Surface* cape_left[2]; -Surface* bigcape_right[2]; -Surface* bigcape_left[2]; + +Sprite* smalltux_gameover; +Sprite* smalltux_star; +Sprite* largetux_star; + +PlayerSprite smalltux; +PlayerSprite largetux; +PlayerSprite firetux; + +PlayerKeymap keymap; + +PlayerKeymap::PlayerKeymap() +{ + keymap.jump = SDLK_UP; + keymap.duck = SDLK_DOWN; + keymap.left = SDLK_LEFT; + keymap.right = SDLK_RIGHT; + keymap.fire = SDLK_LCTRL; +} void player_input_init(player_input_type* pplayer_input) { @@ -74,6 +64,8 @@ Player::init() { Level* plevel = World::current()->get_level(); + holding_something = false; + base.width = 32; base.height = 32; @@ -96,16 +88,11 @@ Player::init() player_input_init(&input); - keymap.jump = SDLK_UP; - keymap.duck = SDLK_DOWN; - keymap.left = SDLK_LEFT; - keymap.right = SDLK_RIGHT; - keymap.fire = SDLK_LCTRL; - invincible_timer.init(true); skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + kick_timer.init(true); physic.reset(); } @@ -135,6 +122,8 @@ Player::key_event(SDLKey key, int state) } else if(key == keymap.fire) { + if (state == UP) + input.old_fire = UP; input.fire = state; return true; } @@ -169,39 +158,48 @@ Player::action(double frame_ratio) { bool jumped_in_solid = false; - /* --- HANDLE TUX! --- */ - - if(dying == DYING_NOT) - handle_input(); + if (input.fire == UP) + holding_something = false; /* Move tux: */ previous_base = base; + /* --- HANDLE TUX! --- */ + if(dying == DYING_NOT) + handle_input(); + physic.apply(frame_ratio, base.x, base.y); - if(dying == DYING_NOT) { + + if(dying == DYING_NOT) + { + base_type target = base; + collision_swept_object_map(&old_base, &base); + + // Don't accelerate Tux if he is running against a wall + if (target.x != base.x) + { + physic.set_velocity_x(0); + } + // special exception for cases where we're stuck under tiles after // being ducked. In this case we drift out if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y - && collision_object_map(&base)) { + && collision_object_map(base)) + { base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); previous_base = old_base = base; - } + } keep_in_bounds(); - } - if (dying == DYING_NOT) - { - /* Land: */ - - - if( !on_ground()) + // Land: + if (!on_ground()) { physic.enable_gravity(true); if(under_solid()) { // fall down - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); jumped_in_solid = true; } } @@ -211,7 +209,7 @@ Player::action(double frame_ratio) if (physic.get_velocity_y() < 0) { base.y = (int)(((int)base.y / 32) * 32); - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); } physic.enable_gravity(false); @@ -261,40 +259,13 @@ Player::action(double frame_ratio) } } - /* ---- DONE HANDLING TUX! --- */ - /* Handle invincibility timer: */ - if (get_current_music() == HERRING_MUSIC && !invincible_timer.check()) - { - /* - no, we are no more invincible - or we were not in invincible mode - but are we in hurry ? - */ - - // FIXME: Move this to gamesession - if (GameSession::current()->time_left.get_left() < TIME_WARNING) - { - /* yes, we are in hurry - stop the herring_song, prepare to play the correct - fast level_song ! - */ - set_current_music(HURRYUP_MUSIC); - } - else - { - set_current_music(LEVEL_MUSIC); - } - - /* start playing it */ - play_current_music(); - } - // check some timers skidding_timer.check(); invincible_timer.check(); safe_timer.check(); + kick_timer.check(); } bool @@ -400,12 +371,16 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { - if(input.up == DOWN) + if(input.up == DOWN && input.old_up == UP) { if (on_ground()) { - // jump - physic.set_velocity(physic.get_velocity_x(), 5.5); + // jump higher if we are running + if (physic.get_velocity_x() > MAX_WALK_XM) + physic.set_velocity_y(5.8); + else + physic.set_velocity_y(5.2); + --base.y; jumping = true; if (size == SMALL) @@ -418,7 +393,7 @@ Player::handle_vertical_input() { jumping = false; if(physic.get_velocity_y() > 0) { - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); } } } @@ -435,12 +410,14 @@ Player::handle_input() { handle_vertical_input(); } + input.old_up = input.up; /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_coffee) { World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir); + input.old_fire = DOWN; } /* tux animations: */ @@ -466,7 +443,7 @@ Player::handle_input() } /* Duck! */ - if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0) + if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground()) { duck = true; base.height = 32; @@ -474,16 +451,30 @@ Player::handle_input() // changing base size confuses collision otherwise old_base = previous_base = base; } - else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0) + else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground()) { duck = false; base.y -= 32; base.height = 64; - old_base = previous_base = base; + // changing base size confuses collision otherwise + old_base = previous_base = base; } } void +Player::grow() +{ + if(size == BIG) + return; + + size = BIG; + base.height = 64; + base.y -= 32; + + old_base = previous_base = base; +} + +void Player::grabdistros() { /* Grab distros: */ @@ -519,155 +510,90 @@ Player::draw() { if (!safe_timer.started() || (global_frame_counter % 2) == 0) { - if (size == SMALL) + if (dying == DYING_SQUISHED) { - if (invincible_timer.started()) + smalltux_gameover->draw(base.x - scroll_x, base.y); + } + else + { + PlayerSprite* sprite; + + if (size == SMALL) + sprite = &smalltux; + else if (got_coffee) + sprite = &firetux; + else + sprite = &largetux; + + if (duck && size != SMALL) { - /* Draw cape: */ - if (dir == RIGHT) - cape_right[global_frame_counter % 2]->draw(base.x- scroll_x, base.y); - else - cape_left[global_frame_counter % 2]->draw(base.x- scroll_x, base.y); + sprite->duck_right->draw(base.x - scroll_x, base.y); + else + sprite->duck_left->draw(base.x - scroll_x, base.y); } - - - if (!got_coffee) + else if (skidding_timer.started()) { - if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - smalltux_jump_right->draw( base.x - scroll_x, base.y - 10); - else - smalltux_jump_left->draw( base.x - scroll_x, base.y - 10); - } + if (dir == RIGHT) + sprite->skid_right->draw(base.x - scroll_x, base.y); else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - smalltux_stand_right->draw( base.x - scroll_x, base.y - 9); - else - smalltux_stand_left->draw( base.x - scroll_x, base.y - 9); - } - else // moving - { - if (dir == RIGHT) - tux_right[(global_frame_counter/2) % tux_right.size()]->draw(base.x - scroll_x, base.y - 9); - else - tux_left[(global_frame_counter/2) % tux_left.size()]->draw(base.x - scroll_x, base.y - 9); - } - } + sprite->skid_left->draw(base.x - scroll_x, base.y); } - else + else if (kick_timer.started()) { - /* Tux got coffee! */ - if (dir == RIGHT) - { - firetux_right[frame_]->draw( base.x- scroll_x, base.y); - } + sprite->kick_right->draw(base.x - scroll_x, base.y); else - { - firetux_left[frame_]->draw( base.x- scroll_x, base.y); - } + sprite->kick_left->draw(base.x - scroll_x, base.y); } - } - else - { - if (invincible_timer.started()) + else if (physic.get_velocity_y() != 0) { - float capex = base.x + (base.width - bigcape_right[0]->w) / 2; - capex -= scroll_x; - float capey = base.y + (base.height - bigcape_right[0]->h) / 2; - - /* Draw cape (just not in ducked mode since that looks silly): */ if (dir == RIGHT) - bigcape_right[global_frame_counter % 2]->draw(capex, capey); + sprite->jump_right->draw(base.x - scroll_x, base.y); else - bigcape_left[global_frame_counter % 2]->draw(capex, capey); + sprite->jump_left->draw(base.x - scroll_x, base.y); } - - if (!got_coffee) + else { - if (!duck) + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { - if (!skidding_timer.started()) - { - if (physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - bigtux_right->draw(base.x - scroll_x, base.y); - else - bigtux_left->draw(base.x - scroll_x, base.y); - } - else - { - if (dir == RIGHT) - bigtux_right_jump->draw(base.x - scroll_x, base.y); - else - bigtux_left_jump->draw(base.x - scroll_x, base.y); - } - } + if (dir == RIGHT) + sprite->stand_right->draw( base.x - scroll_x, base.y); else - { - if (dir == RIGHT) - skidtux_right->draw(base.x - scroll_x - 8, base.y); - else - skidtux_left->draw(base.x - scroll_x - 8, base.y); - } + sprite->stand_left->draw( base.x - scroll_x, base.y); } - else + else // moving { if (dir == RIGHT) - ducktux_right->draw(base.x - scroll_x, base.y); + sprite->walk_right->draw(base.x - scroll_x, base.y); else - ducktux_left->draw(base.x - scroll_x, base.y); + sprite->walk_left->draw(base.x - scroll_x, base.y); } } - else + + // Draw arm overlay graphics when Tux is holding something + if (holding_something && physic.get_velocity_y() == 0) { - /* Tux has coffee! */ - if (!duck) - { - if (!skidding_timer.started()) - { - if (!jumping || physic.get_velocity_y() > 0) - { - if (dir == RIGHT) - bigfiretux_right[frame_]->draw(base.x- scroll_x - 8, base.y); - else - bigfiretux_left[frame_]->draw(base.x- scroll_x - 8, base.y); - } - else - { - if (dir == RIGHT) - bigfiretux_right_jump->draw(base.x- scroll_x - 8, base.y); - else - bigfiretux_left_jump->draw(base.x- scroll_x - 8, base.y); - } - } - else - { - if (dir == RIGHT) - skidfiretux_right->draw(base.x- scroll_x - 8, base.y); - else - skidfiretux_left->draw(base.x- scroll_x - 8, base.y); - } - } + if (dir == RIGHT) + sprite->grab_right->draw(base.x - scroll_x, base.y); else - { - if (dir == RIGHT) - duckfiretux_right->draw( base.x- scroll_x - 8, base.y - 16); - else - duckfiretux_left->draw( base.x- scroll_x - 8, base.y - 16); - } + sprite->grab_left->draw(base.x - scroll_x, base.y); } - } - } + // Draw blinking star overlay + if (invincible_timer.started()) + { + if (size == SMALL || duck) + smalltux_star->draw(base.x - scroll_x, base.y); + else + largetux_star->draw(base.x - scroll_x, base.y); + } + } + } + if (debug_mode) - fillrect(base.x - scroll_x, base.y, 32, 32, 75,75,75, 150); + fillrect(base.x - scroll_x, base.y, + base.width, base.height, 75,75,75, 150); } void @@ -683,18 +609,20 @@ Player::collision(void* p_c_object, int c_object) /* Hurt player if he touches a badguy */ if (!pbad_c->dying && !dying && !safe_timer.started() && - pbad_c->mode != HELD) + pbad_c->mode != BadGuy::HELD) { - if (pbad_c->mode == FLAT && input.fire == DOWN) + if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN + && !holding_something) { - pbad_c->mode = HELD; + holding_something = true; + pbad_c->mode = BadGuy::HELD; pbad_c->base.y-=8; } - else if (pbad_c->mode == FLAT) + else if (pbad_c->mode == BadGuy::FLAT) { // Don't get hurt if we're kicking a flat badguy! } - else if (pbad_c->mode == KICK) + else if (pbad_c->mode == BadGuy::KICK) { /* Hurt if you get hit by kicked laptop: */ if (!invincible_timer.started()) @@ -718,7 +646,7 @@ Player::collision(void* p_c_object, int c_object) } else { - pbad_c->kill_me(); + pbad_c->kill_me(25); } } player_status.score_multiplier++; @@ -733,21 +661,24 @@ Player::collision(void* p_c_object, int c_object) /* Kill Player! */ void -Player::kill(int mode) +Player::kill(HurtMode mode) { play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); - physic.set_velocity(0, physic.get_velocity_y()); + physic.set_velocity_x(0); if (mode == SHRINK && size == BIG) { if (got_coffee) - got_coffee = false; - - size = SMALL; - base.height = 32; - duck = false; - + { + got_coffee = false; + } + else + { + size = SMALL; + base.height = 32; + duck = false; + } safe_timer.start(TUX_SAFE_TIME); } else