X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=a049774fc1a79fb78168487a970641ff918e6b59;hb=3369ed08e4b7126af560dc5f9c3442fc76b43ab4;hp=8290164887feff4d2b9f8672c6990e6c3562097e;hpb=8f5566a1f07e763ee1f9a2d1a30299c25a1f23d7;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 829016488..a049774fc 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -27,15 +27,26 @@ #include "scene.h" #include "tile.h" #include "sprite.h" -#include "screen.h" +#include "sector.h" +#include "tilemap.h" +#include "camera.h" +#include "gameobjs.h" +#include "resources.h" +#include "interactive_object.h" +#include "screen/screen.h" // behavior definitions: #define TILES_FOR_BUTTJUMP 3 // animation times (in ms): #define SHOOTING_TIME 320 +#define STOMP_TIME 250 // others stuff: #define AUTOSCROLL_DEAD_INTERVAL 300 +// growing animation +Surface* growingtux_left[GROWING_FRAMES]; +Surface* growingtux_right[GROWING_FRAMES]; + Surface* tux_life; Sprite* smalltux_gameover; @@ -51,7 +62,8 @@ PlayerKeymap keymap; PlayerKeymap::PlayerKeymap() { - keymap.jump = SDLK_UP; + keymap.jump = SDLK_SPACE; + keymap.activate = SDLK_UP; keymap.duck = SDLK_DOWN; keymap.left = SDLK_LEFT; keymap.right = SDLK_RIGHT; @@ -67,12 +79,11 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->right = UP; pplayer_input->up = UP; pplayer_input->old_up = UP; + pplayer_input->activate = UP; } -Player::Player(DisplayManager& display_manager) +Player::Player() { - display_manager.add_drawable(this, LAYER_OBJECTS-1); // for tux himself - display_manager.add_drawable(this, LAYER_OBJECTS+1); // for the arm init(); } @@ -83,8 +94,6 @@ Player::~Player() void Player::init() { - Level* plevel = World::current()->get_level(); - holding_something = false; base.width = 32; @@ -93,21 +102,24 @@ Player::init() size = SMALL; got_power = NONE_POWER; - base.x = plevel->start_pos_x; - base.y = plevel->start_pos_y; + base.x = 0; + base.y = 0; previous_base = old_base = base; dir = RIGHT; old_dir = dir; duck = false; + dead = false; dying = DYING_NOT; + last_ground_y = 0; + fall_mode = ON_GROUND; jumping = false; can_jump = true; butt_jump = false; frame_main = 0; frame_ = 0; - + player_input_init(&input); invincible_timer.init(true); @@ -116,6 +128,7 @@ Player::init() frame_timer.init(true); kick_timer.init(true); shooting_timer.init(true); + growing_timer.init(true); physic.reset(); } @@ -150,6 +163,23 @@ Player::key_event(SDLKey key, int state) input.fire = state; return true; } + else if(key == keymap.activate) + { + input.activate = state; + + if(state == DOWN) { + /** check for interactive objects */ + for(Sector::InteractiveObjects::iterator i + = Sector::current()->interactive_objects.begin(); + i != Sector::current()->interactive_objects.end(); ++i) { + if(rectcollision(base, (*i)->get_area())) { + (*i)->interaction(INTERACTION_ACTIVATE); + } + } + } + + return true; + } else return false; } @@ -170,6 +200,7 @@ Player::level_begin() skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + growing_timer.init(true); physic.reset(); } @@ -179,6 +210,11 @@ Player::action(float elapsed_time) { bool jumped_in_solid = false; + if(dying && !dying_timer.check()) { + dead = true; + return; + } + if (input.fire == UP) holding_something = false; @@ -197,7 +233,7 @@ Player::action(float elapsed_time) collision_swept_object_map(&old_base, &base); - if (!invincible_timer.started() + if ((!invincible_timer.started() && !safe_timer.started()) && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) || isspike(base.x, base.y + base.height) || isspike(base.x + base.width, base.y + base.height))) @@ -229,6 +265,7 @@ Player::action(float elapsed_time) // fall down physic.set_velocity_y(0); jumped_in_solid = true; + jumping = false; } } else @@ -251,26 +288,30 @@ Player::action(float elapsed_time) if (isbrick(base.x, base.y) || isfullbox(base.x, base.y)) { - World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x, base.y - 64)); - World::current()->trybreakbrick(base.x, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x, base.y), size == SMALL); bumpbrick(base.x, base.y); - World::current()->tryemptybox(base.x, base.y, RIGHT); + Sector::current()->tryemptybox(Vector(base.x, base.y), RIGHT); } if (isbrick(base.x+ 31, base.y) || isfullbox(base.x+ 31, base.y)) { - World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x+ 31, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x+ 31, base.y - 64)); if(size == BIG) - World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x+ 31, base.y), size == SMALL); bumpbrick(base.x+ 31, base.y); - World::current()->tryemptybox(base.x+ 31, base.y, LEFT); + Sector::current()->tryemptybox(Vector(base.x+ 31, base.y), LEFT); } } @@ -302,7 +343,7 @@ Player::on_ground() { return ( issolid(base.x + base.width / 2, base.y + base.height) || issolid(base.x + 1, base.y + base.height) || - issolid(base.x + base.width - 1, base.y + base.height) ); + issolid(base.x + base.width - 1, base.y + base.height)); } bool @@ -376,7 +417,7 @@ Player::handle_horizontal_input() if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { if(fabs(vx)>SKID_XM && !skidding_timer.check()) { skidding_timer.start(SKID_TIME); - play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_SKID]); ax *= 2.5; } else { ax *= 2; @@ -415,6 +456,17 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { + // set fall mode... + if(on_ground()) { + fall_mode = ON_GROUND; + last_ground_y = base.y; + } else { + if(base.y > last_ground_y) + fall_mode = FALLING; + else if(fall_mode == ON_GROUND) + fall_mode = JUMPING; + } + // Press jump key if(input.up == DOWN && can_jump && on_ground()) { @@ -432,9 +484,9 @@ Player::handle_vertical_input() jumping = true; can_jump = false; if (size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_JUMP]); else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_BIGJUMP]); } // Let go of jump key else if(input.up == UP && jumping && physic.get_velocity_y() > 0) @@ -445,23 +497,47 @@ Player::handle_vertical_input() /* In case the player has pressed Down while in a certain range of air, enable butt jump action */ - if (input.down == DOWN && !butt_jump) - if(tiles_on_air(TILES_FOR_BUTTJUMP)) + if (input.down == DOWN && !butt_jump && !duck) + if(tiles_on_air(TILES_FOR_BUTTJUMP) && jumping) butt_jump = true; /* When Down is not held anymore, disable butt jump */ if(butt_jump && input.down == UP) butt_jump = false; + // Do butt jump if (butt_jump && on_ground() && size == BIG) { - if(World::current()->trybreakbrick(base.x, base.y + base.height, false) - || World::current()->trybreakbrick( - base.x + base.width, base.y + base.height, false)) { - // make tux jumping a little bit again after breaking the bricks - physic.set_velocity_y(2); + stomp_timer.start(STOMP_TIME); + butt_jump = false; + + // Break bricks beneath Tux + if(Sector::current()->trybreakbrick( + Vector(base.x + 1, base.y + base.height), false) + || Sector::current()->trybreakbrick( + Vector(base.x + base.width - 1, base.y + base.height), false)) + { + physic.set_velocity_y(2); + butt_jump = true; + } + + // Kill nearby badguys + std::vector gameobjects = Sector::current()->gameobjects; + for (std::vector::iterator i = gameobjects.begin(); + i != gameobjects.end(); + i++) + { + BadGuy* badguy = dynamic_cast (*i); + if(badguy) + { + + if (fabsf(base.x - badguy->base.x) < 150 && + fabsf(base.y - badguy->base.y) < 60 && + (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) || + issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height))) + badguy->kill_me(25); + } } -// butt_jump = false; // comment this, in case you won't to disable the continued use of buttjump } if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || @@ -496,7 +572,7 @@ Player::handle_input() /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - if(World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + if(Sector::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), physic.get_velocity_x(), dir)) shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; @@ -552,7 +628,7 @@ Player::handle_input() } void -Player::grow() +Player::grow(bool animate) { if(size == BIG) return; @@ -561,6 +637,9 @@ Player::grow() base.height = 64; base.y -= 32; + if(animate) + growing_timer.start(GROWING_TIME); + old_base = previous_base = base; } @@ -570,16 +649,20 @@ Player::grabdistros() /* Grab distros: */ if (!dying) { - World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x+ 31, base.y), NO_BOUNCE); - World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height), NO_BOUNCE); if(size == BIG) { - World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height / 2), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height / 2), NO_BOUNCE); } } @@ -591,12 +674,12 @@ Player::grabdistros() if(player_status.lives < MAX_LIVES) ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ - play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); + sound_manager->play_sound(sounds[SND_LIFEUP]); } } void -Player::draw(ViewPort& viewport, int layer) +Player::draw(DrawingContext& context) { PlayerSprite* sprite; @@ -609,91 +692,101 @@ Player::draw(ViewPort& viewport, int layer) else sprite = &largetux; - Vector pos = viewport.world2screen(Vector(base.x, base.y)); + int layer = LAYER_OBJECTS - 1; + Vector pos = Vector(base.x, base.y); - if(layer == LAYER_OBJECTS + 1) { - // Draw arm overlay graphics when Tux is holding something - if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check()) - { - if (dir == RIGHT) - sprite->grab_right->draw(pos); - else - sprite->grab_left->draw(pos); - } - - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) - { - if (size == SMALL || duck) - smalltux_star->draw(pos); - else - largetux_star->draw(pos); - } - - return; - } - if (!safe_timer.started() || (global_frame_counter % 2) == 0) { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(pos); + smalltux_gameover->draw(context, pos, LAYER_OBJECTS+1); } else { - if (duck && size != SMALL) + if(growing_timer.check()) { if (dir == RIGHT) - sprite->duck_right->draw(pos); + context.draw_surface(growingtux_right[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer); else - sprite->duck_left->draw(pos); + context.draw_surface(growingtux_left[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer); + } + else if (duck && size != SMALL) + { + if (dir == RIGHT) + sprite->duck_right->draw(context, pos, layer); + else + sprite->duck_left->draw(context, pos, layer); } else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->skid_right->draw(pos); + sprite->skid_right->draw(context, pos, layer); else - sprite->skid_left->draw(pos); + sprite->skid_left->draw(context, pos, layer); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->kick_right->draw(pos); + sprite->kick_right->draw(context, pos, layer); else - sprite->kick_left->draw(pos); + sprite->kick_left->draw(context, pos, layer); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->jump_right->draw(pos); + sprite->jump_right->draw(context, pos, layer); else - sprite->jump_left->draw(pos); + sprite->jump_left->draw(context, pos, layer); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->stand_right->draw(pos); + sprite->stand_right->draw(context, pos, layer); else - sprite->stand_left->draw(pos); + sprite->stand_left->draw(context, pos, layer); } else // moving { if (dir == RIGHT) - sprite->walk_right->draw(pos); + sprite->walk_right->draw(context, pos, layer); else - sprite->walk_left->draw(pos); + sprite->walk_left->draw(context, pos, layer); } } } } + + // Draw arm overlay graphics when Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) + { + if (dir == RIGHT) + sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1); + else + sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1); + } + // Draw stomp clouds when doing a butt jump + if (stomp_timer.check()) + if (duck) + sprite->stomp->draw(context, Vector(base.x - 32, base.y), LAYER_OBJECTS + 1); + else + sprite->stomp->draw(context, Vector(base.x - 32, base.y + 32), LAYER_OBJECTS + 1); + + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); + else + largetux_star->draw(context, pos, LAYER_OBJECTS + 2); + } + if (debug_mode) - fillrect(base.x - viewport.get_translation().x, - base.y - viewport.get_translation().y, - base.width, base.height, 75,75,75, 150); + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,75,75, 150), LAYER_OBJECTS+1); } void @@ -709,6 +802,7 @@ Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; Trampoline* ptramp_c = NULL; + FlyingPlatform* pplatform_c = NULL; switch (c_object) { @@ -799,7 +893,16 @@ Player::collision(void* p_c_object, int c_object) } } */ - + break; + case CO_FLYING_PLATFORM: + pplatform_c = (FlyingPlatform*) p_c_object; + + base.y = pplatform_c->base.y - base.height; + physic.set_velocity_x(pplatform_c->get_vel_x()); + + physic.enable_gravity(false); + can_jump = true; + fall_mode = ON_GROUND; break; default: @@ -813,7 +916,10 @@ Player::collision(void* p_c_object, int c_object) void Player::kill(HurtMode mode) { - play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); + if(dying) + return; + + sound_manager->play_sound(sounds[SND_HURT]); physic.set_velocity_x(0); @@ -836,32 +942,12 @@ Player::kill(HurtMode mode) physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); - if(dying != DYING_SQUISHED) --player_status.lives; dying = DYING_SQUISHED; + dying_timer.start(3000); } } -void -Player::is_dying() -{ - remove_powerups(); - dying = DYING_NOT; -} - -bool Player::is_dead() -{ - float scroll_x = - World::current()->displaymanager.get_viewport().get_translation().x; - float scroll_y = - World::current()->displaymanager.get_viewport().get_translation().y; - if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 || - base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling - return true; - else - return false; -} - /* Remove Tux's power ups */ void Player::remove_powerups() @@ -872,8 +958,15 @@ Player::remove_powerups() } void -Player::check_bounds(ViewPort& viewport, - bool back_scrolling, bool hor_autoscroll) +Player::move(const Vector& vector) +{ + base.x = vector.x; + base.y = vector.y; + old_base = previous_base = base; +} + +void +Player::check_bounds(Camera* camera) { /* Keep tux in bounds: */ if (base.x < 0) @@ -883,25 +976,29 @@ Player::check_bounds(ViewPort& viewport, } /* Keep in-bounds, vertically: */ - if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) + if (base.y > Sector::current()->solids->get_height() * 32) { kill(KILL); + return; } - if(base.x < viewport.get_translation().x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled - base.x = viewport.get_translation().x; - - if(hor_autoscroll) - { - if(base.x == viewport.get_translation().x) - if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) - kill(KILL); + bool adjust = false; + // can happen if back scrolling is disabled + if(base.x < camera->get_translation().x) { + base.x = camera->get_translation().x; + adjust = true; + } + if(base.x >= camera->get_translation().x + screen->w - base.width) { + base.x = camera->get_translation().x + screen->w - base.width; + adjust = true; + } - if(base.x + base.width > viewport.get_translation().x + screen->w) - base.x = viewport.get_translation().x + screen->w - base.width; + if(adjust) { + // squished now? + if(collision_object_map(base)) { + kill(KILL); + return; } - + } } -// EOF // -