X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=9d06c188e021ed61e70ec5a3628e28100525cc3f;hb=76a4f6e86dd5677158c72fc4ae51a7a2e450036f;hp=c04bd03bbb0fedd67451a20248d8e18a3c905620;hpb=9efe2aff9180fe14780ee7743a333570b233b586;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index c04bd03bb..9d06c188e 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -18,6 +18,7 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include #include "gameloop.h" #include "globals.h" @@ -183,6 +184,14 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); + if (!invincible_timer.started() + && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) + || isspike(base.x, base.y + base.height) + || isspike(base.x + base.width, base.y + base.height))) + { + kill(SHRINK); + } + // Don't accelerate Tux if he is running against a wall if (target.x != base.x) { @@ -699,19 +708,43 @@ Player::collision(void* p_c_object, int c_object) case CO_TRAMPOLINE: ptramp_c = (Trampoline*) p_c_object; - if (physic.get_velocity_x() > 0) // RIGHT + // Pick up trampoline + if (ptramp_c->mode != Trampoline::M_HELD && input.fire == DOWN && !holding_something && on_ground()) { - physic.set_velocity_x(0); - base.x = ptramp_c->base.x - base.width; + holding_something = true; + ptramp_c->mode = Trampoline::M_HELD; + ptramp_c->base.y -= 8; } - else if (physic.get_velocity_x() < 0) // LEFT + // Set down trampoline + else if (ptramp_c->mode == Trampoline::M_HELD && input.fire != DOWN) { - physic.set_velocity_x(0); - base.x = ptramp_c->base.x + ptramp_c->base.width; + holding_something = false; + ptramp_c->mode = Trampoline::M_NORMAL; + ptramp_c->base.y += 8; + ptramp_c->physic.set_velocity(physic.get_velocity_x(), physic.get_velocity_y()); + + //if (dir == RIGHT) + // ptramp_c->base.x = base.x + base.width+1; + //else /* LEFT */ + // ptramp_c->base.x = base.x - base.width-1; } - else +/* + // Don't let tux walk through trampoline + else if (ptramp_c->mode != Trampoline::M_HELD && on_ground()) { + if (physic.get_velocity_x() > 0) // RIGHT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x - base.width; + } + else if (physic.get_velocity_x() < 0) // LEFT + { + physic.set_velocity_x(0); + base.x = ptramp_c->base.x + ptramp_c->base.width; + } } +*/ + break; default: @@ -763,7 +796,7 @@ Player::is_dying() bool Player::is_dead() { - if(base.y > screen->h || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // last condition can happen in auto-scrolling + if(base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32 || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // last condition can happen in auto-scrolling return true; else return false; @@ -789,7 +822,7 @@ Player::check_bounds(bool back_scrolling, bool hor_autoscroll) } /* Keep in-bounds, vertically: */ - if (base.y > screen->h) + if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { kill(KILL); }