X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=88b67611cd585d52dd247a6a0685ba66716525aa;hb=1d182a00d99d763a9c92ab5c73d183e1d4177cc6;hp=625805b20a497c15591be0ffe536ff666b81d8ef;hpb=11aed7a85b5b87f7762615d18989c98323014299;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 625805b20..88b67611c 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -29,6 +29,11 @@ #include "sprite.h" #include "screen.h" +// behavior definitions: +#define TILES_FOR_BUTTJUMP 3 +// animation times (in ms): +#define SHOOTING_TIME 320 +// others stuff: #define AUTOSCROLL_DEAD_INTERVAL 300 Surface* tux_life; @@ -64,11 +69,20 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->old_up = UP; } +Player::Player(DisplayManager& display_manager) +{ + display_manager.add_drawable(this, LAYER_OBJECTS-1); // for tux himself + display_manager.add_drawable(this, LAYER_OBJECTS+1); // for the arm + init(); +} + +Player::~Player() +{ +} + void Player::init() { - Level* plevel = World::current()->get_level(); - holding_something = false; base.width = 32; @@ -77,16 +91,17 @@ Player::init() size = SMALL; got_power = NONE_POWER; - base.x = plevel->start_pos_x; - base.y = plevel->start_pos_y; - base.xm = 0; - base.ym = 0; + base.x = 0; + base.y = 0; previous_base = old_base = base; dir = RIGHT; old_dir = dir; duck = false; + dead = false; dying = DYING_NOT; + last_ground_y = 0; + fall_mode = ON_GROUND; jumping = false; can_jump = true; butt_jump = false; @@ -101,6 +116,7 @@ Player::init() safe_timer.init(true); frame_timer.init(true); kick_timer.init(true); + shooting_timer.init(true); physic.reset(); } @@ -144,8 +160,6 @@ Player::level_begin() { base.x = 100; base.y = 170; - base.xm = 0; - base.ym = 0; previous_base = old_base = base; duck = false; @@ -162,10 +176,15 @@ Player::level_begin() } void -Player::action(double frame_ratio) +Player::action(float elapsed_time) { bool jumped_in_solid = false; + if(dying && !dying_timer.check()) { + dead = true; + return; + } + if (input.fire == UP) holding_something = false; @@ -176,7 +195,7 @@ Player::action(double frame_ratio) if(dying == DYING_NOT) handle_input(); - physic.apply(frame_ratio, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y); if(dying == DYING_NOT) { @@ -184,7 +203,7 @@ Player::action(double frame_ratio) collision_swept_object_map(&old_base, &base); - if (!invincible_timer.started() + if ((!invincible_timer.started() && !safe_timer.started()) && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) || isspike(base.x, base.y + base.height) || isspike(base.x + base.width, base.y + base.height))) @@ -203,7 +222,7 @@ Player::action(double frame_ratio) if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y && collision_object_map(base)) { - base.x += frame_ratio * WALK_SPEED * (dir ? 1: -1); + base.x += elapsed_time * WALK_SPEED * (dir ? 1: -1); previous_base = old_base = base; } @@ -300,6 +319,19 @@ Player::under_solid() issolid(base.x + base.width - 1, base.y) ); } +bool +Player::tiles_on_air(int tiles) +{ + for(int t = 0; t != tiles; t++) + { + if(issolid(base.x + base.width / 2, base.y + base.height + (tiles*32)) || + issolid(base.x + 1, base.y + base.height + (tiles*32)) || + issolid(base.x + base.width - 1, base.y + base.height + (tiles*32))) + return false; + } + return true; +} + void Player::handle_horizontal_input() { @@ -389,6 +421,17 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { + // set fall mode... + if(on_ground()) { + fall_mode = ON_GROUND; + last_ground_y = base.y; + } else { + if(base.y > last_ground_y) + fall_mode = FALLING; + else if(fall_mode == ON_GROUND) + fall_mode = JUMPING; + } + // Press jump key if(input.up == DOWN && can_jump && on_ground()) { @@ -405,7 +448,6 @@ Player::handle_vertical_input() --base.y; jumping = true; can_jump = false; - butt_jump = true; // player started jumping, enable butt jump if (size == SMALL) play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); else @@ -416,15 +458,19 @@ Player::handle_vertical_input() { jumping = false; physic.set_velocity_y(0); - butt_jump = false; // jump was not full, disable butt jump } - /* Do butt jump, in case the player has done the combination - (full jump and hold DOWN) */ - if (input.down == UP && physic.get_velocity_y() == World::current()->get_level()->gravity && butt_jump) - butt_jump = false; // in case DOWN is not hold after the full jump, disable it - - if (input.down == DOWN && butt_jump && on_ground() && size == BIG) + /* In case the player has pressed Down while in a certain range of air, + enable butt jump action */ + if (input.down == DOWN && !butt_jump) + if(tiles_on_air(TILES_FOR_BUTTJUMP)) + butt_jump = true; + + /* When Down is not held anymore, disable butt jump */ + if(butt_jump && input.down == UP) + butt_jump = false; + + if (butt_jump && on_ground() && size == BIG) { if(World::current()->trybreakbrick(base.x, base.y + base.height, false) || World::current()->trybreakbrick( @@ -432,7 +478,7 @@ Player::handle_vertical_input() // make tux jumping a little bit again after breaking the bricks physic.set_velocity_y(2); } -// butt_jump = false; +// butt_jump = false; // comment this, in case you won't to disable the continued use of buttjump } if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || @@ -467,8 +513,9 @@ Player::handle_input() /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - holding_something = true; - World::current()->add_bullet(base.x, base.y + (base.height/2), physic.get_velocity_x(), dir); + if(World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + physic.get_velocity_x(), dir)) + shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; } @@ -566,104 +613,120 @@ Player::grabdistros() } void -Player::draw() +Player::draw(Camera& viewport, int layer) { + PlayerSprite* sprite; + + if (size == SMALL) + sprite = &smalltux; + else if (got_power == FIRE_POWER) + sprite = &firetux; + else if (got_power == ICE_POWER) + sprite = &icetux; + else + sprite = &largetux; + + Vector pos = viewport.world2screen(Vector(base.x, base.y)); + + if(layer == LAYER_OBJECTS + 1) { + // Draw arm overlay graphics when Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) + { + if (dir == RIGHT) + sprite->grab_right->draw(pos); + else + sprite->grab_left->draw(pos); + } + + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(pos); + else + largetux_star->draw(pos); + } + + return; + } + if (!safe_timer.started() || (global_frame_counter % 2) == 0) { if (dying == DYING_SQUISHED) { - smalltux_gameover->draw(base.x, base.y); + smalltux_gameover->draw(pos); } else { - PlayerSprite* sprite; - - if (size == SMALL) - sprite = &smalltux; - else if (got_power == FIRE_POWER) - sprite = &firetux; - else if (got_power == ICE_POWER) - sprite = &icetux; - else - sprite = &largetux; - if (duck && size != SMALL) { if (dir == RIGHT) - sprite->duck_right->draw(base.x, base.y); + sprite->duck_right->draw(pos); else - sprite->duck_left->draw(base.x, base.y); + sprite->duck_left->draw(pos); } else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->skid_right->draw(base.x, base.y); + sprite->skid_right->draw(pos); else - sprite->skid_left->draw(base.x, base.y); + sprite->skid_left->draw(pos); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->kick_right->draw(base.x, base.y); + sprite->kick_right->draw(pos); else - sprite->kick_left->draw(base.x, base.y); + sprite->kick_left->draw(pos); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->jump_right->draw(base.x, base.y); + sprite->jump_right->draw(pos); else - sprite->jump_left->draw(base.x, base.y); + sprite->jump_left->draw(pos); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->stand_right->draw( base.x, base.y); + sprite->stand_right->draw(pos); else - sprite->stand_left->draw( base.x, base.y); + sprite->stand_left->draw(pos); } else // moving { if (dir == RIGHT) - sprite->walk_right->draw(base.x, base.y); + sprite->walk_right->draw(pos); else - sprite->walk_left->draw(base.x, base.y); + sprite->walk_left->draw(pos); } } - - // Draw arm overlay graphics when Tux is holding something - if (holding_something && physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - sprite->grab_right->draw(base.x, base.y); - else - sprite->grab_left->draw(base.x, base.y); - } - - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) - { - if (size == SMALL || duck) - smalltux_star->draw(base.x, base.y); - else - largetux_star->draw(base.x, base.y); - } } } if (debug_mode) - fillrect(base.x - scroll_x, base.y - scroll_y, + fillrect(base.x - viewport.get_translation().x, + base.y - viewport.get_translation().y, base.width, base.height, 75,75,75, 150); } void +Player::collision(const MovingObject& other, int collision_type) +{ + (void) other; + (void) collision_type; + // will be implemented later +} + +void Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; Trampoline* ptramp_c = NULL; + FlyingPlatform* pplatform_c = NULL; switch (c_object) { @@ -754,7 +817,12 @@ Player::collision(void* p_c_object, int c_object) } } */ - + break; + case CO_FLYING_PLATFORM: + pplatform_c = (FlyingPlatform*) p_c_object; + + base.y = pplatform_c->base.y - base.height; + physic.enable_gravity(false); break; default: @@ -768,6 +836,9 @@ Player::collision(void* p_c_object, int c_object) void Player::kill(HurtMode mode) { + if(dying) + return; + play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); physic.set_velocity_x(0); @@ -791,28 +862,12 @@ Player::kill(HurtMode mode) physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); - if(dying != DYING_SQUISHED) --player_status.lives; dying = DYING_SQUISHED; + dying_timer.start(3000); } } -void -Player::is_dying() -{ - remove_powerups(); - dying = DYING_NOT; -} - -bool Player::is_dead() -{ - if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 || - base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling - return true; - else - return false; -} - /* Remove Tux's power ups */ void Player::remove_powerups() @@ -823,7 +878,16 @@ Player::remove_powerups() } void -Player::check_bounds(bool back_scrolling, bool hor_autoscroll) +Player::move(const Vector& vector) +{ + base.x = vector.x; + base.y = vector.y; + old_base = previous_base = base; +} + +void +Player::check_bounds(Camera& viewport, + bool back_scrolling, bool hor_autoscroll) { /* Keep tux in bounds: */ if (base.x < 0) @@ -836,19 +900,36 @@ Player::check_bounds(bool back_scrolling, bool hor_autoscroll) if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) { kill(KILL); + return; } - if(base.x < scroll_x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled - base.x = scroll_x; + bool adjust = false; + // can happen if back scrolling is disabled + if(base.x < viewport.get_translation().x) { + base.x = viewport.get_translation().x; + adjust = true; + } + if(base.x >= viewport.get_translation().x + screen->w - base.width) { + base.x = viewport.get_translation().x + screen->w - base.width; + adjust = true; + } + + if(adjust) { + // squished now? + if(collision_object_map(base)) { + kill(KILL); + return; + } + } if(hor_autoscroll) { - if(base.x == scroll_x) + if(base.x == viewport.get_translation().x) if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) kill(KILL); - if(base.x + base.width > scroll_x + screen->w) - base.x = scroll_x + screen->w - base.width; + if(base.x + base.width > viewport.get_translation().x + screen->w) + base.x = viewport.get_translation().x + screen->w - base.width; } }