X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=86bb7d2e0bf9cd2178549a82fa83957766be0520;hb=5023c5b34da1b979a9bd829824662960bd3a7ff9;hp=df8571b113753b0af52f00b4873f9fb591852d22;hpb=04176f738ff4a45afd579dc07425e602e404ceea;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index df8571b11..86bb7d2e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -17,18 +17,24 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include +#include #include #include + #include "gameloop.h" -#include "globals.h" +#include "app/globals.h" #include "player.h" #include "defines.h" #include "scene.h" #include "tile.h" -#include "sprite.h" +#include "special/sprite.h" +#include "sector.h" +#include "tilemap.h" +#include "camera.h" #include "gameobjs.h" -#include "screen/screen.h" +#include "resources.h" +#include "interactive_object.h" +#include "video/screen.h" // behavior definitions: #define TILES_FOR_BUTTJUMP 3 @@ -37,24 +43,30 @@ // others stuff: #define AUTOSCROLL_DEAD_INTERVAL 300 +// time before idle animation starts +#define IDLE_TIME 2500 + +// growing animation +Surface* growingtux_left[GROWING_FRAMES]; +Surface* growingtux_right[GROWING_FRAMES]; + Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; -Sprite* largetux_star; -Sprite* growingtux_left; -Sprite* growingtux_right; +Sprite* bigtux_star; -PlayerSprite smalltux; -PlayerSprite largetux; -PlayerSprite icetux; -PlayerSprite firetux; +TuxBodyParts* small_tux; +TuxBodyParts* big_tux; +TuxBodyParts* fire_tux; +TuxBodyParts* ice_tux; PlayerKeymap keymap; PlayerKeymap::PlayerKeymap() { - keymap.jump = SDLK_UP; + keymap.jump = SDLK_SPACE; + keymap.activate = SDLK_UP; keymap.duck = SDLK_DOWN; keymap.left = SDLK_LEFT; keymap.right = SDLK_RIGHT; @@ -70,6 +82,47 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->right = UP; pplayer_input->up = UP; pplayer_input->old_up = UP; + pplayer_input->activate = UP; +} + +void +TuxBodyParts::set_action(std::string action) +{ + if(head != NULL) + head->set_action(action); + if(body != NULL) + body->set_action(action); + if(arms != NULL) + arms->set_action(action); + if(feet != NULL) + feet->set_action(action); +} + +void +TuxBodyParts::one_time_animation() +{ + if(head != NULL) + head->start_animation(1); + if(body != NULL) + body->start_animation(1); + if(arms != NULL) + arms->start_animation(1); + if(feet != NULL) + feet->start_animation(1); +} + +void +TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect) +{ + if(head != NULL) + head->draw(context, pos, layer, drawing_effect); + if(body != NULL) + body->draw(context, pos, layer, drawing_effect); + if(arms != NULL) + arms->draw(context, pos, layer, drawing_effect); + if(feet != NULL) + feet->draw(context, pos, layer, drawing_effect); } Player::Player() @@ -106,10 +159,10 @@ Player::init() jumping = false; can_jump = true; butt_jump = false; - + frame_main = 0; frame_ = 0; - + player_input_init(&input); invincible_timer.init(true); @@ -119,6 +172,7 @@ Player::init() kick_timer.init(true); shooting_timer.init(true); growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -126,6 +180,8 @@ Player::init() int Player::key_event(SDLKey key, int state) { + idle_timer.start(IDLE_TIME); + if(key == keymap.right) { input.right = state; @@ -153,6 +209,23 @@ Player::key_event(SDLKey key, int state) input.fire = state; return true; } + else if(key == keymap.activate) + { + input.activate = state; + + if(state == DOWN) { + /** check for interactive objects */ + for(Sector::InteractiveObjects::iterator i + = Sector::current()->interactive_objects.begin(); + i != Sector::current()->interactive_objects.end(); ++i) { + if(rectcollision(base, (*i)->get_area())) { + (*i)->interaction(INTERACTION_ACTIVATE); + } + } + } + + return true; + } else return false; } @@ -174,6 +247,7 @@ Player::level_begin() safe_timer.init(true); frame_timer.init(true); growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -198,7 +272,7 @@ Player::action(float elapsed_time) if(dying == DYING_NOT) handle_input(); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) { @@ -261,26 +335,30 @@ Player::action(float elapsed_time) if (isbrick(base.x, base.y) || isfullbox(base.x, base.y)) { - World::current()->trygrabdistro(base.x, base.y - 32, BOUNCE); - World::current()->trybumpbadguy(base.x, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x, base.y - 64)); - World::current()->trybreakbrick(base.x, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x, base.y), size == SMALL); bumpbrick(base.x, base.y); - World::current()->tryemptybox(base.x, base.y, RIGHT); + Sector::current()->tryemptybox(Vector(base.x, base.y), RIGHT); } if (isbrick(base.x+ 31, base.y) || isfullbox(base.x+ 31, base.y)) { - World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x+ 31, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x+ 31, base.y - 64)); if(size == BIG) - World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x+ 31, base.y), size == SMALL); bumpbrick(base.x+ 31, base.y); - World::current()->tryemptybox(base.x+ 31, base.y, LEFT); + Sector::current()->tryemptybox(Vector(base.x+ 31, base.y), LEFT); } } @@ -386,7 +464,7 @@ Player::handle_horizontal_input() if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { if(fabs(vx)>SKID_XM && !skidding_timer.check()) { skidding_timer.start(SKID_TIME); - play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_SKID)); ax *= 2.5; } else { ax *= 2; @@ -453,9 +531,9 @@ Player::handle_vertical_input() jumping = true; can_jump = false; if (size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_JUMP)); else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP)); } // Let go of jump key else if(input.up == UP && jumping && physic.get_velocity_y() > 0) @@ -466,7 +544,7 @@ Player::handle_vertical_input() /* In case the player has pressed Down while in a certain range of air, enable butt jump action */ - if (input.down == DOWN && !butt_jump) + if (input.down == DOWN && !butt_jump && !duck) if(tiles_on_air(TILES_FOR_BUTTJUMP) && jumping) butt_jump = true; @@ -477,19 +555,26 @@ Player::handle_vertical_input() // Do butt jump if (butt_jump && on_ground() && size == BIG) { + // Add a smoke cloud + if (duck) + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y)); + else + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y + 32)); + butt_jump = false; // Break bricks beneath Tux - if(World::current()->trybreakbrick(base.x + 1, base.y + base.height, false) - || World::current()->trybreakbrick( - base.x + base.width - 1, base.y + base.height, false)) + if(Sector::current()->trybreakbrick( + Vector(base.x + 1, base.y + base.height), false) + || Sector::current()->trybreakbrick( + Vector(base.x + base.width - 1, base.y + base.height), false)) { physic.set_velocity_y(2); butt_jump = true; } // Kill nearby badguys - std::vector gameobjects = World::current()->gameobjects; + std::vector gameobjects = Sector::current()->gameobjects; for (std::vector::iterator i = gameobjects.begin(); i != gameobjects.end(); i++) @@ -497,8 +582,9 @@ Player::handle_vertical_input() BadGuy* badguy = dynamic_cast (*i); if(badguy) { - if (fabsf(base.x - badguy->base.x) < 300 && - fabsf(base.y - badguy->base.y) < 300 && + + if (fabsf(base.x - badguy->base.x) < 150 && + fabsf(base.y - badguy->base.y) < 60 && (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) || issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height))) badguy->kill_me(25); @@ -538,7 +624,7 @@ Player::handle_input() /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - if(World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + if(Sector::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), physic.get_velocity_x(), dir)) shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; @@ -604,7 +690,7 @@ Player::grow(bool animate) base.y -= 32; if(animate) - growing_timer.start((int)((growingtux_left->get_frames() / growingtux_left->get_fps()) * 1000)); + growing_timer.start(GROWING_TIME); old_base = previous_base = base; } @@ -615,16 +701,19 @@ Player::grabdistros() /* Grab distros: */ if (!dying) { - World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); - - World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x+ 31, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height), NO_BOUNCE); if(size == BIG) { - World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height / 2), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height / 2), NO_BOUNCE); } } @@ -636,115 +725,162 @@ Player::grabdistros() if(player_status.lives < MAX_LIVES) ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ - play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_LIFEUP)); } } void Player::draw(DrawingContext& context) { - PlayerSprite* sprite; + TuxBodyParts* tux_body; if (size == SMALL) - sprite = &smalltux; + tux_body = small_tux; else if (got_power == FIRE_POWER) - sprite = &firetux; + tux_body = fire_tux; else if (got_power == ICE_POWER) - sprite = &icetux; + tux_body = ice_tux; else - sprite = &largetux; + tux_body = big_tux; int layer = LAYER_OBJECTS - 1; Vector pos = Vector(base.x, base.y); - if (!safe_timer.started() || (global_frame_counter % 2) == 0) + /* Set Tux sprite action */ + if (duck && size != SMALL) { - if (dying == DYING_SQUISHED) - { - smalltux_gameover->draw(context, pos, LAYER_OBJECTS); - } - else - { - if(growing_timer.check()) - { - if (dir == RIGHT) - growingtux_right->draw(context, pos, layer); - else - growingtux_left->draw(context, pos, layer); - } - else if (duck && size != SMALL) - { - if (dir == RIGHT) - sprite->duck_right->draw(context, pos, layer); - else - sprite->duck_left->draw(context, pos, layer); - } - else if (skidding_timer.started()) - { - if (dir == RIGHT) - sprite->skid_right->draw(context, pos, layer); - else - sprite->skid_left->draw(context, pos, layer); - } - else if (kick_timer.started()) - { - if (dir == RIGHT) - sprite->kick_right->draw(context, pos, layer); - else - sprite->kick_left->draw(context, pos, layer); - } - else if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - sprite->jump_right->draw(context, pos, layer); - else - sprite->jump_left->draw(context, pos, layer); - } - else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - sprite->stand_right->draw(context, pos, layer); - else - sprite->stand_left->draw(context, pos, layer); - } - else // moving - { - if (dir == RIGHT) - sprite->walk_right->draw(context, pos, layer); - else - sprite->walk_left->draw(context, pos, layer); - } - } - } - } + if(dir == LEFT) + tux_body->set_action("duck-left"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + else if (skidding_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("skid-left"); + else // dir == RIGHT + tux_body->set_action("skid-right"); + } + else if (kick_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("kick-left"); + else // dir == RIGHT + tux_body->set_action("kick-right"); + } + else if (butt_jump) + { + if(dir == LEFT) + tux_body->set_action("buttjump-left"); + else // dir == RIGHT + tux_body->set_action("buttjump-right"); + } + else if (physic.get_velocity_y() != 0) + { + if(dir == LEFT) + tux_body->set_action("jump-left"); + else // dir == RIGHT + tux_body->set_action("jump-right"); + } + else + { + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing + { + if(dir == LEFT) + tux_body->set_action("stand-left"); + else // dir == RIGHT + tux_body->set_action("stand-right"); + } + else // moving + { + if(dir == LEFT) + tux_body->set_action("walk-left"); + else // dir == RIGHT + tux_body->set_action("walk-right"); + } + } - // Draw arm overlay graphics when Tux is holding something - if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) - { - if (dir == RIGHT) - sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1); + if(idle_timer.get_left() < 0) + { + if(size == BIG) + { + if(dir == LEFT) + tux_body->head->set_action("idle-left"); + else // dir == RIGHT + tux_body->set_action("idle-right"); + + tux_body->head->start_animation(1); + } + + idle_timer.start(IDLE_TIME); + } + + // Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || + shooting_timer.check()) + { + if (duck) + { + if(dir == LEFT) + tux_body->arms->set_action("duck+grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } else - sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1); - } + { + if(dir == LEFT) + tux_body->arms->set_action("grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + } + + /* Draw Tux */ + if (dying == DYING_SQUISHED) + { + smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); + } + else if(growing_timer.check()) + { + if(size == SMALL) + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + else + context.draw_surface(growingtux_left[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + } + else + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + else + context.draw_surface(growingtux_left[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + } + } + else if (safe_timer.started() && global_frame_counter%2) + ; // don't draw Tux + else + tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT); // Draw blinking star overlay if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) { if (size == SMALL || duck) smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); else - largetux_star->draw(context, pos, LAYER_OBJECTS + 2); + bigtux_star->draw(context, pos, LAYER_OBJECTS + 2); } -#if 0 // TODO if (debug_mode) - fillrect(base.x - viewport.get_translation().x, - base.y - viewport.get_translation().y, - base.width, base.height, 75,75,75, 150); -#endif + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,75,75, 150), LAYER_OBJECTS+1); } void @@ -877,7 +1013,7 @@ Player::kill(HurtMode mode) if(dying) return; - play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_HURT)); physic.set_velocity_x(0); @@ -885,15 +1021,17 @@ Player::kill(HurtMode mode) { if (got_power != NONE_POWER) { + safe_timer.start(TUX_SAFE_TIME); got_power = NONE_POWER; } else { + growing_timer.start(GROWING_TIME); + safe_timer.start(TUX_SAFE_TIME + GROWING_TIME); size = SMALL; base.height = 32; duck = false; } - safe_timer.start(TUX_SAFE_TIME); } else { @@ -924,7 +1062,7 @@ Player::move(const Vector& vector) } void -Player::check_bounds(DrawingContext& viewport) +Player::check_bounds(Camera* camera) { /* Keep tux in bounds: */ if (base.x < 0) @@ -934,7 +1072,7 @@ Player::check_bounds(DrawingContext& viewport) } /* Keep in-bounds, vertically: */ - if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) + if (base.y > Sector::current()->solids->get_height() * 32) { kill(KILL); return; @@ -942,12 +1080,12 @@ Player::check_bounds(DrawingContext& viewport) bool adjust = false; // can happen if back scrolling is disabled - if(base.x < viewport.get_translation().x) { - base.x = viewport.get_translation().x; + if(base.x < camera->get_translation().x) { + base.x = camera->get_translation().x; adjust = true; } - if(base.x >= viewport.get_translation().x + screen->w - base.width) { - base.x = viewport.get_translation().x + screen->w - base.width; + if(base.x >= camera->get_translation().x + screen->w - base.width) { + base.x = camera->get_translation().x + screen->w - base.width; adjust = true; } @@ -960,5 +1098,18 @@ Player::check_bounds(DrawingContext& viewport) } } -// EOF // +void +Player::bounce(BadGuy* badguy) +{ + if (input.up) + physic.set_velocity_y(5.2); + else + physic.set_velocity_y(2); + + // Move the player a little bit above the badguy to avoid collision + // between badguy and player directly after the bounce has happend + base.y = badguy->base.y - base.height - 2; +} + +/* EOF */