X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=86bb7d2e0bf9cd2178549a82fa83957766be0520;hb=5023c5b34da1b979a9bd829824662960bd3a7ff9;hp=b8be86e39d41f6feaf2c767ec35c6eed632f7d13;hpb=a390a884caf04434bf58e2580bb573f7df247c8c;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index b8be86e39..86bb7d2e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -88,29 +88,41 @@ void player_input_init(player_input_type* pplayer_input) void TuxBodyParts::set_action(std::string action) { -head->set_action(action); -body->set_action(action); -arms->set_action(action); -feet->set_action(action); + if(head != NULL) + head->set_action(action); + if(body != NULL) + body->set_action(action); + if(arms != NULL) + arms->set_action(action); + if(feet != NULL) + feet->set_action(action); } void TuxBodyParts::one_time_animation() { -head->start_animation(1); -body->start_animation(1); -arms->start_animation(1); -feet->start_animation(1); + if(head != NULL) + head->start_animation(1); + if(body != NULL) + body->start_animation(1); + if(arms != NULL) + arms->start_animation(1); + if(feet != NULL) + feet->start_animation(1); } void TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, Uint32 drawing_effect) { -head->draw(context, pos, layer, drawing_effect); -body->draw(context, pos, layer, drawing_effect); -arms->draw(context, pos, layer, drawing_effect); -feet->draw(context, pos, layer, drawing_effect); + if(head != NULL) + head->draw(context, pos, layer, drawing_effect); + if(body != NULL) + body->draw(context, pos, layer, drawing_effect); + if(arms != NULL) + arms->draw(context, pos, layer, drawing_effect); + if(feet != NULL) + feet->draw(context, pos, layer, drawing_effect); } Player::Player() @@ -737,80 +749,90 @@ Player::draw(DrawingContext& context) /* Set Tux sprite action */ if (duck && size != SMALL) { - if (dir == RIGHT) - tux_body->set_action("duck-right"); - else + if(dir == LEFT) tux_body->set_action("duck-left"); + else // dir == RIGHT + tux_body->set_action("duck-right"); } else if (skidding_timer.started()) { - if (dir == RIGHT) + if(dir == LEFT) + tux_body->set_action("skid-left"); + else // dir == RIGHT tux_body->set_action("skid-right"); - else - tux_body->set_action("skid-left"); } else if (kick_timer.started()) { - if (dir == RIGHT) - tux_body->set_action("kick-right"); - else + if(dir == LEFT) tux_body->set_action("kick-left"); + else // dir == RIGHT + tux_body->set_action("kick-right"); } else if (butt_jump) { - if (dir == RIGHT) - tux_body->set_action("buttjump-right"); - else + if(dir == LEFT) tux_body->set_action("buttjump-left"); + else // dir == RIGHT + tux_body->set_action("buttjump-right"); } else if (physic.get_velocity_y() != 0) { - if (dir == RIGHT) - tux_body->set_action("jump-right"); - else + if(dir == LEFT) tux_body->set_action("jump-left"); + else // dir == RIGHT + tux_body->set_action("jump-right"); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { - if (dir == RIGHT) - tux_body->set_action("stand-right"); - else + if(dir == LEFT) tux_body->set_action("stand-left"); + else // dir == RIGHT + tux_body->set_action("stand-right"); } else // moving { - if (dir == RIGHT) - tux_body->set_action("walk-right"); - else + if(dir == LEFT) tux_body->set_action("walk-left"); + else // dir == RIGHT + tux_body->set_action("walk-right"); } } if(idle_timer.get_left() < 0) { - if (dir == RIGHT) + if(size == BIG) { - tux_body->head->set_action("idle-right"); - tux_body->head->start_animation(1); - } - else - { - tux_body->head->set_action("idle-right"); + if(dir == LEFT) + tux_body->head->set_action("idle-left"); + else // dir == RIGHT + tux_body->set_action("idle-right"); + tux_body->head->start_animation(1); } + idle_timer.start(IDLE_TIME); } // Tux is holding something if ((holding_something && physic.get_velocity_y() == 0) || - shooting_timer.check() && !duck) + shooting_timer.check()) { - if (dir == RIGHT) - tux_body->arms->set_action("grab-right"); + if (duck) + { + if(dir == LEFT) + tux_body->arms->set_action("duck+grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } else - tux_body->arms->set_action("grab-left"); + { + if(dir == LEFT) + tux_body->arms->set_action("grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } } /* Draw Tux */ @@ -844,7 +866,7 @@ Player::draw(DrawingContext& context) else if (safe_timer.started() && global_frame_counter%2) ; // don't draw Tux else - tux_body->draw(context, pos, layer); + tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT); // Draw blinking star overlay if (invincible_timer.started() &&