X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=86bb7d2e0bf9cd2178549a82fa83957766be0520;hb=5023c5b34da1b979a9bd829824662960bd3a7ff9;hp=790d42bdb54b020319b85ea248d830e9116f5dc3;hpb=403f2652505e814b645892bffaf89a584984f9b8;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 790d42bdb..86bb7d2e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -17,36 +17,56 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include +#include #include #include + #include "gameloop.h" -#include "globals.h" +#include "app/globals.h" #include "player.h" #include "defines.h" #include "scene.h" #include "tile.h" -#include "sprite.h" -#include "screen.h" - +#include "special/sprite.h" +#include "sector.h" +#include "tilemap.h" +#include "camera.h" +#include "gameobjs.h" +#include "resources.h" +#include "interactive_object.h" +#include "video/screen.h" + +// behavior definitions: +#define TILES_FOR_BUTTJUMP 3 +// animation times (in ms): +#define SHOOTING_TIME 320 +// others stuff: #define AUTOSCROLL_DEAD_INTERVAL 300 +// time before idle animation starts +#define IDLE_TIME 2500 + +// growing animation +Surface* growingtux_left[GROWING_FRAMES]; +Surface* growingtux_right[GROWING_FRAMES]; + Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; -Sprite* largetux_star; +Sprite* bigtux_star; -PlayerSprite smalltux; -PlayerSprite largetux; -PlayerSprite icetux; -PlayerSprite firetux; +TuxBodyParts* small_tux; +TuxBodyParts* big_tux; +TuxBodyParts* fire_tux; +TuxBodyParts* ice_tux; PlayerKeymap keymap; PlayerKeymap::PlayerKeymap() { - keymap.jump = SDLK_UP; + keymap.jump = SDLK_SPACE; + keymap.activate = SDLK_UP; keymap.duck = SDLK_DOWN; keymap.left = SDLK_LEFT; keymap.right = SDLK_RIGHT; @@ -62,11 +82,51 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->right = UP; pplayer_input->up = UP; pplayer_input->old_up = UP; + pplayer_input->activate = UP; } -Player::Player(DisplayManager& display_manager) +void +TuxBodyParts::set_action(std::string action) +{ + if(head != NULL) + head->set_action(action); + if(body != NULL) + body->set_action(action); + if(arms != NULL) + arms->set_action(action); + if(feet != NULL) + feet->set_action(action); +} + +void +TuxBodyParts::one_time_animation() +{ + if(head != NULL) + head->start_animation(1); + if(body != NULL) + body->start_animation(1); + if(arms != NULL) + arms->start_animation(1); + if(feet != NULL) + feet->start_animation(1); +} + +void +TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect) +{ + if(head != NULL) + head->draw(context, pos, layer, drawing_effect); + if(body != NULL) + body->draw(context, pos, layer, drawing_effect); + if(arms != NULL) + arms->draw(context, pos, layer, drawing_effect); + if(feet != NULL) + feet->draw(context, pos, layer, drawing_effect); +} + +Player::Player() { - display_manager.add_drawable(this, LAYER_OBJECTS); init(); } @@ -77,8 +137,6 @@ Player::~Player() void Player::init() { - Level* plevel = World::current()->get_level(); - holding_something = false; base.width = 32; @@ -87,21 +145,24 @@ Player::init() size = SMALL; got_power = NONE_POWER; - base.x = plevel->start_pos_x; - base.y = plevel->start_pos_y; + base.x = 0; + base.y = 0; previous_base = old_base = base; dir = RIGHT; old_dir = dir; duck = false; + dead = false; dying = DYING_NOT; + last_ground_y = 0; + fall_mode = ON_GROUND; jumping = false; can_jump = true; butt_jump = false; - + frame_main = 0; frame_ = 0; - + player_input_init(&input); invincible_timer.init(true); @@ -109,6 +170,9 @@ Player::init() safe_timer.init(true); frame_timer.init(true); kick_timer.init(true); + shooting_timer.init(true); + growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -116,6 +180,8 @@ Player::init() int Player::key_event(SDLKey key, int state) { + idle_timer.start(IDLE_TIME); + if(key == keymap.right) { input.right = state; @@ -143,6 +209,23 @@ Player::key_event(SDLKey key, int state) input.fire = state; return true; } + else if(key == keymap.activate) + { + input.activate = state; + + if(state == DOWN) { + /** check for interactive objects */ + for(Sector::InteractiveObjects::iterator i + = Sector::current()->interactive_objects.begin(); + i != Sector::current()->interactive_objects.end(); ++i) { + if(rectcollision(base, (*i)->get_area())) { + (*i)->interaction(INTERACTION_ACTIVATE); + } + } + } + + return true; + } else return false; } @@ -163,6 +246,8 @@ Player::level_begin() skidding_timer.init(true); safe_timer.init(true); frame_timer.init(true); + growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -172,6 +257,11 @@ Player::action(float elapsed_time) { bool jumped_in_solid = false; + if(dying && !dying_timer.check()) { + dead = true; + return; + } + if (input.fire == UP) holding_something = false; @@ -182,7 +272,7 @@ Player::action(float elapsed_time) if(dying == DYING_NOT) handle_input(); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) { @@ -190,7 +280,7 @@ Player::action(float elapsed_time) collision_swept_object_map(&old_base, &base); - if (!invincible_timer.started() + if ((!invincible_timer.started() && !safe_timer.started()) && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y) || isspike(base.x, base.y + base.height) || isspike(base.x + base.width, base.y + base.height))) @@ -222,6 +312,7 @@ Player::action(float elapsed_time) // fall down physic.set_velocity_y(0); jumped_in_solid = true; + jumping = false; } } else @@ -244,26 +335,30 @@ Player::action(float elapsed_time) if (isbrick(base.x, base.y) || isfullbox(base.x, base.y)) { - World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x, base.y - 64)); - World::current()->trybreakbrick(base.x, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x, base.y), size == SMALL); bumpbrick(base.x, base.y); - World::current()->tryemptybox(base.x, base.y, RIGHT); + Sector::current()->tryemptybox(Vector(base.x, base.y), RIGHT); } if (isbrick(base.x+ 31, base.y) || isfullbox(base.x+ 31, base.y)) { - World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); - World::current()->trybumpbadguy(base.x+ 31, base.y - 64); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y - 32), BOUNCE); + Sector::current()->trybumpbadguy(Vector(base.x+ 31, base.y - 64)); if(size == BIG) - World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL); + Sector::current()->trybreakbrick( + Vector(base.x+ 31, base.y), size == SMALL); bumpbrick(base.x+ 31, base.y); - World::current()->tryemptybox(base.x+ 31, base.y, LEFT); + Sector::current()->tryemptybox(Vector(base.x+ 31, base.y), LEFT); } } @@ -295,7 +390,7 @@ Player::on_ground() { return ( issolid(base.x + base.width / 2, base.y + base.height) || issolid(base.x + 1, base.y + base.height) || - issolid(base.x + base.width - 1, base.y + base.height) ); + issolid(base.x + base.width - 1, base.y + base.height)); } bool @@ -306,6 +401,19 @@ Player::under_solid() issolid(base.x + base.width - 1, base.y) ); } +bool +Player::tiles_on_air(int tiles) +{ + for(int t = 0; t != tiles; t++) + { + if(issolid(base.x + base.width / 2, base.y + base.height + (tiles*32)) || + issolid(base.x + 1, base.y + base.height + (tiles*32)) || + issolid(base.x + base.width - 1, base.y + base.height + (tiles*32))) + return false; + } + return true; +} + void Player::handle_horizontal_input() { @@ -356,7 +464,7 @@ Player::handle_horizontal_input() if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { if(fabs(vx)>SKID_XM && !skidding_timer.check()) { skidding_timer.start(SKID_TIME); - play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_SKID)); ax *= 2.5; } else { ax *= 2; @@ -395,6 +503,17 @@ Player::handle_horizontal_input() void Player::handle_vertical_input() { + // set fall mode... + if(on_ground()) { + fall_mode = ON_GROUND; + last_ground_y = base.y; + } else { + if(base.y > last_ground_y) + fall_mode = FALLING; + else if(fall_mode == ON_GROUND) + fall_mode = JUMPING; + } + // Press jump key if(input.up == DOWN && can_jump && on_ground()) { @@ -411,34 +530,66 @@ Player::handle_vertical_input() --base.y; jumping = true; can_jump = false; - butt_jump = true; // player started jumping, enable butt jump if (size == SMALL) - play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_JUMP)); else - play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP)); } // Let go of jump key else if(input.up == UP && jumping && physic.get_velocity_y() > 0) { jumping = false; physic.set_velocity_y(0); - butt_jump = false; // jump was not full, disable butt jump } - /* Do butt jump, in case the player has done the combination - (full jump and hold DOWN) */ - if (input.down == UP && physic.get_velocity_y() == World::current()->get_level()->gravity && butt_jump) - butt_jump = false; // in case DOWN is not hold after the full jump, disable it - - if (input.down == DOWN && butt_jump && on_ground() && size == BIG) + /* In case the player has pressed Down while in a certain range of air, + enable butt jump action */ + if (input.down == DOWN && !butt_jump && !duck) + if(tiles_on_air(TILES_FOR_BUTTJUMP) && jumping) + butt_jump = true; + + /* When Down is not held anymore, disable butt jump */ + if(butt_jump && input.down == UP) + butt_jump = false; + + // Do butt jump + if (butt_jump && on_ground() && size == BIG) { - if(World::current()->trybreakbrick(base.x, base.y + base.height, false) - || World::current()->trybreakbrick( - base.x + base.width, base.y + base.height, false)) { - // make tux jumping a little bit again after breaking the bricks - physic.set_velocity_y(2); + // Add a smoke cloud + if (duck) + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y)); + else + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y + 32)); + + butt_jump = false; + + // Break bricks beneath Tux + if(Sector::current()->trybreakbrick( + Vector(base.x + 1, base.y + base.height), false) + || Sector::current()->trybreakbrick( + Vector(base.x + base.width - 1, base.y + base.height), false)) + { + physic.set_velocity_y(2); + butt_jump = true; + } + + // Kill nearby badguys + std::vector gameobjects = Sector::current()->gameobjects; + for (std::vector::iterator i = gameobjects.begin(); + i != gameobjects.end(); + i++) + { + BadGuy* badguy = dynamic_cast (*i); + if(badguy) + { + + if (fabsf(base.x - badguy->base.x) < 150 && + fabsf(base.y - badguy->base.y) < 60 && + (issolid(badguy->base.x + 1, badguy->base.y + badguy->base.height) || + issolid(badguy->base.x + badguy->base.width - 1, badguy->base.y + badguy->base.height))) + badguy->kill_me(25); + } } -// butt_jump = false; } if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) || @@ -473,9 +624,9 @@ Player::handle_input() /* Shoot! */ if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) { - holding_something = true; - World::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), - physic.get_velocity_x(), dir); + if(Sector::current()->add_bullet(Vector(base.x, base.y + (base.height/2)), + physic.get_velocity_x(), dir)) + shooting_timer.start(SHOOTING_TIME); input.old_fire = DOWN; } @@ -529,7 +680,7 @@ Player::handle_input() } void -Player::grow() +Player::grow(bool animate) { if(size == BIG) return; @@ -538,6 +689,9 @@ Player::grow() base.height = 64; base.y -= 32; + if(animate) + growing_timer.start(GROWING_TIME); + old_base = previous_base = base; } @@ -547,16 +701,19 @@ Player::grabdistros() /* Grab distros: */ if (!dying) { - World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); - - World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro(Vector(base.x+ 31, base.y), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height), NO_BOUNCE); if(size == BIG) { - World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); - World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x, base.y + base.height / 2), NO_BOUNCE); + Sector::current()->trygrabdistro( + Vector(base.x+ 31, base.y + base.height / 2), NO_BOUNCE); } } @@ -568,104 +725,162 @@ Player::grabdistros() if(player_status.lives < MAX_LIVES) ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ - play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_LIFEUP)); } } void -Player::draw(ViewPort& viewport, int ) +Player::draw(DrawingContext& context) { - Vector pos = viewport.world2screen(Vector(base.x, base.y)); + TuxBodyParts* tux_body; + + if (size == SMALL) + tux_body = small_tux; + else if (got_power == FIRE_POWER) + tux_body = fire_tux; + else if (got_power == ICE_POWER) + tux_body = ice_tux; + else + tux_body = big_tux; + + int layer = LAYER_OBJECTS - 1; + Vector pos = Vector(base.x, base.y); - if (!safe_timer.started() || (global_frame_counter % 2) == 0) + /* Set Tux sprite action */ + if (duck && size != SMALL) { - if (dying == DYING_SQUISHED) - { - smalltux_gameover->draw(pos); - } + if(dir == LEFT) + tux_body->set_action("duck-left"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + else if (skidding_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("skid-left"); + else // dir == RIGHT + tux_body->set_action("skid-right"); + } + else if (kick_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("kick-left"); + else // dir == RIGHT + tux_body->set_action("kick-right"); + } + else if (butt_jump) + { + if(dir == LEFT) + tux_body->set_action("buttjump-left"); + else // dir == RIGHT + tux_body->set_action("buttjump-right"); + } + else if (physic.get_velocity_y() != 0) + { + if(dir == LEFT) + tux_body->set_action("jump-left"); + else // dir == RIGHT + tux_body->set_action("jump-right"); + } + else + { + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing + { + if(dir == LEFT) + tux_body->set_action("stand-left"); + else // dir == RIGHT + tux_body->set_action("stand-right"); + } + else // moving + { + if(dir == LEFT) + tux_body->set_action("walk-left"); + else // dir == RIGHT + tux_body->set_action("walk-right"); + } + } + + if(idle_timer.get_left() < 0) + { + if(size == BIG) + { + if(dir == LEFT) + tux_body->head->set_action("idle-left"); + else // dir == RIGHT + tux_body->set_action("idle-right"); + + tux_body->head->start_animation(1); + } + + idle_timer.start(IDLE_TIME); + } + + // Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || + shooting_timer.check()) + { + if (duck) + { + if(dir == LEFT) + tux_body->arms->set_action("duck+grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + else + { + if(dir == LEFT) + tux_body->arms->set_action("grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + } + + /* Draw Tux */ + if (dying == DYING_SQUISHED) + { + smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); + } + else if(growing_timer.check()) + { + if(size == SMALL) + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); else - { - PlayerSprite* sprite; - - if (size == SMALL) - sprite = &smalltux; - else if (got_power == FIRE_POWER) - sprite = &firetux; - else if (got_power == ICE_POWER) - sprite = &icetux; - else - sprite = &largetux; - - if (duck && size != SMALL) - { - if (dir == RIGHT) - sprite->duck_right->draw(pos); - else - sprite->duck_left->draw(pos); - } - else if (skidding_timer.started()) - { - if (dir == RIGHT) - sprite->skid_right->draw(pos); - else - sprite->skid_left->draw(pos); - } - else if (kick_timer.started()) - { - if (dir == RIGHT) - sprite->kick_right->draw(pos); - else - sprite->kick_left->draw(pos); - } - else if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - sprite->jump_right->draw(pos); - else - sprite->jump_left->draw(pos); - } - else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - sprite->stand_right->draw(pos); - else - sprite->stand_left->draw(pos); - } - else // moving - { - if (dir == RIGHT) - sprite->walk_right->draw(pos); - else - sprite->walk_left->draw(pos); - } - } - - // Draw arm overlay graphics when Tux is holding something - if (holding_something && physic.get_velocity_y() == 0) - { - if (dir == RIGHT) - sprite->grab_right->draw(pos); - else - sprite->grab_left->draw(pos); - } + context.draw_surface(growingtux_left[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + } + else + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + else + context.draw_surface(growingtux_left[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + } + } + else if (safe_timer.started() && global_frame_counter%2) + ; // don't draw Tux + else + tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT); - // Draw blinking star overlay - if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) - { - if (size == SMALL || duck) - smalltux_star->draw(pos); - else - largetux_star->draw(pos); - } - } - } - + // Draw blinking star overlay + if (invincible_timer.started() && + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + { + if (size == SMALL || duck) + smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); + else + bigtux_star->draw(context, pos, LAYER_OBJECTS + 2); + } + if (debug_mode) - fillrect(base.x - scroll_x, base.y - scroll_y, - base.width, base.height, 75,75,75, 150); + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,75,75, 150), LAYER_OBJECTS+1); } void @@ -681,6 +896,7 @@ Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; Trampoline* ptramp_c = NULL; + FlyingPlatform* pplatform_c = NULL; switch (c_object) { @@ -771,7 +987,16 @@ Player::collision(void* p_c_object, int c_object) } } */ - + break; + case CO_FLYING_PLATFORM: + pplatform_c = (FlyingPlatform*) p_c_object; + + base.y = pplatform_c->base.y - base.height; + physic.set_velocity_x(pplatform_c->get_vel_x()); + + physic.enable_gravity(false); + can_jump = true; + fall_mode = ON_GROUND; break; default: @@ -785,7 +1010,10 @@ Player::collision(void* p_c_object, int c_object) void Player::kill(HurtMode mode) { - play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); + if(dying) + return; + + SoundManager::get()->play_sound(IDToSound(SND_HURT)); physic.set_velocity_x(0); @@ -793,43 +1021,29 @@ Player::kill(HurtMode mode) { if (got_power != NONE_POWER) { + safe_timer.start(TUX_SAFE_TIME); got_power = NONE_POWER; } else { + growing_timer.start(GROWING_TIME); + safe_timer.start(TUX_SAFE_TIME + GROWING_TIME); size = SMALL; base.height = 32; duck = false; } - safe_timer.start(TUX_SAFE_TIME); } else { physic.enable_gravity(true); physic.set_acceleration(0, 0); physic.set_velocity(0, 7); - if(dying != DYING_SQUISHED) --player_status.lives; dying = DYING_SQUISHED; + dying_timer.start(3000); } } -void -Player::is_dying() -{ - remove_powerups(); - dying = DYING_NOT; -} - -bool Player::is_dead() -{ - if(base.y > screen->h + scroll_y || base.y > World::current()->get_level()->height*32 || - base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL) // can happen in auto-scrolling - return true; - else - return false; -} - /* Remove Tux's power ups */ void Player::remove_powerups() @@ -840,7 +1054,15 @@ Player::remove_powerups() } void -Player::check_bounds(bool back_scrolling, bool hor_autoscroll) +Player::move(const Vector& vector) +{ + base.x = vector.x; + base.y = vector.y; + old_base = previous_base = base; +} + +void +Player::check_bounds(Camera* camera) { /* Keep tux in bounds: */ if (base.x < 0) @@ -850,25 +1072,44 @@ Player::check_bounds(bool back_scrolling, bool hor_autoscroll) } /* Keep in-bounds, vertically: */ - if (base.y > World::current()->get_level()->height * /*TILE_HEIGHT*/ 32) + if (base.y > Sector::current()->solids->get_height() * 32) { kill(KILL); + return; } - if(base.x < scroll_x && (!back_scrolling || hor_autoscroll)) // can happen if back scrolling is disabled - base.x = scroll_x; - - if(hor_autoscroll) - { - if(base.x == scroll_x) - if(issolid(base.x+32, base.y) || (size != SMALL && issolid(base.x+32, base.y+32))) - kill(KILL); + bool adjust = false; + // can happen if back scrolling is disabled + if(base.x < camera->get_translation().x) { + base.x = camera->get_translation().x; + adjust = true; + } + if(base.x >= camera->get_translation().x + screen->w - base.width) { + base.x = camera->get_translation().x + screen->w - base.width; + adjust = true; + } - if(base.x + base.width > scroll_x + screen->w) - base.x = scroll_x + screen->w - base.width; + if(adjust) { + // squished now? + if(collision_object_map(base)) { + kill(KILL); + return; } - + } +} + +void +Player::bounce(BadGuy* badguy) +{ + if (input.up) + physic.set_velocity_y(5.2); + else + physic.set_velocity_y(2); + + // Move the player a little bit above the badguy to avoid collision + // between badguy and player directly after the bounce has happend + base.y = badguy->base.y - base.height - 2; } -// EOF // +/* EOF */