X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=86bb7d2e0bf9cd2178549a82fa83957766be0520;hb=5023c5b34da1b979a9bd829824662960bd3a7ff9;hp=624f1818635e72bc3a971aa593cc4aec63d5b871;hpb=236df51d91f0845cd4e06b3269e262911d81f5db;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 624f18186..86bb7d2e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -24,7 +24,7 @@ #include "gameloop.h" #include "app/globals.h" #include "player.h" -#include "app/defines.h" +#include "defines.h" #include "scene.h" #include "tile.h" #include "special/sprite.h" @@ -40,10 +40,12 @@ #define TILES_FOR_BUTTJUMP 3 // animation times (in ms): #define SHOOTING_TIME 320 -#define STOMP_TIME 250 // others stuff: #define AUTOSCROLL_DEAD_INTERVAL 300 +// time before idle animation starts +#define IDLE_TIME 2500 + // growing animation Surface* growingtux_left[GROWING_FRAMES]; Surface* growingtux_right[GROWING_FRAMES]; @@ -52,12 +54,12 @@ Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; -Sprite* largetux_star; +Sprite* bigtux_star; -PlayerSprite smalltux; -PlayerSprite largetux; -PlayerSprite icetux; -PlayerSprite firetux; +TuxBodyParts* small_tux; +TuxBodyParts* big_tux; +TuxBodyParts* fire_tux; +TuxBodyParts* ice_tux; PlayerKeymap keymap; @@ -83,6 +85,46 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->activate = UP; } +void +TuxBodyParts::set_action(std::string action) +{ + if(head != NULL) + head->set_action(action); + if(body != NULL) + body->set_action(action); + if(arms != NULL) + arms->set_action(action); + if(feet != NULL) + feet->set_action(action); +} + +void +TuxBodyParts::one_time_animation() +{ + if(head != NULL) + head->start_animation(1); + if(body != NULL) + body->start_animation(1); + if(arms != NULL) + arms->start_animation(1); + if(feet != NULL) + feet->start_animation(1); +} + +void +TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect) +{ + if(head != NULL) + head->draw(context, pos, layer, drawing_effect); + if(body != NULL) + body->draw(context, pos, layer, drawing_effect); + if(arms != NULL) + arms->draw(context, pos, layer, drawing_effect); + if(feet != NULL) + feet->draw(context, pos, layer, drawing_effect); +} + Player::Player() { init(); @@ -118,7 +160,6 @@ Player::init() can_jump = true; butt_jump = false; - stomp_pos = Vector(0,0); frame_main = 0; frame_ = 0; @@ -131,6 +172,7 @@ Player::init() kick_timer.init(true); shooting_timer.init(true); growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -138,6 +180,8 @@ Player::init() int Player::key_event(SDLKey key, int state) { + idle_timer.start(IDLE_TIME); + if(key == keymap.right) { input.right = state; @@ -203,6 +247,7 @@ Player::level_begin() safe_timer.init(true); frame_timer.init(true); growing_timer.init(true); + idle_timer.init(true); physic.reset(); } @@ -419,7 +464,7 @@ Player::handle_horizontal_input() if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { if(fabs(vx)>SKID_XM && !skidding_timer.check()) { skidding_timer.start(SKID_TIME); - sound_manager->play_sound(sounds[SND_SKID]); + SoundManager::get()->play_sound(IDToSound(SND_SKID)); ax *= 2.5; } else { ax *= 2; @@ -486,9 +531,9 @@ Player::handle_vertical_input() jumping = true; can_jump = false; if (size == SMALL) - sound_manager->play_sound(sounds[SND_JUMP]); + SoundManager::get()->play_sound(IDToSound(SND_JUMP)); else - sound_manager->play_sound(sounds[SND_BIGJUMP]); + SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP)); } // Let go of jump key else if(input.up == UP && jumping && physic.get_velocity_y() > 0) @@ -510,12 +555,11 @@ Player::handle_vertical_input() // Do butt jump if (butt_jump && on_ground() && size == BIG) { - + // Add a smoke cloud if (duck) - stomp_pos = Vector(base.x - 32, base.y); + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y)); else - stomp_pos = Vector(base.x - 32, base.y + 32); - stomp_timer.start(STOMP_TIME); + Sector::current()->add_smoke_cloud(Vector(base.x - 32, base.y + 32)); butt_jump = false; @@ -681,111 +725,157 @@ Player::grabdistros() if(player_status.lives < MAX_LIVES) ++player_status.lives; /*We want to hear the sound even, if MAX_LIVES is reached*/ - sound_manager->play_sound(sounds[SND_LIFEUP]); + SoundManager::get()->play_sound(IDToSound(SND_LIFEUP)); } } void Player::draw(DrawingContext& context) { - PlayerSprite* sprite; + TuxBodyParts* tux_body; if (size == SMALL) - sprite = &smalltux; + tux_body = small_tux; else if (got_power == FIRE_POWER) - sprite = &firetux; + tux_body = fire_tux; else if (got_power == ICE_POWER) - sprite = &icetux; + tux_body = ice_tux; else - sprite = &largetux; + tux_body = big_tux; int layer = LAYER_OBJECTS - 1; Vector pos = Vector(base.x, base.y); - if (!safe_timer.started() || (global_frame_counter % 2) == 0) + /* Set Tux sprite action */ + if (duck && size != SMALL) { - if (dying == DYING_SQUISHED) - { - smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); - } - else - { - if(growing_timer.check()) - { - if (dir == RIGHT) - context.draw_surface(growingtux_right[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer); - else - context.draw_surface(growingtux_left[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer); - } - else if (duck && size != SMALL) - { - if (dir == RIGHT) - sprite->duck_right->draw(context, pos, layer); - else - sprite->duck_left->draw(context, pos, layer); - } - else if (skidding_timer.started()) - { - if (dir == RIGHT) - sprite->skid_right->draw(context, pos, layer); - else - sprite->skid_left->draw(context, pos, layer); - } - else if (kick_timer.started()) - { - if (dir == RIGHT) - sprite->kick_right->draw(context, pos, layer); - else - sprite->kick_left->draw(context, pos, layer); - } - else if (physic.get_velocity_y() != 0) - { - if (dir == RIGHT) - sprite->jump_right->draw(context, pos, layer); - else - sprite->jump_left->draw(context, pos, layer); - } - else - { - if (fabsf(physic.get_velocity_x()) < 1.0f) // standing - { - if (dir == RIGHT) - sprite->stand_right->draw(context, pos, layer); - else - sprite->stand_left->draw(context, pos, layer); - } - else // moving - { - if (dir == RIGHT) - sprite->walk_right->draw(context, pos, layer); - else - sprite->walk_left->draw(context, pos, layer); - } - } - } - } + if(dir == LEFT) + tux_body->set_action("duck-left"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + else if (skidding_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("skid-left"); + else // dir == RIGHT + tux_body->set_action("skid-right"); + } + else if (kick_timer.started()) + { + if(dir == LEFT) + tux_body->set_action("kick-left"); + else // dir == RIGHT + tux_body->set_action("kick-right"); + } + else if (butt_jump) + { + if(dir == LEFT) + tux_body->set_action("buttjump-left"); + else // dir == RIGHT + tux_body->set_action("buttjump-right"); + } + else if (physic.get_velocity_y() != 0) + { + if(dir == LEFT) + tux_body->set_action("jump-left"); + else // dir == RIGHT + tux_body->set_action("jump-right"); + } + else + { + if (fabsf(physic.get_velocity_x()) < 1.0f) // standing + { + if(dir == LEFT) + tux_body->set_action("stand-left"); + else // dir == RIGHT + tux_body->set_action("stand-right"); + } + else // moving + { + if(dir == LEFT) + tux_body->set_action("walk-left"); + else // dir == RIGHT + tux_body->set_action("walk-right"); + } + } - // Draw arm overlay graphics when Tux is holding something - if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) - { - if (dir == RIGHT) - sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1); + if(idle_timer.get_left() < 0) + { + if(size == BIG) + { + if(dir == LEFT) + tux_body->head->set_action("idle-left"); + else // dir == RIGHT + tux_body->set_action("idle-right"); + + tux_body->head->start_animation(1); + } + + idle_timer.start(IDLE_TIME); + } + + // Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || + shooting_timer.check()) + { + if (duck) + { + if(dir == LEFT) + tux_body->arms->set_action("duck+grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } else - sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1); - } - - // Draw stomp clouds when doing a butt jump - if (stomp_timer.check()) - sprite->stomp->draw(context, stomp_pos, LAYER_OBJECTS + 1); + { + if(dir == LEFT) + tux_body->arms->set_action("grab"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } + } + + /* Draw Tux */ + if (dying == DYING_SQUISHED) + { + smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1); + } + else if(growing_timer.check()) + { + if(size == SMALL) + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + else + context.draw_surface(growingtux_left[GROWING_FRAMES-1 - + ((growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME)], pos, layer); + } + else + { + if (dir == RIGHT) + context.draw_surface(growingtux_right[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + else + context.draw_surface(growingtux_left[(growing_timer.get_gone() * + GROWING_FRAMES) / GROWING_TIME], pos, layer); + } + } + else if (safe_timer.started() && global_frame_counter%2) + ; // don't draw Tux + else + tux_body->draw(context, pos, layer, dir == LEFT ? HORIZONTAL_FLIP : NONE_EFFECT); // Draw blinking star overlay if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) { if (size == SMALL || duck) smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); else - largetux_star->draw(context, pos, LAYER_OBJECTS + 2); + bigtux_star->draw(context, pos, LAYER_OBJECTS + 2); } if (debug_mode) @@ -923,7 +1013,7 @@ Player::kill(HurtMode mode) if(dying) return; - sound_manager->play_sound(sounds[SND_HURT]); + SoundManager::get()->play_sound(IDToSound(SND_HURT)); physic.set_velocity_x(0); @@ -931,15 +1021,17 @@ Player::kill(HurtMode mode) { if (got_power != NONE_POWER) { + safe_timer.start(TUX_SAFE_TIME); got_power = NONE_POWER; } else { + growing_timer.start(GROWING_TIME); + safe_timer.start(TUX_SAFE_TIME + GROWING_TIME); size = SMALL; base.height = 32; duck = false; } - safe_timer.start(TUX_SAFE_TIME); } else {