X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=7fb22060530cd693b38fe23db24da29335295099;hb=63934f5f4c15f059c9b60499575870ebb7c923a0;hp=5018a617650083e19a216ac6049a7416f342fcc4;hpb=1e9cfc896f81063fddb2b04474c5bbee63f778a7;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index 5018a6176..7fb220605 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -183,17 +183,27 @@ Player::action(double frame_ratio) previous_base = base; physic.apply(frame_ratio, base.x, base.y); - if(dying == DYING_NOT) { + if(dying == DYING_NOT) + { + base_type target = base; + collision_swept_object_map(&old_base, &base); + + // Don't accelerate Tux if he is running against a wall + if (target.x != base.x) + { + physic.set_velocity_x(0); + } + // special exception for cases where we're stuck under tiles after // being ducked. In this case we drift out if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y - && collision_object_map(&base)) { - base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); - previous_base = old_base = base; + && collision_object_map(&base)) { + base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1); + previous_base = old_base = base; } keep_in_bounds(); - } + } if (dying == DYING_NOT) { @@ -206,7 +216,7 @@ Player::action(double frame_ratio) if(under_solid()) { // fall down - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); jumped_in_solid = true; } } @@ -216,7 +226,7 @@ Player::action(double frame_ratio) if (physic.get_velocity_y() < 0) { base.y = (int)(((int)base.y / 32) * 32); - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); } physic.enable_gravity(false); @@ -273,10 +283,10 @@ Player::action(double frame_ratio) if (get_current_music() == HERRING_MUSIC && !invincible_timer.check()) { /* - no, we are no more invincible - or we were not in invincible mode - but are we in hurry ? - */ + no, we are no more invincible + or we were not in invincible mode + but are we in hurry ? + */ // FIXME: Move this to gamesession if (GameSession::current()->time_left.get_left() < TIME_WARNING) @@ -284,7 +294,7 @@ Player::action(double frame_ratio) /* yes, we are in hurry stop the herring_song, prepare to play the correct fast level_song ! - */ + */ set_current_music(HURRYUP_MUSIC); } else @@ -410,7 +420,11 @@ Player::handle_vertical_input() if (on_ground()) { // jump - physic.set_velocity(physic.get_velocity_x(), 5.5); + if (physic.get_velocity_x() > MAX_WALK_XM) + physic.set_velocity_y(5.8); + else + physic.set_velocity_y(5.2); + --base.y; jumping = true; if (size == SMALL) @@ -423,7 +437,7 @@ Player::handle_vertical_input() { jumping = false; if(physic.get_velocity_y() > 0) { - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); } } } @@ -688,18 +702,18 @@ Player::collision(void* p_c_object, int c_object) /* Hurt player if he touches a badguy */ if (!pbad_c->dying && !dying && !safe_timer.started() && - pbad_c->mode != HELD) + pbad_c->mode != BadGuy::HELD) { - if (pbad_c->mode == FLAT && input.fire == DOWN) + if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN) { - pbad_c->mode = HELD; + pbad_c->mode = BadGuy::HELD; pbad_c->base.y-=8; } - else if (pbad_c->mode == FLAT) + else if (pbad_c->mode == BadGuy::FLAT) { // Don't get hurt if we're kicking a flat badguy! } - else if (pbad_c->mode == KICK) + else if (pbad_c->mode == BadGuy::KICK) { /* Hurt if you get hit by kicked laptop: */ if (!invincible_timer.started())