X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=3bc23df9f0d8381600b48bd6304957267d0df694;hb=9782ed41abee83f31a99d296b88ef495f4740fd0;hp=a2e168e6f7b3a976f095d1db9b3036609c0b8b9a;hpb=c060e84aa2188fb573df9115802c1ef98be871fb;p=supertux.git diff --git a/src/player.cpp b/src/player.cpp index a2e168e6f..3bc23df9f 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -35,6 +35,7 @@ #include "resources.h" #include "interactive_object.h" #include "video/screen.h" +#include "statistics.h" // behavior definitions: #define TILES_FOR_BUTTJUMP 3 @@ -88,29 +89,41 @@ void player_input_init(player_input_type* pplayer_input) void TuxBodyParts::set_action(std::string action) { - head->set_action(action); - body->set_action(action); - arms->set_action(action); - feet->set_action(action); + if(head != NULL) + head->set_action(action); + if(body != NULL) + body->set_action(action); + if(arms != NULL) + arms->set_action(action); + if(feet != NULL) + feet->set_action(action); } void TuxBodyParts::one_time_animation() { - head->start_animation(1); - body->start_animation(1); - arms->start_animation(1); - feet->start_animation(1); + if(head != NULL) + head->start_animation(1); + if(body != NULL) + body->start_animation(1); + if(arms != NULL) + arms->start_animation(1); + if(feet != NULL) + feet->start_animation(1); } void TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, Uint32 drawing_effect) { - head->draw(context, pos, layer, drawing_effect); - body->draw(context, pos, layer, drawing_effect); - arms->draw(context, pos, layer, drawing_effect); - feet->draw(context, pos, layer, drawing_effect); + if(head != NULL) + head->draw(context, pos, layer-1, drawing_effect); + if(body != NULL) + body->draw(context, pos, layer-3, drawing_effect); + if(arms != NULL) + arms->draw(context, pos, layer, drawing_effect); + if(feet != NULL) + feet->draw(context, pos, layer-2, drawing_effect); } Player::Player() @@ -145,7 +158,10 @@ Player::init() last_ground_y = 0; fall_mode = ON_GROUND; jumping = false; + double_jumping = false; can_jump = true; + can_double_jump = false; + enable_hover = false; butt_jump = false; frame_main = 0; @@ -505,6 +521,8 @@ Player::handle_vertical_input() // Press jump key if(input.up == DOWN && can_jump && on_ground()) { + global_stats.add_points(JUMPS_STAT, 1); + if(duck) { // only jump a little bit when in duck mode { physic.set_velocity_y(3); } else { @@ -517,7 +535,9 @@ Player::handle_vertical_input() --base.y; jumping = true; + double_jumping = false; can_jump = false; + can_double_jump = false; if (size == SMALL) SoundManager::get()->play_sound(IDToSound(SND_JUMP)); else @@ -526,9 +546,31 @@ Player::handle_vertical_input() // Let go of jump key else if(input.up == UP && jumping && physic.get_velocity_y() > 0) { - jumping = false; + if (!double_jumping && !duck) {can_double_jump = true;} + jumping = false; physic.set_velocity_y(0); } + + // Double jump + if (input.up == DOWN && can_double_jump) + { + can_double_jump = false; + jumping = true; + double_jumping = true; + if (size == SMALL) + SoundManager::get()->play_sound(IDToSound(SND_JUMP)); + else + SoundManager::get()->play_sound(IDToSound(SND_BIGJUMP)); + physic.set_velocity_y(5.2); + } + + // Hover + //(disabled by default, use cheat code "hover" to toggle on/off) + //TODO: needs some tweaking, especially when used together with double jump and jumping off badguys + if (enable_hover && input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0) + { + physic.set_velocity_y(-1); + } /* In case the player has pressed Down while in a certain range of air, enable butt jump action */ @@ -735,32 +777,70 @@ Player::draw(DrawingContext& context) Vector pos = Vector(base.x, base.y); /* Set Tux sprite action */ - if (duck && size != SMALL) - tux_body->set_action("duck"); + if (duck && size == BIG) + { + if(dir == LEFT) + tux_body->set_action("duck-left"); + else // dir == RIGHT + tux_body->set_action("duck-right"); + } else if (skidding_timer.started()) - tux_body->set_action("skid"); + { + if(dir == LEFT) + tux_body->set_action("skid-left"); + else // dir == RIGHT + tux_body->set_action("skid-right"); + } else if (kick_timer.started()) - tux_body->set_action("kick"); + { + if(dir == LEFT) + tux_body->set_action("kick-left"); + else // dir == RIGHT + tux_body->set_action("kick-right"); + } else if (butt_jump) - tux_body->set_action("buttjump"); + { + if(dir == LEFT) + tux_body->set_action("buttjump-left"); + else // dir == RIGHT + tux_body->set_action("buttjump-right"); + } else if (physic.get_velocity_y() != 0) - tux_body->set_action("jump"); + { + if(dir == LEFT) + tux_body->set_action("jump-left"); + else // dir == RIGHT + tux_body->set_action("jump-right"); + } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { - tux_body->set_action("stand"); + if(dir == LEFT) + tux_body->set_action("stand-left"); + else // dir == RIGHT + tux_body->set_action("stand-right"); } else // moving { - tux_body->set_action("walk"); + if(dir == LEFT) + tux_body->set_action("walk-left"); + else // dir == RIGHT + tux_body->set_action("walk-right"); } } if(idle_timer.get_left() < 0) { - tux_body->head->set_action("idle"); - tux_body->head->start_animation(1); + if(size == BIG) + { + if(dir == LEFT) + tux_body->head->set_action("idle-left"); + else // dir == RIGHT + tux_body->head->set_action("idle-right"); + + tux_body->head->start_animation(1); + } idle_timer.start(IDLE_TIME); } @@ -770,9 +850,19 @@ Player::draw(DrawingContext& context) shooting_timer.check()) { if (duck) - tux_body->arms->set_action("duck+grab"); + { + if(dir == LEFT) + tux_body->arms->set_action("duck+grab-left"); + else // dir == RIGHT + tux_body->arms->set_action("duck+grab-right"); + } else - tux_body->arms->set_action("grab"); + { + if(dir == LEFT) + tux_body->arms->set_action("grab-left"); + else // dir == RIGHT + tux_body->arms->set_action("grab-right"); + } } /* Draw Tux */ @@ -810,7 +900,8 @@ Player::draw(DrawingContext& context) // Draw blinking star overlay if (invincible_timer.started() && - (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) + (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3) + && !dying) { if (size == SMALL || duck) smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);