X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.hpp;h=f8e807dab26fcb5cfe0fc6f45d422aaecc232756;hb=3d0fc88a41d3774bbbcaee76efdb996bbacc6c45;hp=e05b65f3b1f8bba8c6a2e175fe8455429578c2ef;hpb=d5b880fb3fa978643816718159ca48b40b960f35;p=supertux.git diff --git a/src/physic.hpp b/src/physic.hpp index e05b65f3b..f8e807dab 100644 --- a/src/physic.hpp +++ b/src/physic.hpp @@ -43,7 +43,7 @@ public: void set_velocity_x(float vx); void set_velocity_y(float vy); - /// Velocities invertion. + /// Velocity inversion. void inverse_velocity_x(); void inverse_velocity_y(); @@ -67,10 +67,10 @@ public: /// Enables or disables handling of gravity. void enable_gravity(bool gravity_enabled); bool gravity_enabled() const; - + /// Set gravity to apply to object when enabled void set_gravity(float gravity); - + /// Get gravity to apply to object when enabled float get_gravity() const; @@ -81,10 +81,17 @@ private: float ax, ay; /// horizontal and vertical velocity float vx, vy; - /// should we respect gravity in out calculations? + /// should we respect gravity in our calculations? bool gravity_enabled_flag; - /// current gravity to apply to object, if enabled + /// current gravity (multiplied by 100) to apply to object, if enabled float gravity; }; +class UsesPhysic +{ +public: + Physic physic; + friend class Sector; +}; + #endif