X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=cdc37879f755c219b8482f3e01f07e731993c03b;hb=fb8cef6efacc0dff5faaff6dc4aa638289285099;hp=753d3cbf63cb119093e327d2c9caaedac92451a3;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index 753d3cbf6..cdc37879f 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -23,7 +23,7 @@ #include "physic.hpp" Physic::Physic() - : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true) + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true), gravity(10 * 100) { } @@ -47,14 +47,14 @@ Physic::set_velocity_x(float nvx) void Physic::set_velocity_y(float nvy) { - vy = -nvy; + vy = nvy; } void Physic::set_velocity(float nvx, float nvy) { vx = nvx; - vy = -nvy; + vy = nvy; } void @@ -83,13 +83,13 @@ Physic::get_velocity_x() const float Physic::get_velocity_y() const { - return -vy; + return vy; } Vector Physic::get_velocity() const { - return Vector(vx, -vy); + return Vector(vx, vy); } void @@ -101,14 +101,14 @@ Physic::set_acceleration_x(float nax) void Physic::set_acceleration_y(float nay) { - ay = -nay; + ay = nay; } void Physic::set_acceleration(float nax, float nay) { ax = nax; - ay = -nay; + ay = nay; } float @@ -120,13 +120,13 @@ Physic::get_acceleration_x() const float Physic::get_acceleration_y() const { - return -ay; + return ay; } Vector Physic::get_acceleration() const { - return Vector(ax, -ay); + return Vector(ax, ay); } void @@ -141,18 +141,26 @@ Physic::gravity_enabled() const return gravity_enabled_flag; } +void +Physic::set_gravity(float gravity) +{ + this->gravity = gravity * 100; +} + +float +Physic::get_gravity() const +{ + return gravity / 100; +} + Vector Physic::get_movement(float elapsed_time) { - float grav = gravity_enabled_flag ? 1000 : 0; - - Vector result( - vx * elapsed_time + ax * elapsed_time * elapsed_time, - vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time - ); + float grav = gravity_enabled_flag ? gravity : 0; + vx += ax * elapsed_time; - vy += (ay + grav) * elapsed_time; + vy += (ay + grav) * elapsed_time; + Vector result(vx * elapsed_time, vy * elapsed_time); return result; } -