X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=753d3cbf63cb119093e327d2c9caaedac92451a3;hb=07ddaed2a657e4d2a3d038fed223fc5827159caf;hp=f95c923d74deb1cbe55636cc7d984e1bb43c156e;hpb=82a761da8025c09c9eee2cf6753cc70c039046c0;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index f95c923d7..753d3cbf6 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,84 +1,158 @@ +// $Id$ // -// C Implementation: physic +// SuperTux +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include + +#include "physic.hpp" + +Physic::Physic() + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true) +{ +} + +Physic::~Physic() +{ +} + +void +Physic::reset() +{ + ax = ay = vx = vy = 0; + gravity_enabled_flag = true; +} + +void +Physic::set_velocity_x(float nvx) +{ + vx = nvx; +} -#include -#include "defines.h" -#include "physic.h" +void +Physic::set_velocity_y(float nvy) +{ + vy = -nvy; +} -float gravity; +void +Physic::set_velocity(float nvx, float nvy) +{ + vx = nvx; + vy = -nvy; +} -void physic_init(physic_type* pphysic) +void +Physic::set_velocity(const Vector& vector) { - pphysic->state = -1; - pphysic->start_time = 0; - pphysic->start_vy = 0; + vx = vector.x; + vy = vector.y; } -int physic_get_state(physic_type* pphysic) +void Physic::inverse_velocity_x() { - return pphysic->state; + vx = -vx; } -void physic_set_state(physic_type* pphysic, int nstate) +void Physic::inverse_velocity_y() { - pphysic->state = nstate; - pphysic->start_time = st_get_ticks(); + vy = -vy; } -void physic_set_start_vy(physic_type* pphysic, float start_vy) +float +Physic::get_velocity_x() const { - pphysic->start_vy = start_vy; + return vx; } -void physic_set_start_vx(physic_type* pphysic, float start_vx) +float +Physic::get_velocity_y() const { - pphysic->start_vx = start_vx; + return -vy; } -void physic_set_acceleration(physic_type* pphysic, float acceleration) +Vector +Physic::get_velocity() const { - pphysic->acceleration = acceleration; + return Vector(vx, -vy); } +void +Physic::set_acceleration_x(float nax) +{ + ax = nax; +} -int physic_is_set(physic_type* pphysic) +void +Physic::set_acceleration_y(float nay) { - if(pphysic->state != -1) - return YES; - else - return NO; + ay = -nay; } -float physic_get_velocity(physic_type* pphysic) +void +Physic::set_acceleration(float nax, float nay) { - if(pphysic->state == PH_VT) - return - (pphysic->start_vy - gravity* ((float)(st_get_ticks() - pphysic->start_time))/1000.); - else if(pphysic->state == PH_HA) - return - (pphysic->start_vx - pphysic->acceleration * ((float)(st_get_ticks() - pphysic->start_time))/1000.); + ax = nax; + ay = -nay; } -float physic_get_max_distance(physic_type* pphysic) +float +Physic::get_acceleration_x() const { - return (pphysic->start_vy * pphysic->start_vy / 2.*gravity); + return ax; } -unsigned int physic_get_max_time(physic_type* pphysic) +float +Physic::get_acceleration_y() const { - return (unsigned int)((pphysic->start_vy / gravity) * 1000); + return -ay; } -unsigned int physic_get_time_gone(physic_type* pphysic) +Vector +Physic::get_acceleration() const { - return st_get_ticks() - pphysic->start_time; + return Vector(ax, -ay); } +void +Physic::enable_gravity(bool enable_gravity) +{ + gravity_enabled_flag = enable_gravity; +} + +bool +Physic::gravity_enabled() const +{ + return gravity_enabled_flag; +} + +Vector +Physic::get_movement(float elapsed_time) +{ + float grav = gravity_enabled_flag ? 1000 : 0; + + Vector result( + vx * elapsed_time + ax * elapsed_time * elapsed_time, + vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time + ); + vx += ax * elapsed_time; + vy += (ay + grav) * elapsed_time; + + return result; +}