X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=7300b9e3cc35461912f2f41b5ed91a71df004936;hb=828b5e1ef1cb89d830735f24dd79bbd9b09d5b32;hp=243e8cf1bc779aef3c9dcff0c686343a9b2ac7f5;hpb=4f8a7dcf0b9912df20cebc01b4e364845471aed7;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index 243e8cf1b..7300b9e3c 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,21 +1,30 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Tobias Glaesser // -// C Implementation: physic -// -// Description: -// -// -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "scene.h" #include "defines.h" #include "physic.h" #include "timer.h" -#include "world.h" +#include "sector.h" #include "level.h" Physic::Physic() @@ -35,10 +44,22 @@ Physic::reset() } void +Physic::set_velocity_x(float nvx) +{ + vx = nvx; +} + +void +Physic::set_velocity_y(float nvy) +{ + vy = -nvy; +} + +void Physic::set_velocity(float nvx, float nvy) { - vx = nvx; - vy = -nvy; + vx = nvx; + vy = -nvy; } void Physic::inverse_velocity_x() @@ -64,6 +85,18 @@ Physic::get_velocity_y() } void +Physic::set_acceleration_x(float nax) +{ + ax = nax; +} + +void +Physic::set_acceleration_y(float nay) +{ + ay = -nay; +} + +void Physic::set_acceleration(float nax, float nay) { ax = nax; @@ -89,17 +122,24 @@ Physic::enable_gravity(bool enable_gravity) } void -Physic::apply(float frame_ratio, float &x, float &y) +Physic::apply(float elapsed_time, float &x, float &y) { - float gravity = World::current()->get_level()->gravity; + float gravity = Sector::current()->gravity; float grav; if(gravity_enabled) grav = gravity / 100.0; else grav = 0; - x += vx * frame_ratio + ax * frame_ratio * frame_ratio; - y += vy * frame_ratio + (ay + grav) * frame_ratio * frame_ratio; - vx += ax * frame_ratio; - vy += (ay + grav) * frame_ratio; + x += vx * elapsed_time + ax * elapsed_time * elapsed_time; + y += vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time; + vx += ax * elapsed_time; + vy += (ay + grav) * elapsed_time; +} + +void +Physic::apply(Vector& vector, float elapsed_time) +{ + apply(elapsed_time, vector.x, vector.y); } +