X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=7300b9e3cc35461912f2f41b5ed91a71df004936;hb=828b5e1ef1cb89d830735f24dd79bbd9b09d5b32;hp=0f6fddeb3c0a1b75235ad19c887166943bf9ec74;hpb=ef208e1b7d93b6e434c17df26c8edcaa51088539;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index 0f6fddeb3..7300b9e3c 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,86 +1,145 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Tobias Glaesser // -// C Implementation: physic -// -// Description: -// -// -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include + +#include "scene.h" #include "defines.h" #include "physic.h" +#include "timer.h" +#include "sector.h" +#include "level.h" -float gravity; +Physic::Physic() + : ax(0), ay(0), vx(0), vy(0), gravity_enabled(true) +{ +} -void physic_init(physic_type* pphysic) +Physic::~Physic() { - pphysic->state = -1; - pphysic->start_time = 0; - pphysic->start_vy = 0; } -int physic_get_state(physic_type* pphysic) +void +Physic::reset() { - return pphysic->state; + ax = ay = vx = vy = 0; + gravity_enabled = true; } -void physic_set_state(physic_type* pphysic, int nstate) +void +Physic::set_velocity_x(float nvx) { - pphysic->state = nstate; - pphysic->start_time = st_get_ticks(); + vx = nvx; } -void physic_set_start_vy(physic_type* pphysic, float start_vy) +void +Physic::set_velocity_y(float nvy) { - pphysic->start_vy = start_vy; + vy = -nvy; } -void physic_set_start_vx(physic_type* pphysic, float start_vx) +void +Physic::set_velocity(float nvx, float nvy) { - pphysic->start_vx = start_vx; + vx = nvx; + vy = -nvy; } -void physic_set_acceleration(physic_type* pphysic, float acceleration) +void Physic::inverse_velocity_x() { - pphysic->acceleration = acceleration; +vx = -vx; } +void Physic::inverse_velocity_y() +{ +vy = -vy; +} -int physic_is_set(physic_type* pphysic) +float +Physic::get_velocity_x() { - if(pphysic->state != -1) - return YES; - else - return NO; + return vx; } -float physic_get_velocity(physic_type* pphysic) +float +Physic::get_velocity_y() { - if(pphysic->state == PH_VT) - return - (pphysic->start_vy - gravity* ((float)(st_get_ticks() - pphysic->start_time))/1000.); - else if(pphysic->state == PH_HA) - return - (pphysic->start_vx - pphysic->acceleration * ((float)(st_get_ticks() - pphysic->start_time))/1000.); - else - return 0; + return -vy; +} + +void +Physic::set_acceleration_x(float nax) +{ + ax = nax; +} + +void +Physic::set_acceleration_y(float nay) +{ + ay = -nay; +} + +void +Physic::set_acceleration(float nax, float nay) +{ + ax = nax; + ay = -nay; } -float physic_get_max_distance(physic_type* pphysic) +float +Physic::get_acceleration_x() { - return (pphysic->start_vy * pphysic->start_vy / 2.*gravity); + return ax; } -unsigned int physic_get_max_time(physic_type* pphysic) +float +Physic::get_acceleration_y() { - return (unsigned int)((pphysic->start_vy / gravity) * 1000); + return -ay; } -unsigned int physic_get_time_gone(physic_type* pphysic) +void +Physic::enable_gravity(bool enable_gravity) { - return st_get_ticks() - pphysic->start_time; + gravity_enabled = enable_gravity; } +void +Physic::apply(float elapsed_time, float &x, float &y) +{ + float gravity = Sector::current()->gravity; + float grav; + if(gravity_enabled) + grav = gravity / 100.0; + else + grav = 0; + + x += vx * elapsed_time + ax * elapsed_time * elapsed_time; + y += vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time; + vx += ax * elapsed_time; + vy += (ay + grav) * elapsed_time; +} + +void +Physic::apply(Vector& vector, float elapsed_time) +{ + apply(elapsed_time, vector.x, vector.y); +}