X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=5da55a34dd7ec6070dec796bf1ab2b4836711cba;hb=c655b296af60a436a8ce2bf0e6ede4f72eae0580;hp=7300b9e3cc35461912f2f41b5ed91a71df004936;hpb=aea1b715f22599f5e202693cb93a0852704d6422;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index 7300b9e3c..5da55a34d 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,7 +1,8 @@ // $Id$ -// +// // SuperTux // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,23 +13,17 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include -#include - -#include "scene.h" -#include "defines.h" -#include "physic.h" -#include "timer.h" -#include "sector.h" -#include "level.h" +#include "physic.hpp" Physic::Physic() - : ax(0), ay(0), vx(0), vy(0), gravity_enabled(true) + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true), gravity(10 * 100) { } @@ -40,7 +35,7 @@ void Physic::reset() { ax = ay = vx = vy = 0; - gravity_enabled = true; + gravity_enabled_flag = true; } void @@ -52,36 +47,49 @@ Physic::set_velocity_x(float nvx) void Physic::set_velocity_y(float nvy) { - vy = -nvy; + vy = nvy; } void Physic::set_velocity(float nvx, float nvy) { vx = nvx; - vy = -nvy; + vy = nvy; +} + +void +Physic::set_velocity(const Vector& vector) +{ + vx = vector.x; + vy = vector.y; } void Physic::inverse_velocity_x() { -vx = -vx; + vx = -vx; } void Physic::inverse_velocity_y() { -vy = -vy; + vy = -vy; } float -Physic::get_velocity_x() +Physic::get_velocity_x() const { return vx; } float -Physic::get_velocity_y() +Physic::get_velocity_y() const { - return -vy; + return vy; +} + +Vector +Physic::get_velocity() const +{ + return Vector(vx, vy); } void @@ -93,53 +101,69 @@ Physic::set_acceleration_x(float nax) void Physic::set_acceleration_y(float nay) { - ay = -nay; + ay = nay; } void Physic::set_acceleration(float nax, float nay) { - ax = nax; - ay = -nay; + ax = nax; + ay = nay; } float -Physic::get_acceleration_x() +Physic::get_acceleration_x() const { - return ax; + return ax; } float -Physic::get_acceleration_y() +Physic::get_acceleration_y() const { - return -ay; + return ay; } -void -Physic::enable_gravity(bool enable_gravity) +Vector +Physic::get_acceleration() const { - gravity_enabled = enable_gravity; + return Vector(ax, ay); } void -Physic::apply(float elapsed_time, float &x, float &y) +Physic::enable_gravity(bool enable_gravity) { - float gravity = Sector::current()->gravity; - float grav; - if(gravity_enabled) - grav = gravity / 100.0; - else - grav = 0; + gravity_enabled_flag = enable_gravity; +} - x += vx * elapsed_time + ax * elapsed_time * elapsed_time; - y += vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time; - vx += ax * elapsed_time; - vy += (ay + grav) * elapsed_time; +bool +Physic::gravity_enabled() const +{ + return gravity_enabled_flag; } void -Physic::apply(Vector& vector, float elapsed_time) +Physic::set_gravity(float gravity) +{ + this->gravity = gravity * 100; +} + +float +Physic::get_gravity() const { - apply(elapsed_time, vector.x, vector.y); + return gravity / 100; } +Vector +Physic::get_movement(float elapsed_time) +{ + float grav = gravity_enabled_flag ? gravity : 0; + + Vector result( + vx * elapsed_time + ax * elapsed_time * elapsed_time, + vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time + ); + vx += ax * elapsed_time; + vy += (ay + grav) * elapsed_time; + + return result; +}