X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=518ce8349b7556cb1bcca0b222198feb5d5b2f68;hb=3e89eb527d5f3bca2cb8cd219784048764a148f5;hp=edd976cd38e9c1bad6c3b176bd2f374bcef67ee3;hpb=74ab009aba10e7bed5ad9aa7e1217b7fb1518bf3;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index edd976cd3..518ce8349 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,7 +1,8 @@ // $Id$ -// +// // SuperTux // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,23 +13,17 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include -#include - -#include "scene.h" -#include "defines.h" -#include "physic.h" -#include "timer.h" -#include "world.h" -#include "level.h" +#include "physic.hpp" Physic::Physic() - : ax(0), ay(0), vx(0), vy(0), gravity_enabled(true) + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true) { } @@ -40,87 +35,124 @@ void Physic::reset() { ax = ay = vx = vy = 0; - gravity_enabled = true; + gravity_enabled_flag = true; } void Physic::set_velocity_x(float nvx) { - vx = -nvx; + vx = nvx; } void Physic::set_velocity_y(float nvy) { - vy = -nvy; + vy = nvy; } void Physic::set_velocity(float nvx, float nvy) { - vx = nvx; - vy = -nvy; + vx = nvx; + vy = nvy; +} + +void +Physic::set_velocity(const Vector& vector) +{ + vx = vector.x; + vy = vector.y; } void Physic::inverse_velocity_x() { -vx = -vx; + vx = -vx; } void Physic::inverse_velocity_y() { -vy = -vy; + vy = -vy; } float -Physic::get_velocity_x() +Physic::get_velocity_x() const { return vx; } float -Physic::get_velocity_y() +Physic::get_velocity_y() const { - return -vy; + return vy; +} + +Vector +Physic::get_velocity() const +{ + return Vector(vx, vy); +} + +void +Physic::set_acceleration_x(float nax) +{ + ax = nax; +} + +void +Physic::set_acceleration_y(float nay) +{ + ay = nay; } void Physic::set_acceleration(float nax, float nay) { - ax = nax; - ay = -nay; + ax = nax; + ay = nay; } float -Physic::get_acceleration_x() +Physic::get_acceleration_x() const { - return ax; + return ax; } float -Physic::get_acceleration_y() +Physic::get_acceleration_y() const +{ + return ay; +} + +Vector +Physic::get_acceleration() const { - return -ay; + return Vector(ax, ay); } void Physic::enable_gravity(bool enable_gravity) { - gravity_enabled = enable_gravity; + gravity_enabled_flag = enable_gravity; } -void -Physic::apply(float frame_ratio, float &x, float &y) +bool +Physic::gravity_enabled() const { - float gravity = World::current()->get_level()->gravity; - float grav; - if(gravity_enabled) - grav = gravity / 100.0; - else - grav = 0; + return gravity_enabled_flag; +} - x += vx * frame_ratio + ax * frame_ratio * frame_ratio; - y += vy * frame_ratio + (ay + grav) * frame_ratio * frame_ratio; - vx += ax * frame_ratio; - vy += (ay + grav) * frame_ratio; +Vector +Physic::get_movement(float elapsed_time) +{ + float grav = gravity_enabled_flag ? 1000 : 0; + + Vector result( + vx * elapsed_time + ax * elapsed_time * elapsed_time, + vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time + ); + vx += ax * elapsed_time; + vy += (ay + grav) * elapsed_time; + + return result; } +