X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fphysic.cpp;h=518ce8349b7556cb1bcca0b222198feb5d5b2f68;hb=3e89eb527d5f3bca2cb8cd219784048764a148f5;hp=2a3f95cf733ac66f7acb3673865dc481c616c914;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/physic.cpp b/src/physic.cpp index 2a3f95cf7..518ce8349 100644 --- a/src/physic.cpp +++ b/src/physic.cpp @@ -1,7 +1,8 @@ // $Id$ -// +// // SuperTux // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +13,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -22,7 +23,7 @@ #include "physic.hpp" Physic::Physic() - : ax(0), ay(0), vx(0), vy(0), gravity_enabled(true) + : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true) { } @@ -34,7 +35,7 @@ void Physic::reset() { ax = ay = vx = vy = 0; - gravity_enabled = true; + gravity_enabled_flag = true; } void @@ -46,36 +47,49 @@ Physic::set_velocity_x(float nvx) void Physic::set_velocity_y(float nvy) { - vy = -nvy; + vy = nvy; } void Physic::set_velocity(float nvx, float nvy) { vx = nvx; - vy = -nvy; + vy = nvy; +} + +void +Physic::set_velocity(const Vector& vector) +{ + vx = vector.x; + vy = vector.y; } void Physic::inverse_velocity_x() { -vx = -vx; + vx = -vx; } void Physic::inverse_velocity_y() { -vy = -vy; + vy = -vy; } float -Physic::get_velocity_x() +Physic::get_velocity_x() const { return vx; } float -Physic::get_velocity_y() +Physic::get_velocity_y() const +{ + return vy; +} + +Vector +Physic::get_velocity() const { - return -vy; + return Vector(vx, vy); } void @@ -87,38 +101,50 @@ Physic::set_acceleration_x(float nax) void Physic::set_acceleration_y(float nay) { - ay = -nay; + ay = nay; } void Physic::set_acceleration(float nax, float nay) { - ax = nax; - ay = -nay; + ax = nax; + ay = nay; } float -Physic::get_acceleration_x() +Physic::get_acceleration_x() const { - return ax; + return ax; } float -Physic::get_acceleration_y() +Physic::get_acceleration_y() const { - return -ay; + return ay; +} + +Vector +Physic::get_acceleration() const +{ + return Vector(ax, ay); } void Physic::enable_gravity(bool enable_gravity) { - gravity_enabled = enable_gravity; + gravity_enabled_flag = enable_gravity; +} + +bool +Physic::gravity_enabled() const +{ + return gravity_enabled_flag; } Vector Physic::get_movement(float elapsed_time) { - float grav = gravity_enabled ? 1000 : 0; + float grav = gravity_enabled_flag ? 1000 : 0; Vector result( vx * elapsed_time + ax * elapsed_time * elapsed_time,