X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject_factory.h;h=c9a57e09950a02a7b58b54027ff46c9620246ea3;hb=ccab1476a8c4dba578db46dfb33f1a897c310d11;hp=7e578356f521cd0baa3112c5d39215b88980d4f2;hpb=7bbb0ef907ebec48718560425a0147b31307f7fd;p=supertux.git diff --git a/src/object_factory.h b/src/object_factory.h index 7e578356f..c9a57e099 100644 --- a/src/object_factory.h +++ b/src/object_factory.h @@ -46,7 +46,7 @@ GameObject* create_object(const std::string& name, const Vector& pos); /** comment from Matze: * Yes I know macros are evil, but in this specific case they save * A LOT of typing and evil code duplication. - * I'll happily acceppt alternatives if someone can present me one that does + * I'll happily accept alternatives if someone can present me one that does * not involve typing 4 or more lines for each object class */ #define IMPLEMENT_FACTORY(CLASS, NAME) \