X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Ftrampoline.cpp;h=4871cf6396f3c19b4b1ea2f75cd5a44ac93d85e0;hb=781b60522acc0f34ba4091838d12aa0db7cc9a56;hp=c7c99393485a197ec620ed33d727a8a382ea777c;hpb=4fb6c7d00807bc417fc05dd8999c7c9f7eea0ec9;p=supertux.git diff --git a/src/object/trampoline.cpp b/src/object/trampoline.cpp index c7c993934..4871cf639 100644 --- a/src/object/trampoline.cpp +++ b/src/object/trampoline.cpp @@ -24,6 +24,7 @@ #include "player.hpp" #include "audio/sound_manager.hpp" #include "sprite/sprite_manager.hpp" +#include "badguy/walking_badguy.hpp" /* Trampoline will accelerate player to to VY_INITIAL, if * he jumps on it to VY_MIN. */ @@ -34,14 +35,10 @@ namespace { } Trampoline::Trampoline(const lisp::Lisp& lisp) - : MovingSprite(lisp, "images/objects/trampoline/trampoline.sprite" ) + : Rock(lisp, "images/objects/trampoline/trampoline.sprite") { - set_group(COLGROUP_MOVING_STATIC); sound_manager->preload(TRAMPOLINE_SOUND); - physic.set_velocity(0, 0); - physic.enable_gravity(true); - on_ground = false; - grabbed = false; + portable = true; //Check if this trampoline is not portable if(lisp.get("portable", portable)) { @@ -60,72 +57,71 @@ Trampoline::update(float elapsed_time) if(sprite->animation_done()) { sprite->set_action("normal"); } - if(!grabbed) { - movement = physic.get_movement(elapsed_time); - } + + Rock::update(elapsed_time); } HitResponse -Trampoline::collision(GameObject& other, const CollisionHit& hit ) +Trampoline::collision(GameObject& other, const CollisionHit& hit) { + //Tramponine has to be on ground to work. - if(!on_ground) { - return FORCE_MOVE; - } - Player* player = dynamic_cast (&other); - if(player) { - float vy = player->physic.get_velocity_y(); - //player is falling down on trampoline - if(hit.top && vy >= 0) { - if(player->get_controller()->hold(Controller::JUMP)) { - vy = VY_MIN; - } else { - vy = VY_INITIAL; + if(on_ground) { + Player* player = dynamic_cast (&other); + //Trampoline works for player + if(player) { + float vy = player->physic.get_velocity_y(); + //player is falling down on trampoline + if(hit.top && vy >= 0) { + if(player->get_controller()->hold(Controller::JUMP)) { + vy = VY_MIN; + } else { + vy = VY_INITIAL; + } + player->physic.set_velocity_y(vy); + sound_manager->play(TRAMPOLINE_SOUND); + sprite->set_action("swinging", 1); + return FORCE_MOVE; + } + } + WalkingBadguy* walking_badguy = dynamic_cast (&other); + //Trampoline also works for WalkingBadguy + if(walking_badguy) { + float vy = walking_badguy->get_velocity_y(); + //walking_badguy is falling down on trampoline + if(hit.top && vy >= 0) { + vy = VY_INITIAL; + walking_badguy->set_velocity_y(vy); + sound_manager->play(TRAMPOLINE_SOUND); + sprite->set_action("swinging", 1); + return FORCE_MOVE; } - player->physic.set_velocity_y(vy); - sound_manager->play(TRAMPOLINE_SOUND); - sprite->set_action("swinging", 1); - return FORCE_MOVE; } } - return FORCE_MOVE; + + return Rock::collision(other, hit); } void Trampoline::collision_solid(const CollisionHit& hit) { - if(hit.top || hit.bottom) - physic.set_velocity_y(0); - if(hit.left || hit.right) - physic.set_velocity_x(0); - if(hit.crush) - physic.set_velocity(0, 0); - - if(hit.bottom && !on_ground) { - on_ground = true; - } + Rock::collision_solid(hit); } void -Trampoline::grab(MovingObject&, const Vector& pos, Direction) { - movement = pos - get_pos(); - set_group(COLGROUP_DISABLED); +Trampoline::grab(MovingObject& object, const Vector& pos, Direction dir) { sprite->set_animation_loops(0); - on_ground = false; - grabbed = true; + Rock::grab(object, pos, dir); } void -Trampoline::ungrab(MovingObject& , Direction ) { - set_group(COLGROUP_MOVING_STATIC); - on_ground = false; - physic.set_velocity(0, 0); - grabbed = false; +Trampoline::ungrab(MovingObject& object, Direction dir) { + Rock::ungrab(object, dir); } bool Trampoline::is_portable() const { - return portable; + return Rock::is_portable() && portable; } IMPLEMENT_FACTORY(Trampoline, "trampoline");