X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Ftilemap.hpp;h=d67049d7805f748a734b4f45f735f86281df4497;hb=5745d9670262c91e6cd35363fd0d2ec169e7c8a4;hp=20969bd924bdd90fe4fc60e648f939e080e14a6c;hpb=42df48af1c359e2a54cfd0daa330c15a1f030544;p=supertux.git diff --git a/src/object/tilemap.hpp b/src/object/tilemap.hpp index 20969bd92..d67049d78 100644 --- a/src/object/tilemap.hpp +++ b/src/object/tilemap.hpp @@ -39,6 +39,7 @@ class Lisp; class Level; class TileManager; class Tile; +class TileSet; /** * This class is reponsible for drawing the level tiles @@ -46,9 +47,10 @@ class Tile; class TileMap : public GameObject, public Serializable, public ScriptInterface { public: - TileMap(); - TileMap(const lisp::Lisp& reader, TileManager* tile_manager = 0); - TileMap(std::string name, int z_pos, bool solid_, size_t width_, size_t height_); + TileMap(const TileSet *tileset); + TileMap(const lisp::Lisp& reader); + TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_, + size_t width_, size_t height_); virtual ~TileMap(); virtual void write(lisp::Writer& writer); @@ -64,7 +66,7 @@ public: /** Stop tilemap at next node */ void stop_moving(); - + virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); @@ -74,7 +76,7 @@ public: /** resizes the tilemap to a new width and height (tries to not destroy the * existing map) */ - void resize(int newwidth, int newheight); + void resize(int newwidth, int newheight, int fill_id = 0); size_t get_width() const { return width; } @@ -88,6 +90,11 @@ public: float get_y_offset() const { return y_offset; } + const Vector& get_movement() const + { + return movement; + } + void set_x_offset(float x_offset) { this->x_offset = x_offset; } @@ -100,10 +107,19 @@ public: bool is_solid() const { return solid; } + /** + * Changes Tilemap's solidity, i.e. whether to consider it when doing collision detection. + */ + void set_solid(bool solid = true); + /// returns tile in row y and column y (of the tilemap) const Tile* get_tile(int x, int y) const; /// returns tile at position pos (in world coordinates) const Tile* get_tile_at(const Vector& pos) const; + /// returns tile in row y and column y (of the tilemap) + uint32_t get_tile_id(int x, int y) const; + /// returns tile at position pos (in world coordinates) + uint32_t get_tile_id_at(const Vector& pos) const; void change(int x, int y, uint32_t newtile); @@ -112,11 +128,6 @@ public: /// changes all tiles with the given ID void change_all(uint32_t oldtile, uint32_t newtile); - TileManager* get_tilemanager() const - { - return tilemanager; - } - void set_drawing_effect(DrawingEffect effect) { drawing_effect = effect; @@ -129,30 +140,44 @@ public: /** * Start fading the tilemap to opacity given by @c alpha. - * Destination opacity will be reached after @c seconds seconds. + * Destination opacity will be reached after @c seconds seconds. Also influences solidity. */ void fade(float alpha, float seconds = 0); + /** + * Instantly switch tilemap's opacity to @c alpha. Also influences solidity. + */ + void set_alpha(float alpha); + + /** + * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha. + */ + float get_alpha(); + private: + const TileSet *tileset; + typedef std::vector Tiles; Tiles tiles; -private: - TileManager* tilemanager; bool solid; - float speed; + float speed_x; + float speed_y; int width, height; int z_pos; float x_offset; float y_offset; + Vector movement; /**< The movement that happened last frame */ DrawingEffect drawing_effect; float alpha; /**< requested tilemap opacity */ float current_alpha; /**< current tilemap opacity */ float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */ - + std::auto_ptr path; std::auto_ptr walker; + + DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */ }; #endif /*SUPERTUX_TILEMAP_H*/