X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Ftilemap.cpp;h=59557d162c4a7e3c3d76a2137f018ae0186a9ae2;hb=626ab69641b179048b9d0fc528cd1626886fe9db;hp=08784415c69119d30e1397d739fc5af4db7eb7c1;hpb=6f801c22d97251799740317fb1d0caf2e744b321;p=supertux.git diff --git a/src/object/tilemap.cpp b/src/object/tilemap.cpp index 08784415c..59557d162 100644 --- a/src/object/tilemap.cpp +++ b/src/object/tilemap.cpp @@ -28,29 +28,31 @@ #include "video/drawing_context.h" #include "level.h" #include "tile.h" +#include "resources.h" #include "tile_manager.h" #include "app/globals.h" -#include "utils/lispreader.h" -#include "utils/lispwriter.h" +#include "lisp/lisp.h" +#include "lisp/writer.h" +#include "object_factory.h" TileMap::TileMap() : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), - vertical_flip(false) + drawing_effect(0) { - tilemanager = TileManager::instance(); + tilemanager = tile_manager; if(solid) flags |= FLAG_SOLID; } -TileMap::TileMap(LispReader& reader) +TileMap::TileMap(const lisp::Lisp& reader) : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), - vertical_flip(false) + drawing_effect(0) { - tilemanager = TileManager::instance(); + tilemanager = tile_manager; std::string layer_str; - if(reader.read_string("layer", layer_str)) { + if(reader.get("layer", layer_str)) { if(layer_str == "background") layer = LAYER_BACKGROUNDTILES; else if(layer_str == "interactive") @@ -61,8 +63,8 @@ TileMap::TileMap(LispReader& reader) std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n"; } - reader.read_bool("solid", solid); - reader.read_float("speed", speed); + reader.get("solid", solid); + reader.get("speed", speed); if(solid && speed != 1) { std::cout << "Speed of solid tilemap is not 1. fixing.\n"; @@ -71,22 +73,23 @@ TileMap::TileMap(LispReader& reader) if(solid) flags |= FLAG_SOLID; - if(!reader.read_int("width", width) || - !reader.read_int("height", height)) + if(!reader.get("width", width) || + !reader.get("height", height)) throw std::runtime_error("No width or height specified in tilemap."); - if(!reader.read_int_vector("tiles", tiles)) + if(!reader.get_vector("tiles", tiles)) throw std::runtime_error("No tiles in tilemap."); - if(int(tiles.size()) != width*height) + if(int(tiles.size()) != width*height) { throw std::runtime_error("wrong number of tiles in tilemap."); + } } TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) : solid(solid_), speed(1), width(0), height(0), layer(layer_), - vertical_flip(false) + drawing_effect(0) { - tilemanager = TileManager::instance(); + tilemanager = tile_manager; resize(width_, height_); @@ -99,7 +102,7 @@ TileMap::~TileMap() } void -TileMap::write(LispWriter& writer) +TileMap::write(lisp::Writer& writer) { writer.start_list("tilemap"); @@ -133,8 +136,8 @@ TileMap::draw(DrawingContext& context) { context.push_transform(); - if(vertical_flip) - context.set_drawing_effect(VERTICAL_FLIP); + if(drawing_effect != 0) + context.set_drawing_effect(drawing_effect); float trans_x = roundf(context.get_translation().x); float trans_y = roundf(context.get_translation().y); context.set_translation(Vector(trans_x * speed, trans_y * speed)); @@ -142,7 +145,9 @@ TileMap::draw(DrawingContext& context) /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. * I have no idea why */ float start_x = roundf(context.get_translation().x); + if(start_x < 0) start_x = 0; float start_y = roundf(context.get_translation().y); + if(start_y < 0) start_y = 0; float end_x = std::min(start_x + screen->w, float(width * 32)); float end_y = std::min(start_y + screen->h, float(height * 32)); start_x -= int(start_x) % 32; @@ -182,7 +187,8 @@ void TileMap::set(int newwidth, int newheight, const std::vector&newt, int newlayer, bool newsolid) { - assert(int(newt.size()) == newwidth * newheight); + if(int(newt.size()) != newwidth * newheight) + throw std::runtime_error("Wrong tilecount count."); width = newwidth; height = newheight; @@ -228,19 +234,6 @@ TileMap::resize(int new_width, int new_height) width = new_width; } -void -TileMap::do_vertical_flip() -{ - // remap tiles vertically flipped - for(int y = 0; y < height / 2; ++y) { - for(int x = 0; x < width; ++x) { - std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); - } - } - - vertical_flip = true; -} - const Tile* TileMap::get_tile(int x, int y) const { @@ -272,3 +265,5 @@ TileMap::change_at(const Vector& pos, uint32_t newtile) { change(int(pos.x)/32, int(pos.y)/32, newtile); } + +IMPLEMENT_FACTORY(TileMap, "tilemap");