X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fstar.cpp;h=e6fff5d3f57e24d3e5030ea14dcd5490d9b6722c;hb=2892ebda09d24c977547159e34abf0244884b89e;hp=a504e405254172c8f61fa1a7dab314b1cd213264;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/object/star.cpp b/src/object/star.cpp index a504e4052..e6fff5d3f 100644 --- a/src/object/star.cpp +++ b/src/object/star.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +12,10 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include @@ -27,23 +26,16 @@ #include "sprite/sprite_manager.hpp" #include "video/drawing_context.hpp" -static const float INITIALJUMP = 400; +static const float INITIALJUMP = -400; static const float SPEED = 150; -static const float JUMPSPEED = 300; +static const float JUMPSPEED = -300; Star::Star(const Vector& pos) + : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("star"); physic.set_velocity(SPEED, INITIALJUMP); } -Star::~Star() -{ - delete sprite; -} - void Star::update(float elapsed_time) { @@ -51,26 +43,20 @@ Star::update(float elapsed_time) } void -Star::draw(DrawingContext& context) +Star::collision_solid(const CollisionHit& hit) { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + if(hit.bottom) { + physic.set_velocity_y(JUMPSPEED); + } else if(hit.top) { + physic.set_velocity_y(0); + } else if(hit.left || hit.right) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -Star::collision(GameObject& other, const CollisionHit& hit) +Star::collision(GameObject& other, const CollisionHit& ) { - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < -.5) { // ground - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // roof - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast (&other); if(player) { player->make_invincible();