X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fstar.cpp;h=316f572d39ea07ebb9e0fe88b2d940d87b37f6e5;hb=1dfbd27a41341f26775ca4e2b9ca4864f5744a6f;hp=3776444ee1f29c3d708131111777baaa466663ab;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/star.cpp b/src/object/star.cpp index 3776444ee..316f572d3 100644 --- a/src/object/star.cpp +++ b/src/object/star.cpp @@ -26,23 +26,14 @@ #include "sprite/sprite_manager.hpp" #include "video/drawing_context.hpp" -static const float INITIALJUMP = 400; +static const float INITIALJUMP = -400; static const float SPEED = 150; -static const float JUMPSPEED = 300; +static const float JUMPSPEED = -300; -Star::Star(const Vector& pos) +Star::Star(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("images/powerups/star/star.sprite"); - physic.set_velocity(SPEED, INITIALJUMP); - - set_group(COLGROUP_MOVING); -} - -Star::~Star() -{ - delete sprite; + physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP); } void @@ -52,26 +43,20 @@ Star::update(float elapsed_time) } void -Star::draw(DrawingContext& context) +Star::collision_solid(const CollisionHit& hit) { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + if(hit.bottom) { + physic.set_velocity_y(JUMPSPEED); + } else if(hit.top) { + physic.set_velocity_y(0); + } else if(hit.left || hit.right) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -Star::collision(GameObject& other, const CollisionHit& hit) +Star::collision(GameObject& other, const CollisionHit& ) { - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < -.5) { // ground - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // roof - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast (&other); if(player) { player->make_invincible(); @@ -81,4 +66,3 @@ Star::collision(GameObject& other, const CollisionHit& hit) return FORCE_MOVE; } -