X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fstar.cpp;h=0af8d6f6aa21279a779e659ad9021049e1b1a532;hb=657fc40723665c04b3150946f5bd66b6b0af9230;hp=f02a7eae878e4270353114d111bfff5114da4428;hpb=b158cdbc7139bcc35fd4c37a5cf640bf9f744998;p=supertux.git diff --git a/src/object/star.cpp b/src/object/star.cpp index f02a7eae8..0af8d6f6a 100644 --- a/src/object/star.cpp +++ b/src/object/star.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include "star.hpp" @@ -26,23 +26,14 @@ #include "sprite/sprite_manager.hpp" #include "video/drawing_context.hpp" -static const float INITIALJUMP = 400; +static const float INITIALJUMP = -400; static const float SPEED = 150; -static const float JUMPSPEED = 300; +static const float JUMPSPEED = -300; -Star::Star(const Vector& pos) +Star::Star(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("images/powerups/star/star.sprite"); - physic.set_velocity(SPEED, INITIALJUMP); - - set_group(COLGROUP_MOVING); -} - -Star::~Star() -{ - delete sprite; + physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP); } void @@ -52,26 +43,20 @@ Star::update(float elapsed_time) } void -Star::draw(DrawingContext& context) +Star::collision_solid(const CollisionHit& hit) { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + if(hit.bottom) { + physic.set_velocity_y(JUMPSPEED); + } else if(hit.top) { + physic.set_velocity_y(0); + } else if(hit.left || hit.right) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -Star::collision(GameObject& other, const CollisionHit& hit) +Star::collision(GameObject& other, const CollisionHit& ) { - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < -.5) { // ground - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // roof - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast (&other); if(player) { player->make_invincible(); @@ -81,4 +66,3 @@ Star::collision(GameObject& other, const CollisionHit& hit) return FORCE_MOVE; } -