X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fstar.cpp;h=0af8d6f6aa21279a779e659ad9021049e1b1a532;hb=657fc40723665c04b3150946f5bd66b6b0af9230;hp=e6ef9346121163c39a957ff8940e77db8141ce95;hpb=36afad72b6c66d4619372892f589a4131afed638;p=supertux.git diff --git a/src/object/star.cpp b/src/object/star.cpp index e6ef93461..0af8d6f6a 100644 --- a/src/object/star.cpp +++ b/src/object/star.cpp @@ -30,10 +30,10 @@ static const float INITIALJUMP = -400; static const float SPEED = 150; static const float JUMPSPEED = -300; -Star::Star(const Vector& pos) - : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING) +Star::Star(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING) { - physic.set_velocity(SPEED, INITIALJUMP); + physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP); } void @@ -42,21 +42,21 @@ Star::update(float elapsed_time) movement = physic.get_movement(elapsed_time); } -HitResponse -Star::collision(GameObject& other, const CollisionHit& hit) +void +Star::collision_solid(const CollisionHit& hit) { - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < -.5) { // ground - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // roof - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + if(hit.bottom) { + physic.set_velocity_y(JUMPSPEED); + } else if(hit.top) { + physic.set_velocity_y(0); + } else if(hit.left || hit.right) { + physic.set_velocity_x(-physic.get_velocity_x()); } - +} + +HitResponse +Star::collision(GameObject& other, const CollisionHit& ) +{ Player* player = dynamic_cast (&other); if(player) { player->make_invincible(); @@ -66,4 +66,3 @@ Star::collision(GameObject& other, const CollisionHit& hit) return FORCE_MOVE; } -