X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fstar.cpp;h=0af8d6f6aa21279a779e659ad9021049e1b1a532;hb=657fc40723665c04b3150946f5bd66b6b0af9230;hp=8bf4a4d2fc2895b48b373e62dd47cb3ef213d26c;hpb=9599042661b468aae7bd34dca05441c0ebc93ad7;p=supertux.git diff --git a/src/object/star.cpp b/src/object/star.cpp index 8bf4a4d2f..0af8d6f6a 100644 --- a/src/object/star.cpp +++ b/src/object/star.cpp @@ -1,56 +1,62 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "star.h" -#include "resources.h" -#include "player.h" -#include "player_status.h" -#include "special/sprite_manager.h" -#include "video/drawing_context.h" +#include "star.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "player_status.hpp" +#include "sprite/sprite_manager.hpp" +#include "video/drawing_context.hpp" -static const float INITIALJUMP = 400; +static const float INITIALJUMP = -400; static const float SPEED = 150; -static const float JUMPSPEED = 300; - -Star::Star(const Vector& pos) -{ - bbox.set_pos(pos); - bbox.set_size(32, 32); - sprite = sprite_manager->create("star"); - physic.set_velocity(SPEED, INITIALJUMP); -} +static const float JUMPSPEED = -300; -Star::~Star() +Star::Star(const Vector& pos, Direction direction) + : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING) { - delete sprite; + physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP); } void -Star::action(float elapsed_time) +Star::update(float elapsed_time) { movement = physic.get_movement(elapsed_time); } void -Star::draw(DrawingContext& context) +Star::collision_solid(const CollisionHit& hit) { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + if(hit.bottom) { + physic.set_velocity_y(JUMPSPEED); + } else if(hit.top) { + physic.set_velocity_y(0); + } else if(hit.left || hit.right) { + physic.set_velocity_x(-physic.get_velocity_x()); + } } HitResponse -Star::collision(GameObject& other, const CollisionHit& hit) +Star::collision(GameObject& other, const CollisionHit& ) { - if(other.get_flags() & FLAG_SOLID) { - if(hit.normal.y < -.5) { // ground - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // roof - physic.set_velocity_y(0); - } else { // bumped left or right - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; - } - Player* player = dynamic_cast (&other); if(player) { player->make_invincible(); @@ -60,4 +66,3 @@ Star::collision(GameObject& other, const CollisionHit& hit) return FORCE_MOVE; } -