X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fsprite_particle.hpp;h=dba9caaffb08932a35239dfea70917d251531c68;hb=75acd4b141f45e851a492f089aa9ad24a9552409;hp=160cdc06005f9038c876a28c29cd958b484dfd64;hpb=16262ff3cac7fdd1de8dc46a967f93cce902ed7f;p=supertux.git diff --git a/src/object/sprite_particle.hpp b/src/object/sprite_particle.hpp index 160cdc060..dba9caaff 100644 --- a/src/object/sprite_particle.hpp +++ b/src/object/sprite_particle.hpp @@ -1,4 +1,4 @@ -// $Id: rainsplash.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ +// $Id$ // // SuperTux // Copyright (C) 2006 Matthias Braun @@ -25,6 +25,7 @@ #include "game_object.hpp" #include "resources.hpp" #include "player.hpp" +#include "object/anchor_point.hpp" #include "sprite/sprite.hpp" #include "sprite/sprite_manager.hpp" #include "video/drawing_context.hpp" @@ -32,9 +33,9 @@ class SpriteParticle : public GameObject { public: - SpriteParticle(std::string sprite_name, Vector position, Vector velocity, Vector acceleration, int drawing_layer = LAYER_OBJECTS-1); + SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer = LAYER_OBJECTS-1); ~SpriteParticle(); -protected: +protected: virtual void hit(Player& player); virtual void update(float elapsed_time); virtual void draw(DrawingContext& context); @@ -47,4 +48,3 @@ private: }; #endif -