X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fsprite_particle.cpp;h=e914c0ce23b38263d15379683baad0065a6286b6;hb=5745d9670262c91e6cd35363fd0d2ec169e7c8a4;hp=c166253d4a20d64dbf147c9dadbc972539d64e86;hpb=16262ff3cac7fdd1de8dc46a967f93cce902ed7f;p=supertux.git diff --git a/src/object/sprite_particle.cpp b/src/object/sprite_particle.cpp index c166253d4..e914c0ce2 100644 --- a/src/object/sprite_particle.cpp +++ b/src/object/sprite_particle.cpp @@ -1,4 +1,4 @@ -// $Id: rainsplash.cpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ +// $Id$ // // SuperTux // Copyright (C) 2006 Matthias Braun @@ -17,21 +17,27 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include +#include #include "sprite_particle.hpp" #include "sector.hpp" #include "camera.hpp" #include "main.hpp" +#include "log.hpp" -SpriteParticle::SpriteParticle(std::string sprite_name, Vector position, Vector velocity, Vector acceleration, int drawing_layer) +SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer) : position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer) { sprite = sprite_manager->create(sprite_name); if (!sprite) throw std::runtime_error("Could not load sprite "+sprite_name); - sprite->set_animation_loops(1); + sprite->set_action(action, 1); + sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action + + this->position -= get_anchor_pos(sprite->get_current_hitbox(), anchor); } - -SpriteParticle::~SpriteParticle() + +SpriteParticle::~SpriteParticle() { remove_me(); } @@ -42,7 +48,7 @@ SpriteParticle::hit(Player& ) } void -SpriteParticle::update(float elapsed_time) +SpriteParticle::update(float elapsed_time) { // die when animation is complete if (sprite->animation_done()) { @@ -58,7 +64,7 @@ SpriteParticle::update(float elapsed_time) // die when too far offscreen Vector camera = Sector::current()->camera->get_translation(); - if ((position.x < camera.x - 128) || (position.x > SCREEN_WIDTH + camera.x + 128) || + if ((position.x < camera.x - 128) || (position.x > SCREEN_WIDTH + camera.x + 128) || (position.y < camera.y - 128) || (position.y > SCREEN_HEIGHT + camera.y + 128)) { remove_me(); return; @@ -66,7 +72,7 @@ SpriteParticle::update(float elapsed_time) } void -SpriteParticle::draw(DrawingContext& context) +SpriteParticle::draw(DrawingContext& context) { sprite->draw(context, position, drawing_layer); }