X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fsprite_particle.cpp;h=18d7b888e3ca448baf7ea3f66b94aac778d39adf;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=a9341f49b77d44ed1146e20e1d61a03c8bf5dcd6;hpb=50d326319a7bb3a28e8b319881d8ccef4e18059d;p=supertux.git diff --git a/src/object/sprite_particle.cpp b/src/object/sprite_particle.cpp index a9341f49b..18d7b888e 100644 --- a/src/object/sprite_particle.cpp +++ b/src/object/sprite_particle.cpp @@ -1,4 +1,4 @@ -// $Id: rainsplash.cpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ +// $Id$ // // SuperTux // Copyright (C) 2006 Matthias Braun @@ -23,16 +23,20 @@ #include "sector.hpp" #include "camera.hpp" #include "main.hpp" +#include "log.hpp" -SpriteParticle::SpriteParticle(std::string sprite_name, Vector position, Vector velocity, Vector acceleration, int drawing_layer) +SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer) : position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer) { sprite = sprite_manager->create(sprite_name); if (!sprite) throw std::runtime_error("Could not load sprite "+sprite_name); - sprite->set_animation_loops(1); + sprite->set_action(action, 1); + sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action + + this->position -= get_anchor_pos(sprite->get_current_hitbox(), anchor); } - -SpriteParticle::~SpriteParticle() + +SpriteParticle::~SpriteParticle() { remove_me(); } @@ -43,7 +47,7 @@ SpriteParticle::hit(Player& ) } void -SpriteParticle::update(float elapsed_time) +SpriteParticle::update(float elapsed_time) { // die when animation is complete if (sprite->animation_done()) { @@ -59,7 +63,7 @@ SpriteParticle::update(float elapsed_time) // die when too far offscreen Vector camera = Sector::current()->camera->get_translation(); - if ((position.x < camera.x - 128) || (position.x > SCREEN_WIDTH + camera.x + 128) || + if ((position.x < camera.x - 128) || (position.x > SCREEN_WIDTH + camera.x + 128) || (position.y < camera.y - 128) || (position.y > SCREEN_HEIGHT + camera.y + 128)) { remove_me(); return; @@ -67,7 +71,7 @@ SpriteParticle::update(float elapsed_time) } void -SpriteParticle::draw(DrawingContext& context) +SpriteParticle::draw(DrawingContext& context) { sprite->draw(context, position, drawing_layer); }