X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fskull_tile.cpp;h=ef2ead930aa79b8f0bf1eb2af0886405c60dd7c6;hb=08ccb17345a52f5ffd8a5dd6ecf675cad55f16a7;hp=b82a0996a811f6c6e9be7010d52353d1694e3149;hpb=714a30abd887def6331a193216387e66cbfbd1bb;p=supertux.git diff --git a/src/object/skull_tile.cpp b/src/object/skull_tile.cpp index b82a0996a..ef2ead930 100644 --- a/src/object/skull_tile.cpp +++ b/src/object/skull_tile.cpp @@ -28,8 +28,8 @@ #include "sprite/sprite.hpp" #include "random_generator.hpp" -static const float CRACKTIME = 0.3; -static const float FALLTIME = 0.8; +static const float CRACKTIME = 0.3f; +static const float FALLTIME = 0.8f; SkullTile::SkullTile(const lisp::Lisp& lisp) : MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false) @@ -50,7 +50,7 @@ void SkullTile::draw(DrawingContext& context) { Vector pos = get_pos(); - // shacking + // shaking if(timer.get_timegone() > CRACKTIME) { pos.x += systemRandom.rand(-3, 3); } @@ -70,7 +70,7 @@ SkullTile::update(float elapsed_time) } else if(hit) { if(timer.check()) { falling = true; - physic.gravity_enabled = true; + physic.enable_gravity(true); timer.stop(); } else if(!timer.started()) { timer.start(FALLTIME);