X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fskull_tile.cpp;h=ef2ead930aa79b8f0bf1eb2af0886405c60dd7c6;hb=08ccb17345a52f5ffd8a5dd6ecf675cad55f16a7;hp=4afb2075b1845e4ec06ca259e481a0b430ad7ffc;hpb=737a97b08201d5799857bc71faab73689d705846;p=supertux.git diff --git a/src/object/skull_tile.cpp b/src/object/skull_tile.cpp index 4afb2075b..ef2ead930 100644 --- a/src/object/skull_tile.cpp +++ b/src/object/skull_tile.cpp @@ -1,7 +1,7 @@ -// $Id: unstable_tile.cpp 2642 2005-06-26 13:38:53Z matzebraun $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +12,10 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include @@ -26,33 +25,20 @@ #include "player.hpp" #include "sector.hpp" #include "resources.hpp" -#include "sprite/sprite_manager.hpp" #include "sprite/sprite.hpp" +#include "random_generator.hpp" -static const float CRACKTIME = 0.3; -static const float FALLTIME = 0.8; +static const float CRACKTIME = 0.3f; +static const float FALLTIME = 0.8f; SkullTile::SkullTile(const lisp::Lisp& lisp) - : hit(false), falling(false) + : MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false) { - lisp.get("x", bbox.p1.x); - lisp.get("y", bbox.p1.y); - bbox.set_size(32, 32); - sprite = sprite_manager->create("skull_tile"); - flags |= FLAG_SOLID; -} - -SkullTile::~SkullTile() -{ - delete sprite; } HitResponse -SkullTile::collision(GameObject& other, const CollisionHit& hitdata) +SkullTile::collision(GameObject& other, const CollisionHit& ) { - if(hitdata.normal.y < 0.8) - return FORCE_MOVE; - Player* player = dynamic_cast (&other); if(player) hit = true; @@ -64,12 +50,12 @@ void SkullTile::draw(DrawingContext& context) { Vector pos = get_pos(); - // shacking + // shaking if(timer.get_timegone() > CRACKTIME) { - pos.x += (rand() % 6) - 3; - } + pos.x += systemRandom.rand(-3, 3); + } - sprite->draw(context, pos, LAYER_TILES); + sprite->draw(context, pos, layer); } void @@ -84,8 +70,7 @@ SkullTile::update(float elapsed_time) } else if(hit) { if(timer.check()) { falling = true; - physic.enable_gravity(true); - flags &= ~FLAG_SOLID; + physic.enable_gravity(true); timer.stop(); } else if(!timer.started()) { timer.start(FALLTIME);