X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fscripted_object.hpp;h=e7d6f9dbffcb30843c506780af4c74ec27d98d9f;hb=04a3157ef478169b5a3fc05dae00ed6ee6a1fae2;hp=699a0540be9ef7c9847fe749bca849218e7b4b66;hpb=61fefdd27bed4650cfb515f2511c4fb3de393193;p=supertux.git diff --git a/src/object/scripted_object.hpp b/src/object/scripted_object.hpp index 699a0540b..e7d6f9dbf 100644 --- a/src/object/scripted_object.hpp +++ b/src/object/scripted_object.hpp @@ -1,21 +1,46 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef __SCRIPTED_OBJECT_H__ #define __SCRIPTED_OBJECT_H__ #include #include "physic.hpp" -#include "sprite/sprite.hpp" #include "lisp/lisp.hpp" -#include "moving_object.hpp" +#include "object/moving_sprite.hpp" +#include "script_interface.hpp" #include "scripting/scripted_object.hpp" -class ScriptedObject : public MovingObject, public Scripting::ScriptedObject +class ScriptedObject : public MovingSprite, public UsesPhysic, + public Scripting::ScriptedObject, public ScriptInterface { public: ScriptedObject(const lisp::Lisp& lisp); - virtual ~ScriptedObject(); + virtual ScriptedObject* clone() const { return new ScriptedObject(*this); } + + virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); + virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); void update(float elapsed_time); void draw(DrawingContext& context); + + void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); // --- Scripting Interface stuff --- @@ -32,6 +57,8 @@ public: float get_velocity_y(); void set_visible(bool visible); bool is_visible(); + void set_solid(bool solid); + bool is_solid(); std::string get_name(); @@ -41,11 +68,7 @@ private: bool physic_enabled; bool visible; bool new_vel_set; - int layer; Vector new_vel; - Physic physic; - Sprite* sprite; }; #endif -