X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fscripted_object.hpp;h=9ac72c56e67e4a911a420db87bb15a21cf9114b5;hb=4587bd9c8fc5cbb20f1e442de76bc06571ab56ba;hp=5a285a51da2f074a5d40b4348655044c6f63d048;hpb=c3f9468882de1fd44f41ccfa7dae6d776bf306a7;p=supertux.git diff --git a/src/object/scripted_object.hpp b/src/object/scripted_object.hpp index 5a285a51d..9ac72c56e 100644 --- a/src/object/scripted_object.hpp +++ b/src/object/scripted_object.hpp @@ -1,27 +1,52 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef __SCRIPTED_OBJECT_H__ #define __SCRIPTED_OBJECT_H__ #include #include "physic.hpp" -#include "sprite/sprite.hpp" #include "lisp/lisp.hpp" -#include "moving_object.hpp" +#include "object/moving_sprite.hpp" +#include "script_interface.hpp" #include "scripting/scripted_object.hpp" -class ScriptedObject : public MovingObject, public Scripting::ScriptedObject +class ScriptedObject : public MovingSprite, public UsesPhysic, + public Scripting::ScriptedObject, public ScriptInterface { public: ScriptedObject(const lisp::Lisp& lisp); - virtual ~ScriptedObject(); + virtual ScriptedObject* clone() const { return new ScriptedObject(*this); } + + virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); + virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); void update(float elapsed_time); void draw(DrawingContext& context); + + void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); // --- Scripting Interface stuff --- - void set_animation(const std::string& animation); - std::string get_animation(); + void set_action(const std::string& animation); + std::string get_action(); void move(float x, float y); void set_pos(float x, float y); @@ -32,6 +57,8 @@ public: float get_velocity_y(); void set_visible(bool visible); bool is_visible(); + void set_solid(bool solid); + bool is_solid(); std::string get_name(); @@ -41,11 +68,7 @@ private: bool physic_enabled; bool visible; bool new_vel_set; - int layer; Vector new_vel; - Physic physic; - Sprite* sprite; }; #endif -