X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fscripted_object.hpp;h=8a605e9f9399ce88f2dbf1f8904821325e3be407;hb=78ac7aef674f518549f96160c6354b589553f952;hp=699a0540be9ef7c9847fe749bca849218e7b4b66;hpb=61fefdd27bed4650cfb515f2511c4fb3de393193;p=supertux.git diff --git a/src/object/scripted_object.hpp b/src/object/scripted_object.hpp index 699a0540b..8a605e9f9 100644 --- a/src/object/scripted_object.hpp +++ b/src/object/scripted_object.hpp @@ -1,21 +1,41 @@ -#ifndef __SCRIPTED_OBJECT_H__ -#define __SCRIPTED_OBJECT_H__ - -#include -#include "physic.hpp" -#include "sprite/sprite.hpp" -#include "lisp/lisp.hpp" -#include "moving_object.hpp" +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP +#define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP + +#include "object/moving_sprite.hpp" #include "scripting/scripted_object.hpp" +#include "supertux/physic.hpp" +#include "supertux/script_interface.hpp" -class ScriptedObject : public MovingObject, public Scripting::ScriptedObject +class ScriptedObject : public MovingSprite, + public Scripting::ScriptedObject, + public ScriptInterface { public: - ScriptedObject(const lisp::Lisp& lisp); - virtual ~ScriptedObject(); + ScriptedObject(const Reader& lisp); + + virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); + virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); void update(float elapsed_time); void draw(DrawingContext& context); + + void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); // --- Scripting Interface stuff --- @@ -32,20 +52,21 @@ public: float get_velocity_y(); void set_visible(bool visible); bool is_visible(); + void set_solid(bool solid); + bool is_solid(); std::string get_name(); private: + Physic physic; std::string name; bool solid; bool physic_enabled; bool visible; bool new_vel_set; - int layer; Vector new_vel; - Physic physic; - Sprite* sprite; }; #endif +/* EOF */